Required by Metal backend for efficient shader compilation. EEVEE material resource binding permutations now controlled via CreateInfo and selected based on material options. Other existing CreateInfo's also modified to ensure explicitness for depth-writing mode. Other missing bindings also addressed to ensure full compliance with the Metal backend. Authored by Apple: Michael Parkin-White Ref T96261 Reviewed By: fclem Differential Revision: https://developer.blender.org/D16243
944 lines
30 KiB
C++
944 lines
30 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*
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* Shader source dependency builder that make possible to support #include directive inside the
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* shader files.
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*/
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#include <algorithm>
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#include <iomanip>
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#include <iostream>
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#include <regex>
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#include <sstream>
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#include "BLI_ghash.h"
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#include "BLI_map.hh"
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#include "BLI_string_ref.hh"
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#include "gpu_material_library.h"
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#include "gpu_shader_create_info.hh"
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#include "gpu_shader_dependency_private.h"
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#include "GPU_context.h"
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extern "C" {
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#define SHADER_SOURCE(datatoc, filename, filepath) extern char datatoc[];
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#include "glsl_compositor_source_list.h"
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#include "glsl_draw_source_list.h"
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#include "glsl_gpu_source_list.h"
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#ifdef WITH_OCIO
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# include "glsl_ocio_source_list.h"
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#endif
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#undef SHADER_SOURCE
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}
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namespace blender::gpu {
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using GPUSourceDictionnary = Map<StringRef, struct GPUSource *>;
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using GPUFunctionDictionnary = Map<StringRef, struct GPUFunction *>;
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struct GPUSource {
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StringRefNull fullpath;
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StringRefNull filename;
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StringRefNull source;
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Vector<GPUSource *> dependencies;
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bool dependencies_init = false;
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shader::BuiltinBits builtins = shader::BuiltinBits::NONE;
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std::string processed_source;
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GPUSource(const char *path,
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const char *file,
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const char *datatoc,
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GPUFunctionDictionnary *g_functions)
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: fullpath(path), filename(file), source(datatoc)
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{
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/* Scan for builtins. */
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/* FIXME: This can trigger false positive caused by disabled #if blocks. */
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/* TODO(fclem): Could be made faster by scanning once. */
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if (source.find("gl_FragCoord", 0) != StringRef::not_found) {
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builtins |= shader::BuiltinBits::FRAG_COORD;
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}
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if (source.find("gl_FrontFacing", 0) != StringRef::not_found) {
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builtins |= shader::BuiltinBits::FRONT_FACING;
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}
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if (source.find("gl_GlobalInvocationID", 0) != StringRef::not_found) {
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builtins |= shader::BuiltinBits::GLOBAL_INVOCATION_ID;
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}
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if (source.find("gl_InstanceID", 0) != StringRef::not_found) {
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builtins |= shader::BuiltinBits::INSTANCE_ID;
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}
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if (source.find("gl_LocalInvocationID", 0) != StringRef::not_found) {
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builtins |= shader::BuiltinBits::LOCAL_INVOCATION_ID;
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}
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if (source.find("gl_LocalInvocationIndex", 0) != StringRef::not_found) {
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builtins |= shader::BuiltinBits::LOCAL_INVOCATION_INDEX;
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}
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if (source.find("gl_NumWorkGroup", 0) != StringRef::not_found) {
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builtins |= shader::BuiltinBits::NUM_WORK_GROUP;
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}
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if (source.find("gl_PointCoord", 0) != StringRef::not_found) {
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builtins |= shader::BuiltinBits::POINT_COORD;
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}
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if (source.find("gl_PointSize", 0) != StringRef::not_found) {
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builtins |= shader::BuiltinBits::POINT_SIZE;
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}
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if (source.find("gl_PrimitiveID", 0) != StringRef::not_found) {
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builtins |= shader::BuiltinBits::PRIMITIVE_ID;
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}
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if (source.find("gl_VertexID", 0) != StringRef::not_found) {
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builtins |= shader::BuiltinBits::VERTEX_ID;
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}
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if (source.find("gl_WorkGroupID", 0) != StringRef::not_found) {
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builtins |= shader::BuiltinBits::WORK_GROUP_ID;
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}
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if (source.find("gl_WorkGroupSize", 0) != StringRef::not_found) {
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builtins |= shader::BuiltinBits::WORK_GROUP_SIZE;
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}
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/* TODO(fclem): We could do that at compile time. */
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/* Limit to shared header files to avoid the temptation to use C++ syntax in .glsl files. */
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if (filename.endswith(".h") || filename.endswith(".hh")) {
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enum_preprocess();
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quote_preprocess();
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}
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else {
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if (source.find("'") != StringRef::not_found) {
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char_literals_preprocess();
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}
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if (source.find("drw_print") != StringRef::not_found) {
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string_preprocess();
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}
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if ((source.find("drw_debug_") != StringRef::not_found) &&
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/* Avoid these two files where it makes no sense to add the dependency. */
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!ELEM(filename, "common_debug_draw_lib.glsl", "draw_debug_draw_display_vert.glsl")) {
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builtins |= shader::BuiltinBits::USE_DEBUG_DRAW;
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}
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check_no_quotes();
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}
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if (is_from_material_library()) {
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material_functions_parse(g_functions);
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}
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};
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static bool is_in_comment(const StringRef &input, int64_t offset)
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{
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return (input.rfind("/*", offset) > input.rfind("*/", offset)) ||
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(input.rfind("//", offset) > input.rfind("\n", offset));
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}
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template<bool check_whole_word = true, bool reversed = false, typename T>
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static int64_t find_str(const StringRef &input, const T keyword, int64_t offset = 0)
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{
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while (true) {
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if constexpr (reversed) {
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offset = input.rfind(keyword, offset);
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}
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else {
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offset = input.find(keyword, offset);
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}
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if (offset > 0) {
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if constexpr (check_whole_word) {
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/* Fix false positive if something has "enum" as suffix. */
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char previous_char = input[offset - 1];
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if (!ELEM(previous_char, '\n', '\t', ' ', ':', '(', ',')) {
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offset += (reversed) ? -1 : 1;
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continue;
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}
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}
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/* Fix case where the keyword is in a comment. */
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if (is_in_comment(input, offset)) {
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offset += (reversed) ? -1 : 1;
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continue;
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}
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}
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return offset;
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}
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}
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#define find_keyword find_str<true, false>
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#define rfind_keyword find_str<true, true>
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#define find_token find_str<false, false>
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#define rfind_token find_str<false, true>
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void print_error(const StringRef &input, int64_t offset, const StringRef message)
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{
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StringRef sub = input.substr(0, offset);
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int64_t line_number = std::count(sub.begin(), sub.end(), '\n') + 1;
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int64_t line_end = input.find("\n", offset);
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int64_t line_start = input.rfind("\n", offset) + 1;
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int64_t char_number = offset - line_start + 1;
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/* TODO Use clog. */
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std::cout << fullpath << ":" << line_number << ":" << char_number;
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std::cout << " error: " << message << "\n";
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std::cout << std::setw(5) << line_number << " | "
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<< input.substr(line_start, line_end - line_start) << "\n";
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std::cout << " | ";
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for (int64_t i = 0; i < char_number - 1; i++) {
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std::cout << " ";
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}
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std::cout << "^\n";
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}
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#define CHECK(test_value, str, ofs, msg) \
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if ((test_value) == -1) { \
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print_error(str, ofs, msg); \
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continue; \
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}
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/**
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* Some drivers completely forbid quote characters even in unused preprocessor directives.
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* We fix the cases where we can't manually patch in `enum_preprocess()`.
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* This check ensure none are present in non-patched sources. (see T97545)
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*/
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void check_no_quotes()
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{
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#ifdef DEBUG
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int64_t pos = -1;
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do {
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pos = source.find('"', pos + 1);
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if (pos == -1) {
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break;
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}
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if (!is_in_comment(source, pos)) {
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print_error(source, pos, "Quote characters are forbidden in GLSL files");
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}
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} while (true);
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#endif
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}
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/**
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* Some drivers completely forbid string characters even in unused preprocessor directives.
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* This fixes the cases we cannot manually patch: Shared headers #includes. (see T97545)
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* TODO(fclem): This could be done during the datatoc step.
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*/
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void quote_preprocess()
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{
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if (source.find_first_of('"') == -1) {
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return;
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}
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processed_source = source;
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std::replace(processed_source.begin(), processed_source.end(), '"', ' ');
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source = processed_source.c_str();
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}
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/**
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* Transform C,C++ enum declaration into GLSL compatible defines and constants:
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*
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* \code{.cpp}
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* enum eMyEnum : uint32_t {
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* ENUM_1 = 0u,
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* ENUM_2 = 1u,
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* ENUM_3 = 2u,
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* };
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* \endcode
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*
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* or
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*
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* \code{.c}
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* enum eMyEnum {
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* ENUM_1 = 0u,
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* ENUM_2 = 1u,
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* ENUM_3 = 2u,
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* };
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* \endcode
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*
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* becomes
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*
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* \code{.glsl}
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* #define eMyEnum uint
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* const uint ENUM_1 = 0u, ENUM_2 = 1u, ENUM_3 = 2u;
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* \endcode
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*
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* IMPORTANT: This has some requirements:
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* - Enums needs to have underlying types specified to uint32_t to make them usable in UBO/SSBO.
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* - All values needs to be specified using constant literals to avoid compiler differences.
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* - All values needs to have the 'u' suffix to avoid GLSL compiler errors.
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*/
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void enum_preprocess()
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{
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const StringRefNull input = source;
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std::string output;
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int64_t cursor = -1;
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int64_t last_pos = 0;
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const bool is_cpp = filename.endswith(".hh");
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/* Metal Shading language is based on C++ and supports C++-style enumerations.
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* For these cases, we do not need to perform auto-replacement. */
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if (is_cpp && GPU_backend_get_type() == GPU_BACKEND_METAL) {
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return;
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}
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while (true) {
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cursor = find_keyword(input, "enum ", cursor + 1);
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if (cursor == -1) {
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break;
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}
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/* Skip matches like `typedef enum myEnum myType;` */
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if (cursor >= 8 && input.substr(cursor - 8, 8) == "typedef ") {
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continue;
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}
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/* Output anything between 2 enums blocks. */
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output += input.substr(last_pos, cursor - last_pos);
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/* Extract enum type name. */
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int64_t name_start = input.find(" ", cursor);
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int64_t values_start = find_token(input, '{', cursor);
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CHECK(values_start, input, cursor, "Malformed enum class. Expected \'{\' after typename.");
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StringRef enum_name = input.substr(name_start, values_start - name_start);
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if (is_cpp) {
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int64_t name_end = find_token(enum_name, ":");
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CHECK(name_end, input, name_start, "Expected \':\' after C++ enum name.");
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int64_t underlying_type = find_keyword(enum_name, "uint32_t", name_end);
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CHECK(underlying_type, input, name_start, "C++ enums needs uint32_t underlying type.");
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enum_name = input.substr(name_start, name_end);
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}
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output += "#define " + enum_name + " uint\n";
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/* Extract enum values. */
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int64_t values_end = find_token(input, '}', values_start);
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CHECK(values_end, input, cursor, "Malformed enum class. Expected \'}\' after values.");
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/* Skip opening brackets. */
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values_start += 1;
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StringRef enum_values = input.substr(values_start, values_end - values_start);
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/* Really poor check. Could be done better. */
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int64_t token = find_token(enum_values, '{');
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int64_t not_found = (token == -1) ? 0 : -1;
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CHECK(not_found, input, values_start + token, "Unexpected \'{\' token inside enum values.");
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/* Do not capture the comma after the last value (if present). */
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int64_t last_equal = rfind_token(enum_values, '=', values_end);
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int64_t last_comma = rfind_token(enum_values, ',', values_end);
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if (last_comma > last_equal) {
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enum_values = input.substr(values_start, last_comma);
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}
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output += "const uint " + enum_values;
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int64_t semicolon_found = (input[values_end + 1] == ';') ? 0 : -1;
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CHECK(semicolon_found, input, values_end + 1, "Expected \';\' after enum type declaration.");
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/* Skip the curly bracket but not the semicolon. */
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cursor = last_pos = values_end + 1;
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}
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/* If nothing has been changed, do not allocate processed_source. */
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if (last_pos == 0) {
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return;
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}
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if (last_pos != 0) {
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output += input.substr(last_pos);
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}
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processed_source = output;
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source = processed_source.c_str();
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};
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void material_functions_parse(GPUFunctionDictionnary *g_functions)
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{
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const StringRefNull input = source;
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const char whitespace_chars[] = " \r\n\t";
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auto function_parse = [&](const StringRef input,
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int64_t &cursor,
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StringRef &out_return_type,
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StringRef &out_name,
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StringRef &out_args) -> bool {
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cursor = find_keyword(input, "void ", cursor + 1);
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if (cursor == -1) {
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return false;
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}
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int64_t arg_start = find_token(input, '(', cursor);
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if (arg_start == -1) {
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return false;
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}
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int64_t arg_end = find_token(input, ')', arg_start);
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if (arg_end == -1) {
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return false;
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}
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int64_t body_start = find_token(input, '{', arg_end);
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int64_t next_semicolon = find_token(input, ';', arg_end);
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if (body_start != -1 && next_semicolon != -1 && body_start > next_semicolon) {
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/* Assert no prototypes but could also just skip them. */
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BLI_assert_msg(false, "No prototypes allowed in node GLSL libraries.");
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}
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int64_t name_start = input.find_first_not_of(whitespace_chars, input.find(' ', cursor));
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if (name_start == -1) {
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return false;
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}
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int64_t name_end = input.find_last_not_of(whitespace_chars, arg_start);
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if (name_end == -1) {
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return false;
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}
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/* Only support void type for now. */
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out_return_type = "void";
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out_name = input.substr(name_start, name_end - name_start);
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out_args = input.substr(arg_start + 1, arg_end - (arg_start + 1));
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return true;
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};
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auto keyword_parse = [&](const StringRef str, int64_t &cursor) -> StringRef {
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int64_t keyword_start = str.find_first_not_of(whitespace_chars, cursor);
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if (keyword_start == -1) {
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/* No keyword found. */
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return str.substr(0, 0);
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}
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int64_t keyword_end = str.find_first_of(whitespace_chars, keyword_start);
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if (keyword_end == -1) {
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/* Last keyword. */
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keyword_end = str.size();
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}
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cursor = keyword_end + 1;
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return str.substr(keyword_start, keyword_end - keyword_start);
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};
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auto arg_parse = [&](const StringRef str,
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int64_t &cursor,
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StringRef &out_qualifier,
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StringRef &out_type,
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StringRef &out_name) -> bool {
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int64_t arg_start = cursor + 1;
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if (arg_start >= str.size()) {
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return false;
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}
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cursor = find_token(str, ',', arg_start);
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if (cursor == -1) {
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/* Last argument. */
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cursor = str.size();
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}
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const StringRef arg = str.substr(arg_start, cursor - arg_start);
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int64_t keyword_cursor = 0;
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out_qualifier = keyword_parse(arg, keyword_cursor);
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out_type = keyword_parse(arg, keyword_cursor);
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out_name = keyword_parse(arg, keyword_cursor);
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if (out_name.is_empty()) {
|
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/* No qualifier case. */
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out_name = out_type;
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out_type = out_qualifier;
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out_qualifier = arg.substr(0, 0);
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}
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return true;
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};
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int64_t cursor = -1;
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StringRef func_return_type, func_name, func_args;
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while (function_parse(input, cursor, func_return_type, func_name, func_args)) {
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GPUFunction *func = MEM_new<GPUFunction>(__func__);
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func_name.copy(func->name, sizeof(func->name));
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func->source = reinterpret_cast<void *>(this);
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bool insert = g_functions->add(func->name, func);
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|
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/* NOTE: We allow overloading non void function, but only if the function comes from the
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* same file. Otherwise the dependency system breaks. */
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if (!insert) {
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GPUSource *other_source = reinterpret_cast<GPUSource *>(
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g_functions->lookup(func_name)->source);
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if (other_source != this) {
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print_error(input,
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source.find(func_name),
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"Function redefinition or overload in two different files ...");
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print_error(
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input, other_source->source.find(func_name), "... previous definition was here");
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}
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else {
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/* Non-void function overload. */
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MEM_delete(func);
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}
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continue;
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}
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|
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if (func_return_type != "void") {
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continue;
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}
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func->totparam = 0;
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int64_t args_cursor = -1;
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StringRef arg_qualifier, arg_type, arg_name;
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while (arg_parse(func_args, args_cursor, arg_qualifier, arg_type, arg_name)) {
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|
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if (func->totparam >= ARRAY_SIZE(func->paramtype)) {
|
|
print_error(input, source.find(func_name), "Too much parameter in function");
|
|
break;
|
|
}
|
|
|
|
auto parse_qualifier = [](StringRef qualifier) -> GPUFunctionQual {
|
|
if (qualifier == "out") {
|
|
return FUNCTION_QUAL_OUT;
|
|
}
|
|
if (qualifier == "inout") {
|
|
return FUNCTION_QUAL_INOUT;
|
|
}
|
|
return FUNCTION_QUAL_IN;
|
|
};
|
|
|
|
auto parse_type = [](StringRef type) -> eGPUType {
|
|
if (type == "float") {
|
|
return GPU_FLOAT;
|
|
}
|
|
if (type == "vec2") {
|
|
return GPU_VEC2;
|
|
}
|
|
if (type == "vec3") {
|
|
return GPU_VEC3;
|
|
}
|
|
if (type == "vec4") {
|
|
return GPU_VEC4;
|
|
}
|
|
if (type == "mat3") {
|
|
return GPU_MAT3;
|
|
}
|
|
if (type == "mat4") {
|
|
return GPU_MAT4;
|
|
}
|
|
if (type == "sampler1DArray") {
|
|
return GPU_TEX1D_ARRAY;
|
|
}
|
|
if (type == "sampler2DArray") {
|
|
return GPU_TEX2D_ARRAY;
|
|
}
|
|
if (type == "sampler2D") {
|
|
return GPU_TEX2D;
|
|
}
|
|
if (type == "sampler3D") {
|
|
return GPU_TEX3D;
|
|
}
|
|
if (type == "Closure") {
|
|
return GPU_CLOSURE;
|
|
}
|
|
return GPU_NONE;
|
|
};
|
|
|
|
func->paramqual[func->totparam] = parse_qualifier(arg_qualifier);
|
|
func->paramtype[func->totparam] = parse_type(arg_type);
|
|
|
|
if (func->paramtype[func->totparam] == GPU_NONE) {
|
|
std::string err = "Unknown parameter type \"" + arg_type + "\"";
|
|
int64_t err_ofs = source.find(func_name);
|
|
err_ofs = find_keyword(source, arg_name, err_ofs);
|
|
err_ofs = rfind_keyword(source, arg_type, err_ofs);
|
|
print_error(input, err_ofs, err);
|
|
}
|
|
|
|
func->totparam++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void char_literals_preprocess()
|
|
{
|
|
const StringRefNull input = source;
|
|
std::stringstream output;
|
|
int64_t cursor = -1;
|
|
int64_t last_pos = 0;
|
|
|
|
while (true) {
|
|
cursor = find_token(input, '\'', cursor + 1);
|
|
if (cursor == -1) {
|
|
break;
|
|
}
|
|
/* Output anything between 2 print statement. */
|
|
output << input.substr(last_pos, cursor - last_pos);
|
|
|
|
/* Extract string. */
|
|
int64_t char_start = cursor + 1;
|
|
int64_t char_end = find_token(input, '\'', char_start);
|
|
CHECK(char_end, input, cursor, "Malformed char literal. Missing ending `'`.");
|
|
|
|
StringRef input_char = input.substr(char_start, char_end - char_start);
|
|
if (input_char.size() == 0) {
|
|
CHECK(-1, input, cursor, "Malformed char literal. Empty character constant");
|
|
}
|
|
|
|
uint8_t char_value = input_char[0];
|
|
|
|
if (input_char[0] == '\\') {
|
|
if (input_char[1] == 'n') {
|
|
char_value = '\n';
|
|
}
|
|
else {
|
|
CHECK(-1, input, cursor, "Unsupported escaped character");
|
|
}
|
|
}
|
|
else {
|
|
if (input_char.size() > 1) {
|
|
CHECK(-1, input, cursor, "Malformed char literal. Multi-character character constant");
|
|
}
|
|
}
|
|
|
|
char hex[8];
|
|
SNPRINTF(hex, "0x%.2Xu", char_value);
|
|
output << hex;
|
|
|
|
cursor = last_pos = char_end + 1;
|
|
}
|
|
/* If nothing has been changed, do not allocate processed_source. */
|
|
if (last_pos == 0) {
|
|
return;
|
|
}
|
|
|
|
if (last_pos != 0) {
|
|
output << input.substr(last_pos);
|
|
}
|
|
processed_source = output.str();
|
|
source = processed_source.c_str();
|
|
}
|
|
|
|
/* Replace print(string) by equivalent drw_print_char4() sequence. */
|
|
void string_preprocess()
|
|
{
|
|
const StringRefNull input = source;
|
|
std::stringstream output;
|
|
int64_t cursor = -1;
|
|
int64_t last_pos = 0;
|
|
|
|
while (true) {
|
|
cursor = find_keyword(input, "drw_print", cursor + 1);
|
|
if (cursor == -1) {
|
|
break;
|
|
}
|
|
|
|
bool do_endl = false;
|
|
StringRef func = input.substr(cursor);
|
|
if (func.startswith("drw_print(")) {
|
|
do_endl = true;
|
|
}
|
|
else if (func.startswith("drw_print_no_endl(")) {
|
|
do_endl = false;
|
|
}
|
|
else {
|
|
continue;
|
|
}
|
|
|
|
/* Output anything between 2 print statement. */
|
|
output << input.substr(last_pos, cursor - last_pos);
|
|
|
|
/* Extract string. */
|
|
int64_t str_start = input.find('(', cursor) + 1;
|
|
int64_t semicolon = find_token(input, ';', str_start + 1);
|
|
CHECK(semicolon, input, cursor, "Malformed print(). Missing `;` .");
|
|
int64_t str_end = rfind_token(input, ')', semicolon);
|
|
if (str_end < str_start) {
|
|
CHECK(-1, input, cursor, "Malformed print(). Missing closing `)` .");
|
|
}
|
|
|
|
std::stringstream sub_output;
|
|
StringRef input_args = input.substr(str_start, str_end - str_start);
|
|
|
|
auto print_string = [&](std::string str) -> int {
|
|
size_t len_before_pad = str.length();
|
|
/* Pad string to uint size. */
|
|
while (str.length() % 4 != 0) {
|
|
str += " ";
|
|
}
|
|
/* Keep everything in one line to not mess with the shader logs. */
|
|
sub_output << "/* " << str << "*/";
|
|
sub_output << "drw_print_string_start(" << len_before_pad << ");";
|
|
for (size_t i = 0; i < len_before_pad; i += 4) {
|
|
uint8_t chars[4] = {*(reinterpret_cast<const uint8_t *>(str.c_str()) + i + 0),
|
|
*(reinterpret_cast<const uint8_t *>(str.c_str()) + i + 1),
|
|
*(reinterpret_cast<const uint8_t *>(str.c_str()) + i + 2),
|
|
*(reinterpret_cast<const uint8_t *>(str.c_str()) + i + 3)};
|
|
if (i + 4 > len_before_pad) {
|
|
chars[len_before_pad - i] = '\0';
|
|
}
|
|
char uint_hex[12];
|
|
SNPRINTF(uint_hex, "0x%.2X%.2X%.2X%.2Xu", chars[3], chars[2], chars[1], chars[0]);
|
|
sub_output << "drw_print_char4(" << StringRefNull(uint_hex) << ");";
|
|
}
|
|
return 0;
|
|
};
|
|
|
|
std::string func_args = input_args;
|
|
/* Workaround to support function call inside prints. We replace commas by a non control
|
|
* character `$` in order to use simpler regex later. */
|
|
bool string_scope = false;
|
|
int func_scope = 0;
|
|
for (char &c : func_args) {
|
|
if (c == '"') {
|
|
string_scope = !string_scope;
|
|
}
|
|
else if (!string_scope) {
|
|
if (c == '(') {
|
|
func_scope++;
|
|
}
|
|
else if (c == ')') {
|
|
func_scope--;
|
|
}
|
|
else if (c == ',' && func_scope != 0) {
|
|
c = '$';
|
|
}
|
|
}
|
|
}
|
|
|
|
const bool print_as_variable = (input_args[0] != '"') && find_token(input_args, ',') == -1;
|
|
if (print_as_variable) {
|
|
/* Variable or expression debugging. */
|
|
std::string arg = input_args;
|
|
/* Pad align most values. */
|
|
while (arg.length() % 4 != 0) {
|
|
arg += " ";
|
|
}
|
|
print_string(arg);
|
|
print_string("= ");
|
|
sub_output << "drw_print_value(" << input_args << ");";
|
|
}
|
|
else {
|
|
const std::regex arg_regex(
|
|
/* String args. */
|
|
"[\\s]*\"([^\r\n\t\f\v\"]*)\""
|
|
/* OR. */
|
|
"|"
|
|
/* value args. */
|
|
"([^,]+)");
|
|
std::smatch args_match;
|
|
std::string::const_iterator args_search_start(func_args.cbegin());
|
|
while (std::regex_search(args_search_start, func_args.cend(), args_match, arg_regex)) {
|
|
args_search_start = args_match.suffix().first;
|
|
std::string arg_string = args_match[1].str();
|
|
std::string arg_val = args_match[2].str();
|
|
|
|
if (arg_string.empty()) {
|
|
for (char &c : arg_val) {
|
|
if (c == '$') {
|
|
c = ',';
|
|
}
|
|
}
|
|
sub_output << "drw_print_value(" << arg_val << ");";
|
|
}
|
|
else {
|
|
print_string(arg_string);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (do_endl) {
|
|
sub_output << "drw_print_newline();";
|
|
}
|
|
|
|
output << sub_output.str();
|
|
|
|
cursor = last_pos = str_end + 1;
|
|
}
|
|
/* If nothing has been changed, do not allocate processed_source. */
|
|
if (last_pos == 0) {
|
|
return;
|
|
}
|
|
|
|
if (filename != "common_debug_print_lib.glsl") {
|
|
builtins |= shader::BuiltinBits::USE_DEBUG_PRINT;
|
|
}
|
|
|
|
if (last_pos != 0) {
|
|
output << input.substr(last_pos);
|
|
}
|
|
processed_source = output.str();
|
|
source = processed_source.c_str();
|
|
}
|
|
|
|
#undef find_keyword
|
|
#undef rfind_keyword
|
|
#undef find_token
|
|
#undef rfind_token
|
|
|
|
/* Return 1 one error. */
|
|
int init_dependencies(const GPUSourceDictionnary &dict,
|
|
const GPUFunctionDictionnary &g_functions)
|
|
{
|
|
if (this->dependencies_init) {
|
|
return 0;
|
|
}
|
|
this->dependencies_init = true;
|
|
int64_t pos = -1;
|
|
|
|
using namespace shader;
|
|
/* Auto dependency injection for debug capabilities. */
|
|
if ((builtins & BuiltinBits::USE_DEBUG_DRAW) == BuiltinBits::USE_DEBUG_DRAW) {
|
|
dependencies.append_non_duplicates(dict.lookup("common_debug_draw_lib.glsl"));
|
|
}
|
|
if ((builtins & BuiltinBits::USE_DEBUG_PRINT) == BuiltinBits::USE_DEBUG_PRINT) {
|
|
dependencies.append_non_duplicates(dict.lookup("common_debug_print_lib.glsl"));
|
|
}
|
|
|
|
while (true) {
|
|
GPUSource *dependency_source = nullptr;
|
|
|
|
{
|
|
pos = source.find("pragma BLENDER_REQUIRE(", pos + 1);
|
|
if (pos == -1) {
|
|
return 0;
|
|
}
|
|
int64_t start = source.find('(', pos) + 1;
|
|
int64_t end = source.find(')', pos);
|
|
if (end == -1) {
|
|
print_error(source, start, "Malformed BLENDER_REQUIRE: Missing \")\" token");
|
|
return 1;
|
|
}
|
|
StringRef dependency_name = source.substr(start, end - start);
|
|
dependency_source = dict.lookup_default(dependency_name, nullptr);
|
|
if (dependency_source == nullptr) {
|
|
print_error(source, start, "Dependency not found");
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
/* Recursive. */
|
|
int result = dependency_source->init_dependencies(dict, g_functions);
|
|
if (result != 0) {
|
|
return 1;
|
|
}
|
|
|
|
for (auto *dep : dependency_source->dependencies) {
|
|
dependencies.append_non_duplicates(dep);
|
|
}
|
|
dependencies.append_non_duplicates(dependency_source);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* Returns the final string with all includes done. */
|
|
void build(Vector<const char *> &result) const
|
|
{
|
|
for (auto *dep : dependencies) {
|
|
result.append(dep->source.c_str());
|
|
}
|
|
result.append(source.c_str());
|
|
}
|
|
|
|
shader::BuiltinBits builtins_get() const
|
|
{
|
|
shader::BuiltinBits out_builtins = builtins;
|
|
for (auto *dep : dependencies) {
|
|
out_builtins |= dep->builtins;
|
|
}
|
|
return out_builtins;
|
|
}
|
|
|
|
bool is_from_material_library() const
|
|
{
|
|
return (filename.startswith("gpu_shader_material_") ||
|
|
filename.startswith("gpu_shader_common_") ||
|
|
filename.startswith("gpu_shader_compositor_")) &&
|
|
filename.endswith(".glsl");
|
|
}
|
|
};
|
|
|
|
} // namespace blender::gpu
|
|
|
|
using namespace blender::gpu;
|
|
|
|
static GPUSourceDictionnary *g_sources = nullptr;
|
|
static GPUFunctionDictionnary *g_functions = nullptr;
|
|
|
|
void gpu_shader_dependency_init()
|
|
{
|
|
g_sources = new GPUSourceDictionnary();
|
|
g_functions = new GPUFunctionDictionnary();
|
|
|
|
#define SHADER_SOURCE(datatoc, filename, filepath) \
|
|
g_sources->add_new(filename, new GPUSource(filepath, filename, datatoc, g_functions));
|
|
#include "glsl_compositor_source_list.h"
|
|
#include "glsl_draw_source_list.h"
|
|
#include "glsl_gpu_source_list.h"
|
|
#ifdef WITH_OCIO
|
|
# include "glsl_ocio_source_list.h"
|
|
#endif
|
|
#undef SHADER_SOURCE
|
|
|
|
int errors = 0;
|
|
for (auto *value : g_sources->values()) {
|
|
errors += value->init_dependencies(*g_sources, *g_functions);
|
|
}
|
|
BLI_assert_msg(errors == 0, "Dependency errors detected: Aborting");
|
|
UNUSED_VARS_NDEBUG(errors);
|
|
}
|
|
|
|
void gpu_shader_dependency_exit()
|
|
{
|
|
for (auto *value : g_sources->values()) {
|
|
delete value;
|
|
}
|
|
for (auto *value : g_functions->values()) {
|
|
MEM_delete(value);
|
|
}
|
|
delete g_sources;
|
|
delete g_functions;
|
|
}
|
|
|
|
GPUFunction *gpu_material_library_use_function(GSet *used_libraries, const char *name)
|
|
{
|
|
GPUFunction *function = g_functions->lookup_default(name, nullptr);
|
|
BLI_assert_msg(function != nullptr, "Requested function not in the function library");
|
|
GPUSource *source = reinterpret_cast<GPUSource *>(function->source);
|
|
BLI_gset_add(used_libraries, const_cast<char *>(source->filename.c_str()));
|
|
return function;
|
|
}
|
|
|
|
namespace blender::gpu::shader {
|
|
|
|
BuiltinBits gpu_shader_dependency_get_builtins(const StringRefNull shader_source_name)
|
|
{
|
|
if (shader_source_name.is_empty()) {
|
|
return shader::BuiltinBits::NONE;
|
|
}
|
|
if (g_sources->contains(shader_source_name) == false) {
|
|
std::cout << "Error: Could not find \"" << shader_source_name
|
|
<< "\" in the list of registered source.\n";
|
|
BLI_assert(0);
|
|
return shader::BuiltinBits::NONE;
|
|
}
|
|
GPUSource *source = g_sources->lookup(shader_source_name);
|
|
return source->builtins_get();
|
|
}
|
|
|
|
Vector<const char *> gpu_shader_dependency_get_resolved_source(
|
|
const StringRefNull shader_source_name)
|
|
{
|
|
Vector<const char *> result;
|
|
GPUSource *src = g_sources->lookup_default(shader_source_name, nullptr);
|
|
if (src == nullptr) {
|
|
std::cout << "Error source not found : " << shader_source_name << std::endl;
|
|
}
|
|
src->build(result);
|
|
return result;
|
|
}
|
|
|
|
StringRefNull gpu_shader_dependency_get_source(const StringRefNull shader_source_name)
|
|
{
|
|
GPUSource *src = g_sources->lookup_default(shader_source_name, nullptr);
|
|
if (src == nullptr) {
|
|
std::cout << "Error source not found : " << shader_source_name << std::endl;
|
|
}
|
|
return src->source;
|
|
}
|
|
|
|
StringRefNull gpu_shader_dependency_get_filename_from_source_string(
|
|
const StringRefNull source_string)
|
|
{
|
|
for (auto &source : g_sources->values()) {
|
|
if (source->source.c_str() == source_string.c_str()) {
|
|
return source->filename;
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
} // namespace blender::gpu::shader
|