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blender-archive/source/blender/editors/include/UI_view2d.h
Campbell Barton be3adb51de UI: ignore events in empty region overlap areas
- Resizable areas use 2D view bounds.
- Header uses the button bounds.
- A margin is added to avoid clicking between buttons.
- Region resize edges clamp to the 2D view bounds.

Resovles T61554
2019-04-23 16:51:00 +10:00

310 lines
13 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
* Generic 2d view with should allow drawing grids,
* panning, zooming, scrolling, ..
*/
/** \file
* \ingroup editorui
*/
#ifndef __UI_VIEW2D_H__
#define __UI_VIEW2D_H__
#include "BLI_compiler_attrs.h"
/* ------------------------------------------ */
/* Settings and Defines: */
/* ---- General Defines ---- */
/* generic value to use when coordinate lies out of view when converting */
#define V2D_IS_CLIPPED 12000
/* Common View2D view types
* NOTE: only define a type here if it completely sets all (+/- a few) of the relevant flags
* and settings for a View2D region, and that set of settings is used in more
* than one specific place
*/
enum eView2D_CommonViewTypes {
/* custom view type (region has defined all necessary flags already) */
V2D_COMMONVIEW_CUSTOM = -1,
/* standard (only use this when setting up a new view, as a sensible base for most settings) */
V2D_COMMONVIEW_STANDARD,
/* listview (i.e. Outliner) */
V2D_COMMONVIEW_LIST,
/* stackview (this is basically a list where new items are added at the top) */
V2D_COMMONVIEW_STACK,
/* headers (this is basically the same as listview, but no y-panning) */
V2D_COMMONVIEW_HEADER,
/* ui region containing panels */
V2D_COMMONVIEW_PANELS_UI,
};
/* ---- Defines for Scroller/Grid Arguments ----- */
/* 'dummy' argument to pass when argument is irrelevant */
#define V2D_ARG_DUMMY -1
/* Grid units */
enum eView2D_Units {
/* for drawing time */
V2D_UNIT_SECONDS = 0,
V2D_UNIT_FRAMES,
V2D_UNIT_FRAMESCALE,
/* for drawing values */
V2D_UNIT_VALUES,
};
/* clamping of grid values to whole numbers */
enum eView2D_Clamp {
V2D_GRID_NOCLAMP = 0,
V2D_GRID_CLAMP,
};
/* flags for grid-lines to draw */
enum eView2D_Gridlines {
V2D_HORIZONTAL_LINES = (1 << 0),
V2D_VERTICAL_LINES = (1 << 1),
V2D_HORIZONTAL_AXIS = (1 << 2),
V2D_VERTICAL_AXIS = (1 << 3),
V2D_HORIZONTAL_FINELINES = (1 << 4),
V2D_GRIDLINES_MAJOR = (V2D_VERTICAL_LINES | V2D_VERTICAL_AXIS | V2D_HORIZONTAL_LINES |
V2D_HORIZONTAL_AXIS),
V2D_GRIDLINES_ALL = (V2D_GRIDLINES_MAJOR | V2D_HORIZONTAL_FINELINES),
};
/* ------ Defines for Scrollers ----- */
/* scroller area */
#define V2D_SCROLL_HEIGHT (0.45f * U.widget_unit)
#define V2D_SCROLL_WIDTH (0.45f * U.widget_unit)
/* For scrollers with scale markings (text written onto them) */
#define V2D_SCROLL_HEIGHT_TEXT (0.79f * U.widget_unit)
#define V2D_SCROLL_WIDTH_TEXT (0.79f * U.widget_unit)
/* scroller 'handles' hotspot radius for mouse */
#define V2D_SCROLLER_HANDLE_SIZE (0.6f * U.widget_unit)
/* ------ Define for UI_view2d_sync ----- */
/* means copy it from another v2d */
#define V2D_LOCK_SET 0
/* means copy it to the other v2ds */
#define V2D_LOCK_COPY 1
/* ------------------------------------------ */
/* Macros: */
/* test if mouse in a scrollbar (assume that scroller availability has been tested) */
#define IN_2D_VERT_SCROLL(v2d, co) (BLI_rcti_isect_pt_v(&v2d->vert, co))
#define IN_2D_HORIZ_SCROLL(v2d, co) (BLI_rcti_isect_pt_v(&v2d->hor, co))
#define IN_2D_VERT_SCROLL_RECT(v2d, rct) (BLI_rcti_isect(&v2d->vert, rct, NULL))
#define IN_2D_HORIZ_SCROLL_RECT(v2d, rct) (BLI_rcti_isect(&v2d->hor, rct, NULL))
/* ------------------------------------------ */
/* Type definitions: */
struct View2D;
struct View2DGrid;
struct View2DScrollers;
struct ARegion;
struct Scene;
struct ScrArea;
struct bContext;
struct bScreen;
struct rctf;
struct wmKeyConfig;
typedef struct View2DGrid View2DGrid;
typedef struct View2DScrollers View2DScrollers;
/* ----------------------------------------- */
/* Prototypes: */
/* refresh and validation (of view rects) */
void UI_view2d_region_reinit(struct View2D *v2d, short type, int winx, int winy);
void UI_view2d_curRect_validate(struct View2D *v2d);
void UI_view2d_curRect_reset(struct View2D *v2d);
void UI_view2d_sync(struct bScreen *screen, struct ScrArea *sa, struct View2D *v2dcur, int flag);
void UI_view2d_totRect_set(struct View2D *v2d, int width, int height);
void UI_view2d_totRect_set_resize(struct View2D *v2d, int width, int height, bool resize);
void UI_view2d_mask_from_win(const struct View2D *v2d, struct rcti *r_mask);
/* per tab offsets, returns 1 if tab changed */
bool UI_view2d_tab_set(struct View2D *v2d, int tab);
void UI_view2d_zoom_cache_reset(void);
/* view matrix operations */
void UI_view2d_view_ortho(struct View2D *v2d);
void UI_view2d_view_orthoSpecial(struct ARegion *ar, struct View2D *v2d, const bool xaxis);
void UI_view2d_view_restore(const struct bContext *C);
/* grid drawing */
View2DGrid *UI_view2d_grid_calc(struct Scene *scene,
struct View2D *v2d,
short xunits,
short xclamp,
short yunits,
short yclamp,
int winx,
int winy);
void UI_view2d_grid_draw(struct View2D *v2d, View2DGrid *grid, int flag);
void UI_view2d_constant_grid_draw(struct View2D *v2d, float step);
void UI_view2d_multi_grid_draw(
struct View2D *v2d, int colorid, float step, int level_size, int totlevels);
void UI_view2d_grid_size(View2DGrid *grid, float *r_dx, float *r_dy);
void UI_view2d_grid_draw_numbers_horizontal(const struct Scene *scene,
const struct View2D *v2d,
const View2DGrid *grid,
const struct rcti *rect,
int unit,
bool whole_numbers_only);
void UI_view2d_grid_draw_numbers_vertical(const struct Scene *scene,
const struct View2D *v2d,
const View2DGrid *grid,
const struct rcti *rect,
int unit,
float text_offset);
void UI_view2d_grid_free(View2DGrid *grid);
/* scrollbar drawing */
View2DScrollers *UI_view2d_scrollers_calc(const struct bContext *C,
struct View2D *v2d,
const struct rcti *mask_custom,
short xunits,
short xclamp,
short yunits,
short yclamp);
void UI_view2d_scrollers_draw(const struct bContext *C,
struct View2D *v2d,
View2DScrollers *scrollers);
void UI_view2d_scrollers_free(View2DScrollers *scrollers);
/* list view tools */
void UI_view2d_listview_cell_to_view(struct View2D *v2d,
float columnwidth,
float rowheight,
float startx,
float starty,
int column,
int row,
struct rctf *rect);
void UI_view2d_listview_view_to_cell(struct View2D *v2d,
float columnwidth,
float rowheight,
float startx,
float starty,
float viewx,
float viewy,
int *column,
int *row);
void UI_view2d_listview_visible_cells(struct View2D *v2d,
float columnwidth,
float rowheight,
float startx,
float starty,
int *column_min,
int *column_max,
int *row_min,
int *row_max);
/* coordinate conversion */
float UI_view2d_region_to_view_x(const struct View2D *v2d, float x);
float UI_view2d_region_to_view_y(const struct View2D *v2d, float y);
void UI_view2d_region_to_view(
const struct View2D *v2d, float x, float y, float *r_view_x, float *r_view_y) ATTR_NONNULL();
void UI_view2d_region_to_view_rctf(const struct View2D *v2d,
const struct rctf *rect_src,
struct rctf *rect_dst) ATTR_NONNULL();
float UI_view2d_view_to_region_x(const struct View2D *v2d, float x);
float UI_view2d_view_to_region_y(const struct View2D *v2d, float y);
bool UI_view2d_view_to_region_clip(
const struct View2D *v2d, float x, float y, int *r_region_x, int *r_region_y) ATTR_NONNULL();
void UI_view2d_view_to_region(
struct View2D *v2d, float x, float y, int *r_region_x, int *r_region_y) ATTR_NONNULL();
void UI_view2d_view_to_region_fl(
struct View2D *v2d, float x, float y, float *r_region_x, float *r_region_y) ATTR_NONNULL();
void UI_view2d_view_to_region_m4(struct View2D *v2d, float matrix[4][4]) ATTR_NONNULL();
void UI_view2d_view_to_region_rcti(struct View2D *v2d,
const struct rctf *rect_src,
struct rcti *rect_dst) ATTR_NONNULL();
bool UI_view2d_view_to_region_rcti_clip(struct View2D *v2d,
const struct rctf *rect_src,
struct rcti *rect_dst) ATTR_NONNULL();
/* utilities */
struct View2D *UI_view2d_fromcontext(const struct bContext *C);
struct View2D *UI_view2d_fromcontext_rwin(const struct bContext *C);
void UI_view2d_scale_get(struct View2D *v2d, float *r_x, float *r_y);
float UI_view2d_scale_get_x(const struct View2D *v2d);
float UI_view2d_scale_get_y(const struct View2D *v2d);
void UI_view2d_scale_get_inverse(struct View2D *v2d, float *r_x, float *r_y);
void UI_view2d_center_get(struct View2D *v2d, float *r_x, float *r_y);
void UI_view2d_center_set(struct View2D *v2d, float x, float y);
void UI_view2d_offset(struct View2D *v2d, float xfac, float yfac);
char UI_view2d_mouse_in_scrollers_ex(
const struct ARegion *ar, const struct View2D *v2d, int x, int y, int *r_scroll);
char UI_view2d_mouse_in_scrollers(const struct ARegion *ar,
const struct View2D *v2d,
int x,
int y);
char UI_view2d_rect_in_scrollers_ex(const struct ARegion *ar,
const struct View2D *v2d,
const struct rcti *rect,
int *r_scroll);
char UI_view2d_rect_in_scrollers(const struct ARegion *ar,
const struct View2D *v2d,
const struct rcti *rect);
/* cached text drawing in v2d, to allow pixel-aligned draw as post process */
void UI_view2d_text_cache_add(
struct View2D *v2d, float x, float y, const char *str, size_t str_len, const char col[4]);
void UI_view2d_text_cache_add_rectf(struct View2D *v2d,
const struct rctf *rect_view,
const char *str,
size_t str_len,
const char col[4]);
void UI_view2d_text_cache_draw(struct ARegion *ar);
/* operators */
void ED_operatortypes_view2d(void);
void ED_keymap_view2d(struct wmKeyConfig *keyconf);
void UI_view2d_smooth_view(struct bContext *C,
struct ARegion *ar,
const struct rctf *cur,
const int smooth_viewtx);
#define UI_MARKER_MARGIN_Y (42 * UI_DPI_FAC)
#endif /* __UI_VIEW2D_H__ */