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Jason Fielder d90a2b0ab7 Metal: GLSL compatibility.
Additional mat3 constructors added, global variable namespace collisions
for uniform and object color avoided via re-name.

Metal vertex format compatibility added for shaders wherein vertex data
goes through a double-conversion and cannot be implicitly converted during
Metal vertex assembly e.g. bitmasks passed directly as unsigned type in
shader interface for certain shader interfaces.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem
Differential Revision: https://developer.blender.org/D16433
2022-12-08 21:30:13 +01:00
2021-10-23 10:49:51 +05:30
2022-12-08 13:46:26 +11:00
2022-12-08 21:30:13 +01:00
2022-11-20 08:08:26 -08:00
2021-03-26 16:15:02 +01:00
2010-10-13 14:44:22 +00:00
2022-06-28 15:56:16 +02:00

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