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blender-archive/source/blender/render/intern/source/convertblender.c
Ton Roosendaal de3a622095 Bugfix #3862
Wire render normals were exactly opposite to the normals for solid faces.
This caused displacement to work inverse too. Flipped them.
(Note; for shading normals are corrected to point towards viewer)
2006-04-09 17:14:55 +00:00

100 KiB