Fairly straight forwards. Also fixes the bug from recent refactor that would not show overrides as a tree, but as a flat list directly under IDs.
161 lines
6.2 KiB
C++
161 lines
6.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup spoutliner
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*/
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#include "DNA_anim_types.h"
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#include "DNA_listBase.h"
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#include "tree_element_anim_data.hh"
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#include "tree_element_collection.hh"
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#include "tree_element_driver.hh"
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#include "tree_element_gpencil_layer.hh"
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#include "tree_element_id.hh"
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#include "tree_element_nla.hh"
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#include "tree_element_overrides.hh"
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#include "tree_element_scene_objects.hh"
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#include "tree_element_view_layer.hh"
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#include "tree_element.h"
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#include "tree_element.hh"
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namespace blender::ed::outliner {
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static AbstractTreeElement *tree_element_create(int type, TreeElement &legacy_te, void *idv)
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{
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ID &id = *static_cast<ID *>(idv);
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/*
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* The following calls make an implicit assumption about what data was passed to the `idv`
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* argument of #outliner_add_element(). The old code does this already, here we just centralize
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* it as much as possible for now. Would be nice to entirely get rid of that, no more `void *`.
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*
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* Once #outliner_add_element() is sufficiently simplified, it should be replaced by a C++ call.
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* It could take the derived type as template parameter (e.g. #TreeElementAnimData) and use C++
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* perfect forwarding to pass any data to the type's constructor.
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* If general Outliner code wants to access the data, they can query that through the derived
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* element type then. There's no need for `void *` anymore then.
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*/
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switch (type) {
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case TSE_SOME_ID:
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return TreeElementID::createFromID(legacy_te, id);
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case TSE_ANIM_DATA:
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return new TreeElementAnimData(legacy_te, *reinterpret_cast<IdAdtTemplate &>(id).adt);
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case TSE_DRIVER_BASE:
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return new TreeElementDriverBase(legacy_te, *static_cast<AnimData *>(idv));
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case TSE_NLA:
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return new TreeElementNLA(legacy_te, *static_cast<AnimData *>(idv));
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case TSE_NLA_TRACK:
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return new TreeElementNLATrack(legacy_te, *static_cast<NlaTrack *>(idv));
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case TSE_NLA_ACTION:
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return new TreeElementNLAAction(legacy_te, *static_cast<bAction *>(idv));
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case TSE_GP_LAYER:
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return new TreeElementGPencilLayer(legacy_te, *static_cast<bGPDlayer *>(idv));
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case TSE_R_LAYER_BASE:
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return new TreeElementViewLayerBase(legacy_te, *static_cast<Scene *>(idv));
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case TSE_SCENE_COLLECTION_BASE:
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return new TreeElementCollectionBase(legacy_te, *static_cast<Scene *>(idv));
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case TSE_SCENE_OBJECTS_BASE:
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return new TreeElementSceneObjectsBase(legacy_te, *static_cast<Scene *>(idv));
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case TSE_LIBRARY_OVERRIDE_BASE:
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return new TreeElementOverridesBase(legacy_te, id);
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case TSE_LIBRARY_OVERRIDE:
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return new TreeElementOverridesProperty(legacy_te,
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*static_cast<TreeElementOverridesData *>(idv));
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default:
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break;
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}
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return nullptr;
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}
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static void tree_element_free(AbstractTreeElement **tree_element)
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{
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delete *tree_element;
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*tree_element = nullptr;
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}
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static void tree_element_expand(AbstractTreeElement &tree_element, SpaceOutliner &space_outliner)
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{
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/* Most types can just expand. IDs optionally expand (hence the poll) and do additional, common
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* expanding. Could be done nicer, we could request a small "expander" helper object from the
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* element type, that the IDs have a more advanced implementation for. */
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if (!tree_element.expandPoll(space_outliner)) {
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return;
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}
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tree_element.expand(space_outliner);
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tree_element.postExpand(space_outliner);
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}
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/**
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* Needed for types that still expand in C, but need to execute the same post-expand logic. Can be
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* removed once all ID types expand entirely using the new design.
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*/
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static void tree_element_post_expand_only(AbstractTreeElement &tree_element,
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SpaceOutliner &space_outliner)
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{
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tree_element.postExpand(space_outliner);
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}
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/**
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* Needed for types that still expand in C, to poll if they should expand in current context. Can
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* be removed once all ID types expand entirely using the new design.
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*/
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static bool tree_element_expand_poll(AbstractTreeElement &tree_element,
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SpaceOutliner &space_outliner)
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{
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return tree_element.expandPoll(space_outliner);
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}
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} // namespace blender::ed::outliner
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namespace outliner = blender::ed::outliner;
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TreeElementType *outliner_tree_element_type_create(int type, TreeElement *legacy_te, void *idv)
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{
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outliner::AbstractTreeElement *element = outliner::tree_element_create(type, *legacy_te, idv);
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return reinterpret_cast<TreeElementType *>(element);
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}
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void outliner_tree_element_type_expand(TreeElementType *type, SpaceOutliner *space_outliner)
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{
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outliner::tree_element_expand(reinterpret_cast<outliner::AbstractTreeElement &>(*type),
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*space_outliner);
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}
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bool outliner_tree_element_type_is_expand_valid(TreeElementType *type)
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{
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outliner::AbstractTreeElement &element = reinterpret_cast<outliner::AbstractTreeElement &>(
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*type);
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return element.isExpandValid();
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}
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bool outliner_tree_element_type_expand_poll(TreeElementType *type, SpaceOutliner *space_outliner)
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{
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return outliner::tree_element_expand_poll(
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reinterpret_cast<outliner::AbstractTreeElement &>(*type), *space_outliner);
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}
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void outliner_tree_element_type_post_expand(TreeElementType *type, SpaceOutliner *space_outliner)
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{
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outliner::tree_element_post_expand_only(reinterpret_cast<outliner::AbstractTreeElement &>(*type),
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*space_outliner);
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}
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void outliner_tree_element_type_free(TreeElementType **type)
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{
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outliner::tree_element_free(reinterpret_cast<outliner::AbstractTreeElement **>(type));
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}
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