glAttributes also include `gl_` names. These don't have a location and should be ignored during shader interface creation. Those internal names received a location of -1 and therefore the bitmasking was undefined. Users wouldn't notice this, but ASAN warned developers of this situation. ASAN could quit making ASAN un-usable as most shaders have this issue. Reviewed By: Clément Foucault` Differential Revision: https://developer.blender.org/D7448
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