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cf50a3eabce47810d38c093be63919487dfbe42c
This abstraction is rarely used. It could be replaced by some more general "query" API in the future. For now it's easier to just compare pointers in the Set Position node where this was used. This is possible now, because mesh positions are stored as flat `float3` arrays (previously, they were stored as `MVert` with some other data interleaved).
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