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Joseph Eagar c8aedd75d7 Sculpt-dev: New normal automasking modes
Two new automasking modes: "Brush Normal"
and "View Normal."

Brush Normal compares vertex normals to
the initial sculpt normal, while View
Normal of course compares with the
view vector.

Each of these modes have an angular limit
and a falloff.  There's also an "original
normal" option, which needs a better name;
"original normal" is actually already taken,
but "automasking original normal" is a lot of
characters.  Not sure what to do here.
2022-01-07 12:03:40 -08:00
2021-10-23 10:49:51 +05:30
2021-12-20 14:31:59 -05:00
2021-12-14 20:56:11 +11:00
2021-12-20 14:31:59 -05:00
2021-03-26 16:15:02 +01:00
2010-10-13 14:44:22 +00:00

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