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blender-archive/intern/cycles/kernel/svm/svm_aov.h
Lukas Stockner e760972221 Cycles: support for custom shader AOVs
Custom render passes are added in the Shader AOVs panel in the view layer
settings, with a name and data type. In shader nodes, an AOV Output node
is then used to output either a value or color to the pass.

Arbitrary names can be used for these passes, as long as they don't conflict
with built-in passes that are enabled. The AOV Output node can be used in both
material and world shader nodes.

Implemented by Lukas, with tweaks by Brecht.

Differential Revision: https://developer.blender.org/D4837
2019-12-10 20:44:46 +01:00

50 lines
1.6 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
ccl_device_inline bool svm_node_aov_check(ccl_addr_space PathState *state,
ccl_global float *buffer)
{
int path_flag = state->flag;
bool is_primary = (path_flag & PATH_RAY_CAMERA) && (!(path_flag & PATH_RAY_SINGLE_PASS_DONE));
return ((buffer != NULL) && is_primary);
}
ccl_device void svm_node_aov_color(
KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ccl_global float *buffer)
{
float3 val = stack_load_float3(stack, node.y);
if (buffer) {
kernel_write_pass_float4(buffer + kernel_data.film.pass_aov_color + 4 * node.z,
make_float4(val.x, val.y, val.z, 1.0f));
}
}
ccl_device void svm_node_aov_value(
KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ccl_global float *buffer)
{
float val = stack_load_float(stack, node.y);
if (buffer) {
kernel_write_pass_float(buffer + kernel_data.film.pass_aov_value + node.z, val);
}
}
CCL_NAMESPACE_END