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blender-archive/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
Tamito Kajiyama 97d047a3e9 Fix T40307: Crash with freestyle and particle hair.
The scene file provided by the problem report has many degenerate faces coming from
a particle system.  These zero-area faces were not expected in the ray-casting line visibility
algorithms of Freestyle.  Now degenerate faces are properly excluded from the imported
mesh data and not fed to the line visibility algorithms.
2014-05-22 23:18:47 +09:00

59 lines
1.8 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
* \ingroup freestyle
* \brief Class inherited from WingedEdgeBuilder and designed to build a WX (WingedEdge + extended info
* (silhouette etc...)) structure from a polygonal model
* \author Stephane Grabli
* \date 28/05/2003
*/
#include "WXEdge.h"
#include "WXEdgeBuilder.h"
namespace Freestyle {
void WXEdgeBuilder::visitIndexedFaceSet(IndexedFaceSet& ifs)
{
if (_pRenderMonitor && _pRenderMonitor->testBreak())
return;
WXShape *shape = new WXShape;
if (!buildWShape(*shape, ifs)) {
delete shape;
return;
}
shape->setId(ifs.getId().getFirst());
shape->setName(ifs.getName());
//ifs.setId(shape->GetId());
}
void WXEdgeBuilder::buildWVertices(WShape& shape, const real *vertices, unsigned vsize)
{
WXVertex *vertex;
for (unsigned int i = 0; i < vsize; i += 3) {
vertex = new WXVertex(Vec3r(vertices[i], vertices[i + 1], vertices[i + 2]));
vertex->setId(i / 3);
shape.AddVertex(vertex);
}
}
} /* namespace Freestyle */