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c910beaa2133989150cdafa556ca11ddc9fffc92
This splits `interp_weights_face_v3` into `interp_weights_tri_v3` and `interp_weights_quad_v3`, in order to properly handle three sided polygons without needing a useless extra index in your weight array. This also improves clarity and consistency with other math_geom functions, thus reducing potential future errors. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2461
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