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blender-archive/intern
Mikhail Matrosov ca0450feef Fix T91064: Cycles low poly meshes having black edges when shade smoothed
Fixes:{T91064}

Caused by {rBcd118c5581f482afc8554ff88b5b6f3b552b1682}

- Applies `ensure_valid_reflection()` to the normal input on all BSDFs for CPU and GPU.
- This doesn't affect hair.
- Removes `ensure_valid_reflection()` from the output of Bump Map and Normal Map nodes for CPU/GPU as it is not needed.
- The fix doesn't touch OSL.

Reviewed By: brecht, leesonw

Maniphest Tasks: T91064

Differential Revision: https://developer.blender.org/D12403
2021-10-06 10:25:09 +02:00
..
2020-10-19 08:43:08 -07:00
2021-10-06 14:54:05 +11:00
2021-06-22 10:54:50 -07:00
2021-09-01 17:13:33 +10:00
2020-11-19 17:19:48 +01:00