[I don't think anyone has ever reported those, what makes me slightly sad but carry on ;)] Those fixes introduce a more generic function to load a font before calling BLF_load. I think it should move to be part of Blender util routines or BLF itself. For the time being here will make it. Once we get <builtin> font working we go for this. Thanks Diego Borghetti for the usual assistance with blf.
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