+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :)
31 lines
934 B
Python
31 lines
934 B
Python
#!/usr/bin/python
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import sys
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import os
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Import ('env')
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window_system = env['OURPLATFORM']
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sources = env.Glob('intern/*.cpp')
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pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_Window']
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if window_system == 'linux2':
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for f in pf:
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sources.remove('intern' + os.sep + f + 'Win32.cpp')
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sources.remove('intern' + os.sep + f + 'Carbon.cpp')
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elif window_system in ('win32-vc', 'win32-mingw', 'cygwin'):
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for f in pf:
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sources.remove('intern' + os.sep + f + 'X11.cpp')
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sources.remove('intern' + os.sep + f + 'Carbon.cpp')
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elif window_system == 'darwin':
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for f in pf:
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sources.remove('intern' + os.sep + f + 'Win32.cpp')
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sources.remove('intern' + os.sep + f + 'X11.cpp')
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else:
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print "Unknown window system specified."
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Exit()
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incs = '. ../string ' + env['BF_OPENGL_INC']
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env.BlenderLib ('bf_ghost', sources, Split(incs), [], libtype=['core','player'], priority = [25,15] )
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