Leading to excessive memory usage compared to Blender 2.93. There's still some avoidable memory usage remaining, due to the full float buffer in the new image editor drawing and not loading the cached EXR from disk in tiles. Main difficulty was handling multi-image baking and disk caches, which is solved by associating a unique layer name with each image so it can be matched when reading back the image from the disk. Also some minor header changes to be able to use RE_MAXNAME in RE_bake.h.
10 KiB
10 KiB