This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/gameengine/Ketsji/KX_PythonShaders.h

101 lines
2.9 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* Init bge.shaders
*/
#ifndef __KX_PYSHADERS
#define __KX_PYSHADERS
#ifndef DISABLE_PYTHON
#include "PyObjectPlus.h"
typedef std::vector<class KX_PythonUniform *> UniformList;
class KX_PythonShader: public PyObjectPlus
{
Py_Header;
private:
STR_String m_vert, m_geom, m_frag;
class KX_BlenderMaterial *m_mat;
UniformList m_uniforms;
public:
KX_PythonShader();
KX_PythonShader(class KX_BlenderMaterial *material);
~KX_PythonShader();
STR_String& GetVertex() { return m_vert; }
STR_String& GetGeometry() { return m_geom; }
STR_String& GetFragment() { return m_frag; }
UniformList& GetUniforms() { return m_uniforms; }
static PyObject* py_shader_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
KX_PYMETHOD_DOC_O(KX_PythonShader, addUniform);
static PyObject* pyattr_get_source(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_source(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_uniforms(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
};
class KX_PythonUniform: public PyObjectPlus
{
Py_Header;
private:
STR_String m_name;
short m_type;
int m_size;
void *m_data;
struct CustomUniform *m_cu;
bool m_owns_cu; // This is so uniforms created in Python can clean up after themselves
public:
KX_PythonUniform(char* name, short type, int size);
KX_PythonUniform(struct CustomUniform *cu);
~KX_PythonUniform();
STR_String& GetName() {return m_name;}
struct CustomUniform *GetCustomUniform() {return m_cu;}
virtual PyObject* py_repr(void)
{
return PyUnicode_FromString(GetName().ReadPtr());
}
static PyObject* py_uniform_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
static PyObject* pyattr_get_value(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_value(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
};
#endif //ndef DISABLE_PYTHON
#endif // __KX_PYSHADERS