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blender-archive/source/blender/freestyle/intern/scene_graph/VertexRep.h
Tamito Kajiyama 1674a04488 Freestyle: removed unused *_EXPORT qualifiers for building Windows DLLs.
These qualifiers were leftovers of the stand alone Freestyle program and not used
(set to an empty string) in Blender for years.
2014-04-17 14:37:13 +09:00

139 lines
2.5 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __FREESTYLE_VERTEX_REP_H__
#define __FREESTYLE_VERTEX_REP_H__
/** \file blender/freestyle/intern/scene_graph/VertexRep.h
* \ingroup freestyle
* \brief Class to define the representation of a vertex for displaying purpose.
* \author Stephane Grabli
* \date 03/04/2002
*/
#include "Rep.h"
namespace Freestyle {
class VertexRep : public Rep
{
public:
inline VertexRep() : Rep()
{
_vid = 0;
_PointSize = 0.0f;
}
inline VertexRep(real x, real y, real z, int id = 0) : Rep()
{
_coordinates[0] = x;
_coordinates[1] = y;
_coordinates[2] = z;
_vid = id;
_PointSize = 0.0f;
}
inline ~VertexRep() {}
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor& v)
{
Rep::accept(v);
v.visitVertexRep(*this);
}
/*! Computes the rep bounding box. */
virtual void ComputeBBox();
/*! accessors */
inline const int vid() const
{
return _vid;
}
inline const real * coordinates() const
{
return _coordinates;
}
inline real x() const
{
return _coordinates[0];
}
inline real y() const
{
return _coordinates[1];
}
inline real z() const
{
return _coordinates[2];
}
inline float pointSize() const
{
return _PointSize;
}
/*! modifiers */
inline void setVid(int id)
{
_vid = id;
}
inline void setX(real x)
{
_coordinates[0] = x;
}
inline void setY(real y)
{
_coordinates[1] = y;
}
inline void setZ(real z)
{
_coordinates[2] = z;
}
inline void setCoordinates(real x, real y, real z)
{
_coordinates[0] = x;
_coordinates[1] = y;
_coordinates[2] = z;
}
inline void setPointSize(float iPointSize)
{
_PointSize = iPointSize;
}
private:
int _vid; // vertex id
real _coordinates[3];
float _PointSize;
};
} /* namespace Freestyle */
#endif // __FREESTYLE_VERTEX_REP_H__