This tweaks the dependency rules for Scenes/Objects a bit. Here is the rule: - Each Scene has own dependency graph, and only solves dependencies for objects in the scene - However, when using multiple linked Scene-sets, the *current* scene is allowed to have dependencies to objects in a 'set'. This works by first calculating the sets, then the current scene. Example: the current scene can have lights with a track/location constraint to a character in a set.
12 KiB
12 KiB