This repository has been archived on 2023-10-09 . You can view files and clone it. You cannot open issues or pull requests or push a commit.
c8f5dac11bb67aa005502d62855292e41252bbb4
Initial idea was to perform bilinear filtering for displaying proxied frame to make it looking a bit smoother. It was done but it was also discovered that using such kind of texture buffers helps on some crappy videocards when playing $k footage. Currently check for NPOT support is disabled, so use this option with care.
Description
Archive of Blender with old branches
Languages
C
67.4%
C++
23.4%
Python
6.1%
CMake
1.5%
GLSL
1.1%
Other
0.4%