106 lines
3.4 KiB
C++
106 lines
3.4 KiB
C++
/**
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* blenlib/BKE_mesh.h (mar-2001 nzc)
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BKE_MESH_H
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#define BKE_MESH_H
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/***/
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struct BoundBox;
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struct DispList;
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struct ListBase;
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struct MDeformVert;
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struct Mesh;
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struct MFace;
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struct MVert;
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struct Object;
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struct TFace;
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struct VecNor;
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#ifdef __cplusplus
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extern "C" {
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#endif
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void unlink_mesh(struct Mesh *me);
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void free_mesh(struct Mesh *me);
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struct Mesh *add_mesh(void);
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struct Mesh *copy_mesh(struct Mesh *me);
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void make_local_tface(struct Mesh *me);
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void make_local_mesh(struct Mesh *me);
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void boundbox_mesh(struct Mesh *me, float *loc, float *size);
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void tex_space_mesh(struct Mesh *me);
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float *mesh_create_orco_render(struct Object *ob);
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float *mesh_create_orco(struct Object *ob);
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void test_index_mface(struct MFace *mface, int nr);
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void test_index_face(struct MFace *mface, struct TFace *tface, int nr);
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void flipnorm_mesh(struct Mesh *me);
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struct Mesh *get_mesh(struct Object *ob);
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void set_mesh(struct Object *ob, struct Mesh *me);
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void mball_to_mesh(struct ListBase *lb, struct Mesh *me);
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void nurbs_to_mesh(struct Object *ob);
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void edge_drawflags_mesh(struct Mesh *me);
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void mcol_to_tface(struct Mesh *me, int freedata);
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void tface_to_mcol(struct Mesh *me);
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void free_dverts(struct MDeformVert *dvert, int totvert);
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void copy_dverts(struct MDeformVert *dst, struct MDeformVert *src, int totvert); /* __NLA */
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int update_realtime_texture(struct TFace *tface, double time);
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void mesh_delete_material_index(struct Mesh *me, int index);
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void mesh_set_smooth_flag(struct Object *meshOb, int enableSmooth);
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struct BoundBox *mesh_get_bb(struct Mesh *me);
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void mesh_get_texspace(struct Mesh *me, float *loc_r, float *rot_r, float *size_r);
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void make_edges(struct Mesh *me);
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/** Generate the mesh vertex normals by averaging over connected faces.
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*
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* @param me The mesh to update.
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*/
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void mesh_calculate_vertex_normals (struct Mesh *me);
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/* Calculate vertex and face normals, face normals are returned in *faceNors_r if non-NULL
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* and vertex normals are stored in actual mverts.
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*/
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void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MFace *mfaces, int numFaces, float **faceNors_r);
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/* Return a newly MEM_malloc'd array of all the mesh vertex locations
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* (_numVerts_r_ may be NULL) */
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float (*mesh_getVertexCos(struct Mesh *me, int *numVerts_r))[3];
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#ifdef __cplusplus
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}
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#endif
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#endif
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