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blender-archive/source/blender/editors/physics
Sergej Reich 92b6a54e50 rigidbody: Don't cancel add operator if rigid body already exists
In some cases objects might have rigid bodies but aren't in the rigid
body group, just add objects to the group then.

Also allow changing the rigid body type by using the add acive/passive
buttons. This avoids having to remove objects just to change type.
2013-02-12 14:45:57 +00:00
..
2013-02-04 00:18:09 +00:00
2013-01-07 03:24:22 +00:00