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blender-archive/source/blender/gpu/GPU_vertex_buffer.h
Jason Fielder ac07fb38a1 Metal: Minimum per-vertex stride, 3D texture size + Transform feedback GPUCapabilities expansion.
- Adding in compatibility paths to support minimum per-vertex strides for vertex formats. OpenGL supports a minimum stride of 1 byte, in Metal, this minimum stride is 4 bytes. Meaing a vertex format must be atleast 4-bytes in size.

- Replacing transform feedback compile-time check to conditional look-up, given TF is supported on macOS with Metal.

- 3D texture size safety check added as a general capability, rather than being in the gl backend only. Also required for Metal.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D14510
2022-09-01 22:18:02 +02:00

6.0 KiB