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blender-archive/source/blender/render/SConscript
Andre Susano Pinto d6aefa6abd Added module bf_render_raytrace (source/blender/render/intern/raytrace)
to be able to use C++ at raytrace code
	C++ used in here is basicly C with templates and function overloads,
	to make it easier to reuse code between structures.

For now BVH was converted in C++ and moved to this module
2009-07-11 22:13:01 +00:00

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Python

#!/usr/bin/python
Import ('env')
cflags=''
sources = env.Glob('intern/source/*.c')
raysources = env.Glob('intern/raytrace/*.cpp')
incs = 'intern/include #/intern/guardedalloc ../blenlib ../makesdna'
incs += ' extern/include ../blenkernel ../radiosity/extern/include ../imbuf'
incs += ' ../include ../blenloader'
defs = []
if env['WITH_BF_QUICKTIME']:
defs.append('WITH_QUICKTIME')
incs += ' ../quicktime ' + env['BF_QUICKTIME_INC']
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
if env['WITH_BF_OPENEXR']:
defs.append('WITH_OPENEXR')
if env['OURPLATFORM']=='linux2':
cflags='-pthread'
env.BlenderLib ( libname = 'bf_render', sources = sources, includes = Split(incs), defines=defs, libtype='core', priority=145, compileflags=cflags )
env.BlenderLib ( libname = 'bf_render_raytrace', sources = raysources, includes = Split(incs), defines=defs, libtype='core', priority=145, compileflags=cflags )