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Brecht Van Lommel dbdafe1209 Shaders: add target setting to material output node.
This makes it possible to have a single shading nodetree that contains
separate Cycles and Eevee shaders. By default the target is set to All
so shaders are shared.
2018-07-05 18:43:48 +02:00
2018-07-05 07:54:47 +02:00
2018-07-03 07:12:24 +02:00
2018-04-24 12:26:37 +02:00
2010-10-13 14:44:22 +00:00
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Archive of Blender with old branches
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