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blender-archive/intern/ghost/SConscript
Nathan Letwory ef1b7a5735 ==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
  only, but was only linking issue, so should work on other platforms too).

  NOTE: I noticed some compileflags for GE specific libs that were left out -
  I re-enabled them in the SConscripts, but I'm going to do a test build my-
  self now, so if there are problems with them on win32, I probably already
  know about them :)
2006-02-07 21:24:36 +00:00

31 lines
934 B
Python

#!/usr/bin/python
import sys
import os
Import ('env')
window_system = env['OURPLATFORM']
sources = env.Glob('intern/*.cpp')
pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_Window']
if window_system == 'linux2':
for f in pf:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
elif window_system in ('win32-vc', 'win32-mingw', 'cygwin'):
for f in pf:
sources.remove('intern' + os.sep + f + 'X11.cpp')
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
elif window_system == 'darwin':
for f in pf:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'X11.cpp')
else:
print "Unknown window system specified."
Exit()
incs = '. ../string ' + env['BF_OPENGL_INC']
env.BlenderLib ('bf_ghost', sources, Split(incs), [], libtype=['core','player'], priority = [25,15] )