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dc2daf7a6786110a77cebc5ad8ea7a118d156d61
it's possible that runtime optimizer would call get_attribute with NULL renderstate. As per documentation, it's valid to return false in that cases and in worst case we'll just miss some possible optimization. Supporting such cases would require some bigger changes to Cycles since attributes are only set to up for the kernel after shader compilation. Thanks Brecht for review!
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