- moved mesh_getVertexCos to mesh.c and prototyped
- make mesh_modifier build vertex locations on demand
This commit is contained in:
@@ -93,6 +93,10 @@ void mesh_calculate_vertex_normals (struct Mesh *me);
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*/
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void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MFace *mfaces, int numFaces, float **faceNors_r);
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/* Return a newly MEM_malloc'd array of all the mesh vertex locations
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* (_numVerts_r_ may be NULL) */
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float (*mesh_getVertexCos(struct Mesh *me, int *numVerts_r))[3];
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#ifdef __cplusplus
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}
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#endif
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@@ -1123,18 +1123,6 @@ DerivedMesh *derivedmesh_from_displistmesh(DispListMesh *dlm)
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typedef float vec3f[3];
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static vec3f *mesh_getVertexCos(Mesh *me, int *numVerts_r)
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{
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int i, numVerts = *numVerts_r = me->totvert;
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float (*cos)[3] = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos1");
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for (i=0; i<numVerts; i++) {
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VECCOPY(cos[i], me->mvert[i].co);
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}
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return cos;
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}
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static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3], DerivedMesh **deform_r, DerivedMesh **final_r, int useRenderParams, int useDeform)
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{
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Mesh *me = ob->data;
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@@ -59,6 +59,7 @@
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#include "BKE_object.h"
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#include "BKE_softbody.h"
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#include "BKE_utildefines.h"
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#include "BKE_mesh.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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@@ -231,31 +232,14 @@ void mesh_modifier(Object *ob, float (**vertexCos_r)[3])
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{
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MVert *origMVert=NULL;
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Mesh *me= ob->data;
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int a, done=0;
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float (*vertexCos)[3];
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float (*vertexCos)[3] = NULL;
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int a;
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*vertexCos_r = NULL;
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do_mesh_key(me);
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/* conditions if it's needed */
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if(ob->hooks.first);
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else if(ob->effect.first); // weak... particles too
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else if(ob->parent && ob->parent->type==OB_LATTICE);
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else if(ob->parent && ob->partype==PARSKEL);
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else if(ob->softflag & OB_SB_ENABLE);
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else return;
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if(me->totvert==0) return;
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vertexCos = MEM_mallocN(sizeof(*vertexCos)*me->totvert, "mm_vertexcos");
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for (a=0; a<me->totvert; a++) {
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VECCOPY(vertexCos[a], me->mvert[a].co);
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}
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/* hooks */
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if(ob->hooks.first) {
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done= 1;
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if (!vertexCos) vertexCos = mesh_getVertexCos(me, NULL);
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/* NULL signals initialize */
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hook_object_deform(ob, 0, NULL);
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@@ -272,50 +256,45 @@ void mesh_modifier(Object *ob, float (**vertexCos_r)[3])
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for (wav= ob->effect.first; wav; wav= wav->next) {
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if(wav->type==EFF_WAVE) {
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if (!vertexCos) vertexCos = mesh_getVertexCos(me, NULL);
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init_wave_deform(wav);
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for(a=0; a<me->totvert; a++) {
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calc_wave_deform(wav, ctime, vertexCos[a]);
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}
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done = 1;
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}
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}
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}
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if((ob->softflag & OB_SB_ENABLE) && !(ob->softflag & OB_SB_POSTDEF)) {
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done= 1;
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if (!vertexCos) vertexCos = mesh_getVertexCos(me, NULL);
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sbObjectStep(ob, (float)G.scene->r.cfra, vertexCos);
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}
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if (ob->parent && me->totvert) {
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if(ob->parent->type==OB_CURVE && ob->partype==PARSKEL) {
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if (!vertexCos) vertexCos = mesh_getVertexCos(me, NULL);
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curve_deform_verts(ob->parent, ob, vertexCos, me->totvert);
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done= 1;
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}
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else if(ob->parent->type==OB_LATTICE) {
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if (!vertexCos) vertexCos = mesh_getVertexCos(me, NULL);
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lattice_deform_verts(ob->parent, ob, vertexCos, me->totvert);
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done= 1;
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}
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else if(ob->parent->type==OB_ARMATURE && ob->partype==PARSKEL) {
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// misleading making displists... very bad
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if (ob->parent!=G.obedit) {
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if (!vertexCos) vertexCos = mesh_getVertexCos(me, NULL);
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armature_deform_verts(ob->parent, ob, vertexCos, me->totvert);
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}
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done= 1;
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}
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}
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if((ob->softflag & OB_SB_ENABLE) && (ob->softflag & OB_SB_POSTDEF)) {
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done= 1;
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if (!vertexCos) vertexCos = mesh_getVertexCos(me, NULL);
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sbObjectStep(ob, (float)G.scene->r.cfra, vertexCos);
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}
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if (done) {
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*vertexCos_r = vertexCos;
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} else {
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MEM_freeN(vertexCos_r);
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}
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*vertexCos_r = vertexCos;
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}
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int curve_modifier(Object *ob, char mode)
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@@ -1283,3 +1283,16 @@ void mesh_calc_normals(MVert *mverts, int numVerts, MFace *mfaces, int numFaces,
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MEM_freeN(fnors);
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}
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}
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float (*mesh_getVertexCos(Mesh *me, int *numVerts_r))[3]
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{
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int i, numVerts = me->totvert;
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float (*cos)[3] = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos1");
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if (numVerts_r) *numVerts_r = numVerts;
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for (i=0; i<numVerts; i++) {
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VECCOPY(cos[i], me->mvert[i].co);
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}
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return cos;
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}
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