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blender-archive/source/blender/gpu/intern/gpu_select_pick.c
Sebastian Parborg 36d9f7e375 Fix T76541: OpenGl Depth Picking not selecting frontmost object
The issue was that we used GL_ALWAYS for depth checking here which would
lead to the depth information from objects being messed up.

It would not represent which object was closest to the camera.

Reviewed By: Clément Foucault, Jeroen Bakker, Campbell Barton

Differential Revision: http://developer.blender.org/D7710
2020-05-14 13:46:23 +02:00

21 KiB