195 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright 2013, Blender Foundation.
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Contributor:
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|  *		Sergey Sharybin
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|  *		Lukas Toenne
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|  */
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| 
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| #include "COM_PlaneDistortCommonOperation.h"
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| extern "C" {
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| #include "BLI_listbase.h"
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| #include "BLI_math.h"
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| #include "BLI_math_color.h"
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| #include "BLI_jitter.h"
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| 
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| #include "BKE_movieclip.h"
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| #include "BKE_node.h"
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| #include "BKE_tracking.h"
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| }
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| 
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| /* ******** PlaneDistort WarpImage ******** */
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| 
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| BLI_INLINE void warpCoord(float x, float y, float matrix[3][3], float uv[2], float deriv[2][2])
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| {
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| 	float vec[3] = {x, y, 1.0f};
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| 	mul_m3_v3(matrix, vec);
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| 	uv[0] = vec[0] / vec[2];
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| 	uv[1] = vec[1] / vec[2];
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| 
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| 	deriv[0][0] = (matrix[0][0] - matrix[0][2] * uv[0]) / vec[2];
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| 	deriv[1][0] = (matrix[0][1] - matrix[0][2] * uv[1]) / vec[2];
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| 	deriv[0][1] = (matrix[1][0] - matrix[1][2] * uv[0]) / vec[2];
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| 	deriv[1][1] = (matrix[1][1] - matrix[1][2] * uv[1]) / vec[2];
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| }
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| 
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| PlaneDistortWarpImageOperation::PlaneDistortWarpImageOperation() :
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|     NodeOperation()
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| {
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| 	this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
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| 	this->addOutputSocket(COM_DT_COLOR);
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| 	this->m_pixelReader = NULL;
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| 	this->setComplex(true);
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| }
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| 
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| void PlaneDistortWarpImageOperation::calculateCorners(const float corners[4][2], bool normalized)
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| {
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| 	if (normalized) {
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| 		for (int i = 0; i < 4; i++) {
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| 			this->m_frameSpaceCorners[i][0] = corners[i][0] * this->getWidth();
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| 			this->m_frameSpaceCorners[i][1] = corners[i][1] * this->getHeight();
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| 		}
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| 	}
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| 	else {
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| 		for (int i = 0; i < 4; i++) {
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| 			this->m_frameSpaceCorners[i][0] = corners[i][0];
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| 			this->m_frameSpaceCorners[i][1] = corners[i][1];
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| 		}
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| 	}
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| }
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| 
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| void PlaneDistortWarpImageOperation::calculatePerspectiveMatrix()
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| {
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| 	const int width = this->m_pixelReader->getWidth();
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| 	const int height = this->m_pixelReader->getHeight();
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| 	float frame_corners[4][2] = {{0.0f, 0.0f},
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| 	                             {(float) width, 0.0f},
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| 	                             {(float) width, (float) height},
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| 	                             {0.0f, (float) height}};
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| 	BKE_tracking_homography_between_two_quads(this->m_frameSpaceCorners,
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| 	                                          frame_corners,
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| 	                                          this->m_perspectiveMatrix);
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| }
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| 
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| void PlaneDistortWarpImageOperation::initExecution()
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| {
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| 	this->m_pixelReader = this->getInputSocketReader(0);
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| }
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| 
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| void PlaneDistortWarpImageOperation::deinitExecution()
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| {
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| 	this->m_pixelReader = NULL;
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| }
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| 
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| void PlaneDistortWarpImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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| {
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| 	float xy[2] = {x, y};
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| 	float uv[2];
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| 	float deriv[2][2];
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| 
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| 	pixelTransform(xy, uv, deriv);
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| 
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| 	m_pixelReader->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1], COM_PS_BILINEAR);
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| }
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| 
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| void PlaneDistortWarpImageOperation::pixelTransform(const float xy[2], float r_uv[2], float r_deriv[2][2])
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| {
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| 	warpCoord(xy[0], xy[1], m_perspectiveMatrix, r_uv, r_deriv);
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| }
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| 
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| bool PlaneDistortWarpImageOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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| {
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| 	float UVs[4][2];
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| 	float deriv[2][2];
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| 
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| 	/* TODO(sergey): figure out proper way to do this. */
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| 	warpCoord(input->xmin - 2, input->ymin - 2, this->m_perspectiveMatrix, UVs[0], deriv);
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| 	warpCoord(input->xmax + 2, input->ymin - 2, this->m_perspectiveMatrix, UVs[1], deriv);
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| 	warpCoord(input->xmax + 2, input->ymax + 2, this->m_perspectiveMatrix, UVs[2], deriv);
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| 	warpCoord(input->xmin - 2, input->ymax + 2, this->m_perspectiveMatrix, UVs[3], deriv);
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| 
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| 	float min[2], max[2];
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| 	INIT_MINMAX2(min, max);
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| 	for (int i = 0; i < 4; i++) {
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| 		minmax_v2v2_v2(min, max, UVs[i]);
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| 	}
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| 
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| 	rcti newInput;
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| 
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| 	newInput.xmin = min[0] - 1;
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| 	newInput.ymin = min[1] - 1;
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| 	newInput.xmax = max[0] + 1;
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| 	newInput.ymax = max[1] + 1;
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| 
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| 	return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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| }
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| 
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| 
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| /* ******** PlaneDistort Mask ******** */
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| 
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| PlaneDistortMaskOperation::PlaneDistortMaskOperation() :
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|     NodeOperation()
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| {
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| 	addOutputSocket(COM_DT_VALUE);
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| 
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| 	/* Currently hardcoded to 8 samples. */
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| 	m_osa = 8;
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| }
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| 
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| void PlaneDistortMaskOperation::calculateCorners(const float corners[4][2], bool normalized)
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| {
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| 	if (normalized) {
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| 		for (int i = 0; i < 4; i++) {
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| 			this->m_frameSpaceCorners[i][0] = corners[i][0] * this->getWidth();
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| 			this->m_frameSpaceCorners[i][1] = corners[i][1] * this->getHeight();
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| 		}
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| 	}
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| 	else {
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| 		for (int i = 0; i < 4; i++) {
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| 			this->m_frameSpaceCorners[i][0] = corners[i][0];
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| 			this->m_frameSpaceCorners[i][1] = corners[i][1];
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| 		}
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| 	}
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| }
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| 
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| void PlaneDistortMaskOperation::initExecution()
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| {
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| 	BLI_jitter_init(m_jitter, m_osa);
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| }
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| 
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| void PlaneDistortMaskOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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| {
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| 	float point[2];
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| 
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| 	int inside_counter = 0;
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| 	for (int sample = 0; sample < this->m_osa; sample++) {
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| 		point[0] = x + this->m_jitter[sample][0];
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| 		point[1] = y + this->m_jitter[sample][1];
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| 
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| 		if (isect_point_tri_v2(point, this->m_frameSpaceCorners[0], this->m_frameSpaceCorners[1], this->m_frameSpaceCorners[2]) ||
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| 		    isect_point_tri_v2(point, this->m_frameSpaceCorners[0], this->m_frameSpaceCorners[2], this->m_frameSpaceCorners[3]))
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| 		{
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| 			inside_counter++;
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| 		}
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| 	}
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| 
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| 	output[0] = (float) inside_counter / this->m_osa;
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| }
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