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blender-archive/source/blender/python/api2_2x/Object.h
Willian Padovani Germano 864e5640f7 * Applied a small fix to a bug reported by Guignot:
When a script that used setAttr for Camera Data objs (the bug also
    affected some other modules) was executed multiple times, Blender
    would crash after, let's say, the first 5 or 6 tries.  Problem, as
    Guignot pointed, was with reference counting.  Should be ok now, all
    affected modules were fixed.
* The Scene module is now "complete" (= 2.25).
* Made some necessary updates to Object and NMesh.
2003-06-09 04:01:48 +00:00

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/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Michel Selten
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_OBJECT_H
#define EXPP_OBJECT_H
#include <Python.h>
#include <stdio.h>
#include <BDR_editobject.h>
#include <BKE_armature.h>
#include <BKE_curve.h>
#include <BKE_global.h>
#include <BKE_library.h>
#include <BKE_main.h>
#include <BKE_mesh.h>
#include <BKE_object.h>
#include <BKE_scene.h>
#include <BLI_arithb.h>
#include <BLI_blenlib.h>
#include <DNA_armature_types.h>
#include <DNA_ID.h>
#include <DNA_ika_types.h>
#include <DNA_listBase.h>
#include <DNA_scene_types.h>
#include <DNA_userdef_types.h>
#include <DNA_view3d_types.h>
#include "gen_utils.h"
#include "modules.h"
/* The Object PyType Object defined in Object.c */
PyTypeObject Object_Type;
#define C_Object_Check(v) \
((v)->ob_type == &Object_Type) /* for type checking */
/*****************************************************************************/
/* Python C_Object structure definition. */
/*****************************************************************************/
struct C_Object;
typedef struct {
PyObject_HEAD
struct Object * object;
/* points to the data. This only is set when there's a valid PyObject */
/* that points to the linked data. */
PyObject * data;
/* points to the parent object. This is only set when there's a valid */
/* PyObject (already created at some point). */
struct C_Object * parent;
/* points to the object that is tracking this object. This is only set */
/* when there's a valid PyObject (already created at some point). */
struct C_Object * track;
} C_Object;
#endif /* EXPP_OBJECT_H */