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blender-archive/source/blender/editors/space_node/node_header.c
Brecht Van Lommel 184ac26dd0 2.5: Headers
* Fix header menu spacing bug, and make it consistent for all headers.
* For consistency, always put menus first in the header, then any enums
  to switch the type of data displayed.
* Node editor header ported to python layout. Still quite a few
  operators missing to make the menus complete.
* RNA wrapped node editor, and added use_nodes property to material
  and scene.
2009-08-19 00:55:30 +00:00

333 lines
11 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_space_types.h"
#include "DNA_node_types.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_node.h"
#include "BKE_main.h"
#include "BKE_utildefines.h"
#include "ED_screen.h"
#include "ED_types.h"
#include "ED_util.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "node_intern.h"
/* ************************ add menu *********************** */
static void do_node_add(bContext *C, void *arg, int event)
{
SpaceNode *snode= CTX_wm_space_node(C);
bNode *node;
/* store selection in temp test flag */
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & NODE_SELECT) node->flag |= NODE_TEST;
else node->flag &= ~NODE_TEST;
}
node= node_add_node(snode, CTX_data_scene(C), event, snode->mx, snode->my);
/* uses test flag */
snode_autoconnect(snode, node, NODE_TEST);
snode_handle_recalc(C, snode);
}
static void node_auto_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass)
{
Main *bmain= CTX_data_main(C);
SpaceNode *snode= CTX_wm_space_node(C);
bNodeTree *ntree;
int nodeclass= GET_INT_FROM_POINTER(arg_nodeclass);
int tot= 0, a;
ntree = snode->nodetree;
if(!ntree) {
uiItemS(layout);
return;
}
/* mostly taken from toolbox.c, node_add_sublevel() */
if(nodeclass==NODE_CLASS_GROUP) {
bNodeTree *ngroup= bmain->nodetree.first;
for(; ngroup; ngroup= ngroup->id.next)
if(ngroup->type==ntree->type)
tot++;
}
else {
bNodeType *type = ntree->alltypes.first;
while(type) {
if(type->nclass == nodeclass)
tot++;
type= type->next;
}
}
if(tot==0) {
uiItemS(layout);
return;
}
uiLayoutSetFunc(layout, do_node_add, NULL);
if(nodeclass==NODE_CLASS_GROUP) {
bNodeTree *ngroup= bmain->nodetree.first;
for(tot=0, a=0; ngroup; ngroup= ngroup->id.next, tot++) {
if(ngroup->type==ntree->type) {
uiItemV(layout, ngroup->id.name+2, 0, NODE_GROUP_MENU+tot);
a++;
}
}
}
else {
bNodeType *type;
int script=0;
for(a=0, type= ntree->alltypes.first; type; type=type->next) {
if(type->nclass == nodeclass && type->name) {
if(type->type == NODE_DYNAMIC) {
uiItemV(layout, type->name, 0, NODE_DYNAMIC_MENU+script);
script++;
}
else
uiItemV(layout, type->name, 0, type->type);
a++;
}
}
}
}
static void node_menu_add(const bContext *C, Menu *menu)
{
uiLayout *layout= menu->layout;
SpaceNode *snode= CTX_wm_space_node(C);
if(!snode->nodetree)
uiLayoutSetActive(layout, 0);
if(snode->treetype==NTREE_SHADER) {
uiItemMenuF(layout, "Input", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, "Output", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, "Color", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, "Vector", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR));
uiItemMenuF(layout, "Convertor", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, "Group", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
uiItemMenuF(layout, "Dynamic", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_DYNAMIC));
}
else if(snode->treetype==NTREE_COMPOSIT) {
uiItemMenuF(layout, "Input", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, "Output", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, "Color", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, "Vector", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR));
uiItemMenuF(layout, "Filter", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_FILTER));
uiItemMenuF(layout, "Convertor", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, "Matte", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_MATTE));
uiItemMenuF(layout, "Distort", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT));
uiItemMenuF(layout, "Group", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
}
else if(snode->treetype==NTREE_TEXTURE) {
uiItemMenuF(layout, "Input", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, "Output", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, "Color", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, "Patterns", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_PATTERN));
uiItemMenuF(layout, "Textures", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_TEXTURE));
uiItemMenuF(layout, "Convertor", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, "Distort", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT));
uiItemMenuF(layout, "Group", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
}
}
void node_menus_register(ARegionType *art)
{
MenuType *mt;
mt= MEM_callocN(sizeof(MenuType), "spacetype node menu add");
strcpy(mt->idname, "NODE_MT_add");
strcpy(mt->label, "Add");
mt->draw= node_menu_add;
BLI_addtail(&art->menutypes, mt);
}
#if 0
static void do_node_nodemenu(bContext *C, void *arg, int event)
{
ScrArea *curarea= CTX_wm_area(C);
SpaceNode *snode= CTX_wm_space_node(C);
int fromlib=0;
/* functions in editnode.c assume there's a tree */
if(snode->nodetree==NULL)
return;
fromlib= (snode->id && snode->id->lib);
switch(event) {
case 1: /* grab/move */
// XXX node_transform_ext(0,0);
break;
case 2: /* duplicate */
if(fromlib) fromlib= -1;
else ; // XXX node_adduplicate(snode);
break;
case 3: /* delete */
if(fromlib) fromlib= -1;
else ; // XXX node_delete(snode);
break;
case 4: /* make group */
// XXX node_make_group(snode);
break;
case 5: /* ungroup */
// XXX node_ungroup(snode);
break;
case 6: /* edit group */
if(fromlib) fromlib= -1;
else ; // XXX snode_make_group_editable(snode, NULL);
break;
case 7: /* hide/unhide */
// XXX node_hide(snode);
break;
case 8: /* read saved render layers */
// XXX node_read_renderlayers(snode);
break;
case 9: /* show cyclic */
// XXX ntreeSolveOrder(snode->edittree);
break;
case 10: /* execute */
// XXXX addqueue(curarea->win, UI_BUT_EVENT, B_NODE_TREE_EXEC);
break;
case 11: /* make link */
// XXX node_make_link(snode);
break;
case 12: /* rename */
// XXX node_rename(snode);
break;
case 13: /* read saved full sample layers */
// XXX node_read_fullsamplelayers(snode);
break;
case 14: /* connect viewer */
// XXX node_active_link_viewer(snode);
break;
}
// XXX if(fromlib==-1) error_libdata();
ED_area_tag_redraw(curarea);
}
static uiBlock *node_nodemenu(bContext *C, ARegion *ar, void *arg_unused)
{
ScrArea *curarea= CTX_wm_area(C);
SpaceNode *snode= CTX_wm_space_node(C);
uiBlock *block;
short yco= 0, menuwidth=120;
block= uiBeginBlock(C, ar, "node_nodemenu", UI_EMBOSSP);
uiBlockSetButmFunc(block, do_node_nodemenu, NULL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Grab/Move|G", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Duplicate|Shift D", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Delete|X", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Make Link|F", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 11, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Make Group|Ctrl G", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Ungroup|Alt G", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Edit Group|Tab", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 6, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Hide/Unhide|H", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 7, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Rename|Ctrl R", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 12, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
if(snode->treetype==NTREE_COMPOSIT) {
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Execute Composite|E", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Read Saved Render Results|R", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 8, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Read Saved Full Sample Results|Shift R", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 13, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Connect Node to Viewer|Ctrl RMB", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 14, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
}
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Cyclic Dependencies|C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 9, "");
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
else {
uiBlockSetDirection(block, UI_TOP);
uiBlockFlipOrder(block);
}
uiTextBoundsBlock(block, 50);
uiEndBlock(C, block);
return block;
}
#endif