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d0d9360a6663efb16e4fbc35554be61bf54630e3
Use triple buffer by default now on all platforms, remaing ones where: * Mesa: seems to have been working well for a long time now, and not using it gives issues with the latest Mesa 17.2.0. * Windows software OpenGL: no longer supported since OpenGL 2.1 requirement was introduced. * OS X with thousands of colors: this option was removed in OS X 10.6, and that's our minimum requirement.
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Archive of Blender with old branches
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