This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/compositor/operations
Manuel Castilla e9f2f17e85 Fix (unreported): TextureOperation inputs have no resolution
When compositor node tree has a texture node, TextureOperation vector inputs  has always {0, 0} resolution instead of having same resolution as TextureOperation which is the expected behaviour for resolutions propagation.

Current TextureOperation determineResolution implementation doesn't determine inputs resolution, breaking propagation of preferred resolution and that's the reason why they are always 0. Setting scene resolution always would mean it is its own resolution and could make sense, but setting it only when preferred resolution is 0, breaks preferred resolution logic affecting other operations as explained in D10972. In any case scene resolution is already the default preferred resolution on viewer and compositor nodes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11381
2021-05-31 12:26:46 +02:00
..
2021-03-30 16:03:43 +02:00
2021-04-08 20:22:45 +10:00
2021-03-29 08:20:21 +02:00