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blender-archive/source/gameengine
Campbell Barton d2ec468cd3 Hidden faces were not rendering displayed in the game engine, only the invisible face flag should be used for this.
Hiding faces is a editing option like selection and should not change rendering, it wasn't even working right because meshes without UVs ignored it.
I thought this was needed for compatibility with old files but just noticed this messes up 2 of the files in demos-2.42.zip
2009-04-19 06:29:15 +00:00
..
2009-04-09 22:15:26 +00:00
2008-10-31 22:35:52 +00:00