This commit extends limit of ID and objects to 64 (it means 63 meaning characters and 1 for zero-terminator). CustomData layers names are also extended. Changed DNA structures and all places where length constants were hardcoded. All names which are "generating" from ID block should be limited by MAX_ID_NAME-2, all non-id names now has got own define called MAX_NAME which should be used all over for non-id names to make further name migration stuff easier. All name fields in DNA now have comment with constant which corresponds to hardcoded numeric value which should make it easier to further update this limits or even switch to non-hardcoded values in DNA. Special thanks to Campbell who helped figuring out some issues and helped a lot in finding all cases where hardcoded valued were still used in code. Both of forwards and backwards compatibility is stored with blender versions newer than January 5, 2011. Older versions had issue with placing null-terminator to DNA strings on file load which will lead to some unpredictable behavior or even crashes.
89 lines
3.6 KiB
C++
89 lines
3.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2011 by Bastien Montagne.
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* All rights reserved.
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*
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* Contributor(s): None yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/modifiers/intern/MOD_weightvg_util.h
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* \ingroup modifiers
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*/
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#ifndef MOD_WEIGHTVG_UTIL_H
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#define MOD_WEIGHTVG_UTIL_H
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/* so modifier types match their defines */
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#include "MOD_modifiertypes.h"
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struct CurveMapping;
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struct DerivedMesh;
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struct Object;
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struct Tex;
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/*
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* XXX I'd like to make modified weights visible in WeightPaint mode,
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* but couldn't figure a way to do this...
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* Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)?
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* Or the WeightPaint mode code itself?
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*/
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/**************************************
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* Util functions. *
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**************************************/
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/* We cannot divide by zero (what a surprise...).
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* So if -MOD_WEIGHTVGROUP_DIVMODE_ZEROFLOOR < weightf < MOD_WEIGHTVGROUP_DIVMODE_ZEROFLOOR,
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* we clamp weightf to this value (or its negative version).
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* Also used to avoid null power factor.
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*/
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#define MOD_WVG_ZEROFLOOR 1.0e-32f
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/* Maps new_w weights in place, using either one of the predifined functions, or a custom curve.
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* Return values are in new_w.
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* If indices is not NULL, it must be a table of same length as org_w and new_w, mapping to the real
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* vertex index (in case the weight tables do not cover the whole vertices...).
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* cmap might be NULL, in which case curve mapping mode will return unmodified data.
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*/
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void weightvg_do_map(int num, float *new_w, short mode, struct CurveMapping *cmap);
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/* Applies new_w weights to org_w ones, using either a texture, vgroup or constant value as factor.
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* Return values are in org_w.
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* If indices is not NULL, it must be a table of same length as org_w and new_w, mapping to the real
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* vertex index (in case the weight tables do not cover the whole vertices...).
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* XXX The standard “factor” value is assumed in [0.0, 1.0] range. Else, weird results might appear.
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*/
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void weightvg_do_mask(int num, const int *indices, float *org_w, const float *new_w, Object *ob,
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DerivedMesh *dm, float fact, const char defgrp_name[MAX_VGROUP_NAME], Tex *texture,
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int tex_use_channel, int tex_mapping, Object *tex_map_object,
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const char *tex_uvlayer_name);
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/* Applies weights to given vgroup (defgroup), and optionnaly add/remove vertices from the group.
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* If indices is not NULL, it must be a table of same length as weights, mapping to the real
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* vertex index (in case the weight table does not cover the whole vertices...).
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*/
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void weightvg_update_vg(MDeformVert *dvert, int defgrp_idx, MDeformWeight **dws, int num,
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const int *indices, const float *weights, int do_add,
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float add_thresh, int do_rem, float rem_thresh);
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#endif /* MOD_WEIGHTVG_UTIL_H */
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