This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Tamito Kajiyama d8b00a3bf5 Freestyle: memory consumption optimization in stroke rendering.
Previously individual strokes were represented by distinct mesh objects
no matter how many vertices and materials each stroke has, although
the vertex and material counts can be quite small depending on the input
scene data.  Now stroke meshes are packed into a minimum number of
mesh objects, so as to reduce the overheads of Blender object creation.
2015-01-03 21:54:56 +09:00
2015-01-03 17:55:59 +11:00
2014-12-29 22:16:44 +11:00
2013-12-24 22:57:27 +06:00
2014-08-08 06:00:49 +10:00
2010-10-13 14:44:22 +00:00
Description
Archive of Blender with old branches
823 MiB
Languages
C 67.4%
C++ 23.4%
Python 6.1%
CMake 1.5%
GLSL 1.1%
Other 0.4%