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blender-archive/source/blender/render/intern/texture_pointdensity.c
Hans Goudey cfa53e0fbe Refactor: Move normals out of MVert, lazy calculation
As described in T91186, this commit moves mesh vertex normals into a
contiguous array of float vectors in a custom data layer, how face
normals are currently stored.

The main interface is documented in `BKE_mesh.h`. Vertex and face
normals are now calculated on-demand and cached, retrieved with an
"ensure" function. Since the logical state of a mesh is now "has
normals when necessary", they can be retrieved from a `const` mesh.

The goal is to use on-demand calculation for all derived data, but
leave room for eager calculation for performance purposes (modifier
evaluation is threaded, but viewport data generation is not).

**Benefits**
This moves us closer to a SoA approach rather than the current AoS
paradigm. Accessing a contiguous `float3` is much more efficient than
retrieving data from a larger struct. The memory requirements for
accessing only normals or vertex locations are smaller, and at the
cost of more memory usage for just normals, they now don't have to
be converted between float and short, which also simplifies code

In the future, the remaining items can be removed from `MVert`,
leaving only `float3`, which has similar benefits (see T93602).

Removing the combination of derived and original data makes it
conceptually simpler to only calculate normals when necessary.
This is especially important now that we have more opportunities
for temporary meshes in geometry nodes.

**Performance**
In addition to the theoretical future performance improvements by
making `MVert == float3`, I've done some basic performance testing
on this patch directly. The data is fairly rough, but it gives an idea
about where things stand generally.
 - Mesh line primitive 4m Verts: 1.16x faster (36 -> 31 ms),
   showing that accessing just `MVert` is now more efficient.
 - Spring Splash Screen: 1.03-1.06 -> 1.06-1.11 FPS, a very slight
   change that at least shows there is no regression.
 - Sprite Fright Snail Smoosh: 3.30-3.40 -> 3.42-3.50 FPS, a small
   but observable speedup.
 - Set Position Node with Scaled Normal: 1.36x faster (53 -> 39 ms),
   shows that using normals in geometry nodes is faster.
 - Normal Calculation 1.6m Vert Cube: 1.19x faster (25 -> 21 ms),
   shows that calculating normals is slightly faster now.
 - File Size of 1.6m Vert Cube: 1.03x smaller (214.7 -> 208.4 MB),
   Normals are not saved in files, which can help with large meshes.

As for memory usage, it may be slightly more in some cases, but
I didn't observe any difference in the production files I tested.

**Tests**
Some modifiers and cycles test results need to be updated with this
commit, for two reasons:
 - The subdivision surface modifier is not responsible for calculating
   normals anymore. In master, the modifier creates different normals
   than the result of the `Mesh` normal calculation, so this is a bug
   fix.
 - There are small differences in the results of some modifiers that
   use normals because they are not converted to and from `short`
   anymore.

**Future improvements**
 - Remove `ModifierTypeInfo::dependsOnNormals`. Code in each modifier
   already retrieves normals if they are needed anyway.
 - Copy normals as part of a better CoW system for attributes.
 - Make more areas use lazy instead of eager normal calculation.
 - Remove `BKE_mesh_normals_tag_dirty` in more places since that is
   now the default state of a new mesh.
 - Possibly apply a similar change to derived face corner normals.

Differential Revision: https://developer.blender.org/D12770
2022-01-13 14:38:25 -06:00

972 lines
26 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup render
*/
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_kdopbvh.h"
#include "BLI_math.h"
#include "BLI_noise.h"
#include "BLI_task.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_particle_types.h"
#include "DNA_texture_types.h"
#include "BKE_colorband.h"
#include "BKE_colortools.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_lattice.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "render_types.h"
#include "texture_common.h"
#include "RE_texture.h"
static ThreadMutex sample_mutex = PTHREAD_MUTEX_INITIALIZER;
static int point_data_used(PointDensity *pd)
{
int pd_bitflag = 0;
if (pd->source == TEX_PD_PSYS) {
if ((pd->falloff_type == TEX_PD_FALLOFF_PARTICLE_VEL) ||
(pd->color_source == TEX_PD_COLOR_PARTVEL) ||
(pd->color_source == TEX_PD_COLOR_PARTSPEED)) {
pd_bitflag |= POINT_DATA_VEL;
}
if ((pd->color_source == TEX_PD_COLOR_PARTAGE) ||
(pd->falloff_type == TEX_PD_FALLOFF_PARTICLE_AGE)) {
pd_bitflag |= POINT_DATA_LIFE;
}
}
else if (pd->source == TEX_PD_OBJECT) {
if (ELEM(pd->ob_color_source,
TEX_PD_COLOR_VERTCOL,
TEX_PD_COLOR_VERTWEIGHT,
TEX_PD_COLOR_VERTNOR)) {
pd_bitflag |= POINT_DATA_COLOR;
}
}
return pd_bitflag;
}
static void point_data_pointers(PointDensity *pd,
float **r_data_velocity,
float **r_data_life,
float **r_data_color)
{
const int data_used = point_data_used(pd);
const int totpoint = pd->totpoints;
float *data = pd->point_data;
int offset = 0;
if (data_used & POINT_DATA_VEL) {
if (r_data_velocity) {
*r_data_velocity = data + offset;
}
offset += 3 * totpoint;
}
else {
if (r_data_velocity) {
*r_data_velocity = NULL;
}
}
if (data_used & POINT_DATA_LIFE) {
if (r_data_life) {
*r_data_life = data + offset;
}
offset += totpoint;
}
else {
if (r_data_life) {
*r_data_life = NULL;
}
}
if (data_used & POINT_DATA_COLOR) {
if (r_data_color) {
*r_data_color = data + offset;
}
offset += 3 * totpoint;
}
else {
if (r_data_color) {
*r_data_color = NULL;
}
}
}
/* additional data stored alongside the point density BVH,
* accessible by point index number to retrieve other information
* such as particle velocity or lifetime */
static void alloc_point_data(PointDensity *pd)
{
const int totpoints = pd->totpoints;
int data_used = point_data_used(pd);
int data_size = 0;
if (data_used & POINT_DATA_VEL) {
/* store 3 channels of velocity data */
data_size += 3;
}
if (data_used & POINT_DATA_LIFE) {
/* store 1 channel of lifetime data */
data_size += 1;
}
if (data_used & POINT_DATA_COLOR) {
/* store 3 channels of RGB data */
data_size += 3;
}
if (data_size) {
pd->point_data = MEM_callocN(sizeof(float) * data_size * totpoints, "particle point data");
}
}
static void pointdensity_cache_psys(
Depsgraph *depsgraph, Scene *scene, PointDensity *pd, Object *ob, ParticleSystem *psys)
{
ParticleKey state;
ParticleCacheKey *cache;
ParticleSimulationData sim = {NULL};
ParticleData *pa = NULL;
float cfra = BKE_scene_ctime_get(scene);
int i /*, Childexists*/ /* UNUSED */;
int total_particles;
int data_used;
float *data_vel, *data_life;
float partco[3];
const bool use_render_params = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
data_used = point_data_used(pd);
if (!psys_check_enabled(ob, psys, use_render_params)) {
return;
}
sim.depsgraph = depsgraph;
sim.scene = scene;
sim.ob = ob;
sim.psys = psys;
sim.psmd = psys_get_modifier(ob, psys);
/* in case ob->imat isn't up-to-date */
invert_m4_m4(ob->imat, ob->obmat);
total_particles = psys->totpart + psys->totchild;
psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
pd->point_tree = BLI_bvhtree_new(total_particles, 0.0, 4, 6);
pd->totpoints = total_particles;
alloc_point_data(pd);
point_data_pointers(pd, &data_vel, &data_life, NULL);
#if 0 /* UNUSED */
if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT)) {
childexists = 1;
}
#endif
for (i = 0, pa = psys->particles; i < total_particles; i++, pa++) {
if (psys->part->type == PART_HAIR) {
/* hair particles */
if (i < psys->totpart && psys->pathcache) {
cache = psys->pathcache[i];
}
else if (i >= psys->totpart && psys->childcache) {
cache = psys->childcache[i - psys->totpart];
}
else {
continue;
}
cache += cache->segments; /* use endpoint */
copy_v3_v3(state.co, cache->co);
zero_v3(state.vel);
state.time = 0.0f;
}
else {
/* emitter particles */
state.time = cfra;
if (!psys_get_particle_state(&sim, i, &state, 0)) {
continue;
}
if (data_used & POINT_DATA_LIFE) {
if (i < psys->totpart) {
state.time = (cfra - pa->time) / pa->lifetime;
}
else {
ChildParticle *cpa = (psys->child + i) - psys->totpart;
float pa_birthtime, pa_dietime;
state.time = psys_get_child_time(psys, cpa, cfra, &pa_birthtime, &pa_dietime);
}
}
}
copy_v3_v3(partco, state.co);
if (pd->psys_cache_space == TEX_PD_OBJECTSPACE) {
mul_m4_v3(ob->imat, partco);
}
else if (pd->psys_cache_space == TEX_PD_OBJECTLOC) {
sub_v3_v3(partco, ob->loc);
}
else {
/* TEX_PD_WORLDSPACE */
}
BLI_bvhtree_insert(pd->point_tree, i, partco, 1);
if (data_vel) {
data_vel[i * 3 + 0] = state.vel[0];
data_vel[i * 3 + 1] = state.vel[1];
data_vel[i * 3 + 2] = state.vel[2];
}
if (data_life) {
data_life[i] = state.time;
}
}
BLI_bvhtree_balance(pd->point_tree);
if (psys->lattice_deform_data) {
BKE_lattice_deform_data_destroy(psys->lattice_deform_data);
psys->lattice_deform_data = NULL;
}
}
static void pointdensity_cache_vertex_color(PointDensity *pd,
Object *UNUSED(ob),
Mesh *mesh,
float *data_color)
{
const MLoop *mloop = mesh->mloop;
const int totloop = mesh->totloop;
const MLoopCol *mcol;
char layername[MAX_CUSTOMDATA_LAYER_NAME];
int i;
BLI_assert(data_color);
if (!CustomData_has_layer(&mesh->ldata, CD_MLOOPCOL)) {
return;
}
CustomData_validate_layer_name(&mesh->ldata, CD_MLOOPCOL, pd->vertex_attribute_name, layername);
mcol = CustomData_get_layer_named(&mesh->ldata, CD_MLOOPCOL, layername);
if (!mcol) {
return;
}
/* Stores the number of MLoops using the same vertex, so we can normalize colors. */
int *mcorners = MEM_callocN(sizeof(int) * pd->totpoints, "point density corner count");
for (i = 0; i < totloop; i++) {
int v = mloop[i].v;
if (mcorners[v] == 0) {
rgb_uchar_to_float(&data_color[v * 3], &mcol[i].r);
}
else {
float col[3];
rgb_uchar_to_float(col, &mcol[i].r);
add_v3_v3(&data_color[v * 3], col);
}
++mcorners[v];
}
/* Normalize colors by averaging over mcorners.
* All the corners share the same vertex, ie. occupy the same point in space.
*/
for (i = 0; i < pd->totpoints; i++) {
if (mcorners[i] > 0) {
mul_v3_fl(&data_color[i * 3], 1.0f / mcorners[i]);
}
}
MEM_freeN(mcorners);
}
static void pointdensity_cache_vertex_weight(PointDensity *pd,
Object *ob,
Mesh *mesh,
float *data_color)
{
const int totvert = mesh->totvert;
const MDeformVert *mdef, *dv;
int mdef_index;
int i;
BLI_assert(data_color);
mdef = CustomData_get_layer(&mesh->vdata, CD_MDEFORMVERT);
if (!mdef) {
return;
}
mdef_index = BKE_id_defgroup_name_index(&mesh->id, pd->vertex_attribute_name);
if (mdef_index < 0) {
mdef_index = BKE_object_defgroup_active_index_get(ob) - 1;
}
if (mdef_index < 0) {
return;
}
for (i = 0, dv = mdef; i < totvert; i++, dv++, data_color += 3) {
MDeformWeight *dw;
int j;
for (j = 0, dw = dv->dw; j < dv->totweight; j++, dw++) {
if (dw->def_nr == mdef_index) {
copy_v3_fl(data_color, dw->weight);
break;
}
}
}
}
static void pointdensity_cache_vertex_normal(Mesh *mesh, float *data_color)
{
BLI_assert(data_color);
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
memcpy(data_color, vert_normals, sizeof(float[3]) * mesh->totvert);
}
static void pointdensity_cache_object(PointDensity *pd, Object *ob)
{
float *data_color;
int i;
MVert *mvert = NULL, *mv;
Mesh *mesh = ob->data;
#if 0 /* UNUSED */
CustomData_MeshMasks mask = CD_MASK_BAREMESH;
mask.fmask |= CD_MASK_MTFACE | CD_MASK_MCOL;
switch (pd->ob_color_source) {
case TEX_PD_COLOR_VERTCOL:
mask.lmask |= CD_MASK_MLOOPCOL;
break;
case TEX_PD_COLOR_VERTWEIGHT:
mask.vmask |= CD_MASK_MDEFORMVERT;
break;
}
#endif
mvert = mesh->mvert; /* local object space */
pd->totpoints = mesh->totvert;
if (pd->totpoints == 0) {
return;
}
pd->point_tree = BLI_bvhtree_new(pd->totpoints, 0.0, 4, 6);
alloc_point_data(pd);
point_data_pointers(pd, NULL, NULL, &data_color);
for (i = 0, mv = mvert; i < pd->totpoints; i++, mv++) {
float co[3];
copy_v3_v3(co, mv->co);
switch (pd->ob_cache_space) {
case TEX_PD_OBJECTSPACE:
break;
case TEX_PD_OBJECTLOC:
mul_m4_v3(ob->obmat, co);
sub_v3_v3(co, ob->loc);
break;
case TEX_PD_WORLDSPACE:
default:
mul_m4_v3(ob->obmat, co);
break;
}
BLI_bvhtree_insert(pd->point_tree, i, co, 1);
}
switch (pd->ob_color_source) {
case TEX_PD_COLOR_VERTCOL:
pointdensity_cache_vertex_color(pd, ob, mesh, data_color);
break;
case TEX_PD_COLOR_VERTWEIGHT:
pointdensity_cache_vertex_weight(pd, ob, mesh, data_color);
break;
case TEX_PD_COLOR_VERTNOR:
pointdensity_cache_vertex_normal(mesh, data_color);
break;
}
BLI_bvhtree_balance(pd->point_tree);
}
static void cache_pointdensity(Depsgraph *depsgraph, Scene *scene, PointDensity *pd)
{
if (pd == NULL) {
return;
}
if (pd->point_tree) {
BLI_bvhtree_free(pd->point_tree);
pd->point_tree = NULL;
}
if (pd->source == TEX_PD_PSYS) {
Object *ob = pd->object;
ParticleSystem *psys;
if (!ob || !pd->psys) {
return;
}
psys = BLI_findlink(&ob->particlesystem, pd->psys - 1);
if (!psys) {
return;
}
pointdensity_cache_psys(depsgraph, scene, pd, ob, psys);
}
else if (pd->source == TEX_PD_OBJECT) {
Object *ob = pd->object;
if (ob && ob->type == OB_MESH) {
pointdensity_cache_object(pd, ob);
}
}
}
static void free_pointdensity(PointDensity *pd)
{
if (pd == NULL) {
return;
}
if (pd->point_tree) {
BLI_bvhtree_free(pd->point_tree);
pd->point_tree = NULL;
}
MEM_SAFE_FREE(pd->point_data);
pd->totpoints = 0;
}
typedef struct PointDensityRangeData {
float *density;
float squared_radius;
float *point_data_life;
float *point_data_velocity;
float *point_data_color;
float *vec;
float *col;
float softness;
short falloff_type;
short noise_influence;
float *age;
struct CurveMapping *density_curve;
float velscale;
} PointDensityRangeData;
static float density_falloff(PointDensityRangeData *pdr, int index, float squared_dist)
{
const float dist = (pdr->squared_radius - squared_dist) / pdr->squared_radius * 0.5f;
float density = 0.0f;
switch (pdr->falloff_type) {
case TEX_PD_FALLOFF_STD:
density = dist;
break;
case TEX_PD_FALLOFF_SMOOTH:
density = 3.0f * dist * dist - 2.0f * dist * dist * dist;
break;
case TEX_PD_FALLOFF_SOFT:
density = pow(dist, pdr->softness);
break;
case TEX_PD_FALLOFF_CONSTANT:
density = pdr->squared_radius;
break;
case TEX_PD_FALLOFF_ROOT:
density = sqrtf(dist);
break;
case TEX_PD_FALLOFF_PARTICLE_AGE:
if (pdr->point_data_life) {
density = dist * MIN2(pdr->point_data_life[index], 1.0f);
}
else {
density = dist;
}
break;
case TEX_PD_FALLOFF_PARTICLE_VEL:
if (pdr->point_data_velocity) {
density = dist * len_v3(&pdr->point_data_velocity[index * 3]) * pdr->velscale;
}
else {
density = dist;
}
break;
}
if (pdr->density_curve && dist != 0.0f) {
BKE_curvemapping_init(pdr->density_curve);
density = BKE_curvemapping_evaluateF(pdr->density_curve, 0, density / dist) * dist;
}
return density;
}
static void accum_density(void *userdata, int index, const float co[3], float squared_dist)
{
PointDensityRangeData *pdr = (PointDensityRangeData *)userdata;
float density = 0.0f;
UNUSED_VARS(co);
if (pdr->point_data_velocity) {
pdr->vec[0] += pdr->point_data_velocity[index * 3 + 0]; // * density;
pdr->vec[1] += pdr->point_data_velocity[index * 3 + 1]; // * density;
pdr->vec[2] += pdr->point_data_velocity[index * 3 + 2]; // * density;
}
if (pdr->point_data_life) {
*pdr->age += pdr->point_data_life[index]; // * density;
}
if (pdr->point_data_color) {
add_v3_v3(pdr->col, &pdr->point_data_color[index * 3]); // * density;
}
density = density_falloff(pdr, index, squared_dist);
*pdr->density += density;
}
static void init_pointdensityrangedata(PointDensity *pd,
PointDensityRangeData *pdr,
float *density,
float *vec,
float *age,
float *col,
struct CurveMapping *density_curve,
float velscale)
{
pdr->squared_radius = pd->radius * pd->radius;
pdr->density = density;
pdr->falloff_type = pd->falloff_type;
pdr->vec = vec;
pdr->age = age;
pdr->col = col;
pdr->softness = pd->falloff_softness;
pdr->noise_influence = pd->noise_influence;
point_data_pointers(
pd, &pdr->point_data_velocity, &pdr->point_data_life, &pdr->point_data_color);
pdr->density_curve = density_curve;
pdr->velscale = velscale;
}
static int pointdensity(PointDensity *pd,
const float texvec[3],
TexResult *texres,
float r_vec[3],
float *r_age,
float r_col[3])
{
int retval = TEX_INT;
PointDensityRangeData pdr;
float density = 0.0f, age = 0.0f;
float vec[3] = {0.0f, 0.0f, 0.0f}, col[3] = {0.0f, 0.0f, 0.0f}, co[3];
float turb, noise_fac;
int num = 0;
texres->tin = 0.0f;
init_pointdensityrangedata(pd,
&pdr,
&density,
vec,
&age,
col,
(pd->flag & TEX_PD_FALLOFF_CURVE ? pd->falloff_curve : NULL),
pd->falloff_speed_scale * 0.001f);
noise_fac = pd->noise_fac * 0.5f; /* better default */
copy_v3_v3(co, texvec);
if (point_data_used(pd)) {
/* does a BVH lookup to find accumulated density and additional point data *
* stores particle velocity vector in 'vec', and particle lifetime in 'time' */
num = BLI_bvhtree_range_query(pd->point_tree, co, pd->radius, accum_density, &pdr);
if (num > 0) {
age /= num;
mul_v3_fl(vec, 1.0f / num);
mul_v3_fl(col, 1.0f / num);
}
/* reset */
density = 0.0f;
zero_v3(vec);
zero_v3(col);
}
if (pd->flag & TEX_PD_TURBULENCE) {
turb = BLI_noise_generic_turbulence(pd->noise_size,
texvec[0] + vec[0],
texvec[1] + vec[1],
texvec[2] + vec[2],
pd->noise_depth,
0,
pd->noise_basis);
turb -= 0.5f; /* re-center 0.0-1.0 range around 0 to prevent offsetting result */
/* now we have an offset coordinate to use for the density lookup */
co[0] = texvec[0] + noise_fac * turb;
co[1] = texvec[1] + noise_fac * turb;
co[2] = texvec[2] + noise_fac * turb;
}
/* BVH query with the potentially perturbed coordinates */
num = BLI_bvhtree_range_query(pd->point_tree, co, pd->radius, accum_density, &pdr);
if (num > 0) {
age /= num;
mul_v3_fl(vec, 1.0f / num);
mul_v3_fl(col, 1.0f / num);
}
texres->tin = density;
if (r_age != NULL) {
*r_age = age;
}
if (r_vec != NULL) {
copy_v3_v3(r_vec, vec);
}
if (r_col != NULL) {
copy_v3_v3(r_col, col);
}
return retval;
}
static void pointdensity_color(
PointDensity *pd, TexResult *texres, float age, const float vec[3], const float col[3])
{
texres->tr = texres->tg = texres->tb = texres->ta = 1.0f;
if (pd->source == TEX_PD_PSYS) {
float rgba[4];
switch (pd->color_source) {
case TEX_PD_COLOR_PARTAGE:
if (pd->coba) {
if (BKE_colorband_evaluate(pd->coba, age, rgba)) {
texres->talpha = true;
copy_v3_v3(&texres->tr, rgba);
texres->tin *= rgba[3];
texres->ta = texres->tin;
}
}
break;
case TEX_PD_COLOR_PARTSPEED: {
float speed = len_v3(vec) * pd->speed_scale;
if (pd->coba) {
if (BKE_colorband_evaluate(pd->coba, speed, rgba)) {
texres->talpha = true;
copy_v3_v3(&texres->tr, rgba);
texres->tin *= rgba[3];
texres->ta = texres->tin;
}
}
break;
}
case TEX_PD_COLOR_PARTVEL:
texres->talpha = true;
mul_v3_v3fl(&texres->tr, vec, pd->speed_scale);
texres->ta = texres->tin;
break;
case TEX_PD_COLOR_CONSTANT:
default:
break;
}
}
else {
float rgba[4];
switch (pd->ob_color_source) {
case TEX_PD_COLOR_VERTCOL:
texres->talpha = true;
copy_v3_v3(&texres->tr, col);
texres->ta = texres->tin;
break;
case TEX_PD_COLOR_VERTWEIGHT:
texres->talpha = true;
if (pd->coba && BKE_colorband_evaluate(pd->coba, col[0], rgba)) {
copy_v3_v3(&texres->tr, rgba);
texres->tin *= rgba[3];
}
else {
copy_v3_v3(&texres->tr, col);
}
texres->ta = texres->tin;
break;
case TEX_PD_COLOR_VERTNOR:
texres->talpha = true;
copy_v3_v3(&texres->tr, col);
texres->ta = texres->tin;
break;
case TEX_PD_COLOR_CONSTANT:
default:
break;
}
}
}
static void sample_dummy_point_density(int resolution, float *values)
{
memset(values, 0, sizeof(float[4]) * resolution * resolution * resolution);
}
static void particle_system_minmax(Depsgraph *depsgraph,
Scene *scene,
Object *object,
ParticleSystem *psys,
float radius,
float min[3],
float max[3])
{
const float size[3] = {radius, radius, radius};
const float cfra = BKE_scene_ctime_get(scene);
ParticleSettings *part = psys->part;
ParticleSimulationData sim = {NULL};
ParticleData *pa = NULL;
int i;
int total_particles;
float mat[4][4], imat[4][4];
INIT_MINMAX(min, max);
if (part->type == PART_HAIR) {
/* TODO(sergey): Not supported currently. */
return;
}
unit_m4(mat);
sim.depsgraph = depsgraph;
sim.scene = scene;
sim.ob = object;
sim.psys = psys;
sim.psmd = psys_get_modifier(object, psys);
invert_m4_m4(imat, object->obmat);
total_particles = psys->totpart + psys->totchild;
psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
for (i = 0, pa = psys->particles; i < total_particles; i++, pa++) {
float co_object[3], co_min[3], co_max[3];
ParticleKey state;
state.time = cfra;
if (!psys_get_particle_state(&sim, i, &state, 0)) {
continue;
}
mul_v3_m4v3(co_object, imat, state.co);
sub_v3_v3v3(co_min, co_object, size);
add_v3_v3v3(co_max, co_object, size);
minmax_v3v3_v3(min, max, co_min);
minmax_v3v3_v3(min, max, co_max);
}
if (psys->lattice_deform_data) {
BKE_lattice_deform_data_destroy(psys->lattice_deform_data);
psys->lattice_deform_data = NULL;
}
}
void RE_point_density_cache(struct Depsgraph *depsgraph, PointDensity *pd)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
/* Same matrices/resolution as dupli_render_particle_set(). */
BLI_mutex_lock(&sample_mutex);
cache_pointdensity(depsgraph, scene, pd);
BLI_mutex_unlock(&sample_mutex);
}
void RE_point_density_minmax(struct Depsgraph *depsgraph,
struct PointDensity *pd,
float r_min[3],
float r_max[3])
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
Object *object = pd->object;
if (object == NULL) {
zero_v3(r_min);
zero_v3(r_max);
return;
}
if (pd->source == TEX_PD_PSYS) {
ParticleSystem *psys;
if (pd->psys == 0) {
zero_v3(r_min);
zero_v3(r_max);
return;
}
psys = BLI_findlink(&object->particlesystem, pd->psys - 1);
if (psys == NULL) {
zero_v3(r_min);
zero_v3(r_max);
return;
}
particle_system_minmax(depsgraph, scene, object, psys, pd->radius, r_min, r_max);
}
else {
const float radius[3] = {pd->radius, pd->radius, pd->radius};
BoundBox *bb = BKE_object_boundbox_get(object);
if (bb != NULL) {
BLI_assert((bb->flag & BOUNDBOX_DIRTY) == 0);
copy_v3_v3(r_min, bb->vec[0]);
copy_v3_v3(r_max, bb->vec[6]);
/* Adjust texture space to include density points on the boundaries. */
sub_v3_v3(r_min, radius);
add_v3_v3(r_max, radius);
}
else {
zero_v3(r_min);
zero_v3(r_max);
}
}
}
typedef struct SampleCallbackData {
PointDensity *pd;
int resolution;
float *min, *dim;
float *values;
} SampleCallbackData;
static void point_density_sample_func(void *__restrict data_v,
const int iter,
const TaskParallelTLS *__restrict UNUSED(tls))
{
SampleCallbackData *data = (SampleCallbackData *)data_v;
const int resolution = data->resolution;
const int resolution2 = resolution * resolution;
const float *min = data->min, *dim = data->dim;
PointDensity *pd = data->pd;
float *values = data->values;
if (!pd || !pd->point_tree) {
return;
}
size_t z = (size_t)iter;
for (size_t y = 0; y < resolution; y++) {
for (size_t x = 0; x < resolution; x++) {
size_t index = z * resolution2 + y * resolution + x;
float texvec[3];
float age, vec[3], col[3];
TexResult texres;
copy_v3_v3(texvec, min);
texvec[0] += dim[0] * (float)x / (float)resolution;
texvec[1] += dim[1] * (float)y / (float)resolution;
texvec[2] += dim[2] * (float)z / (float)resolution;
pointdensity(pd, texvec, &texres, vec, &age, col);
pointdensity_color(pd, &texres, age, vec, col);
copy_v3_v3(&values[index * 4 + 0], &texres.tr);
values[index * 4 + 3] = texres.tin;
}
}
}
void RE_point_density_sample(Depsgraph *depsgraph,
PointDensity *pd,
const int resolution,
float *values)
{
Object *object = pd->object;
float min[3], max[3], dim[3];
/* TODO(sergey): Implement some sort of assert() that point density
* was cached already.
*/
if (object == NULL) {
sample_dummy_point_density(resolution, values);
return;
}
BLI_mutex_lock(&sample_mutex);
RE_point_density_minmax(depsgraph, pd, min, max);
BLI_mutex_unlock(&sample_mutex);
sub_v3_v3v3(dim, max, min);
if (dim[0] <= 0.0f || dim[1] <= 0.0f || dim[2] <= 0.0f) {
sample_dummy_point_density(resolution, values);
return;
}
SampleCallbackData data;
data.pd = pd;
data.resolution = resolution;
data.min = min;
data.dim = dim;
data.values = values;
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.use_threading = (resolution > 32);
BLI_task_parallel_range(0, resolution, &data, point_density_sample_func, &settings);
free_pointdensity(pd);
}
void RE_point_density_free(struct PointDensity *pd)
{
free_pointdensity(pd);
}
void RE_point_density_fix_linking(void)
{
}