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blender-archive/source/blender/editors/space_outliner/tree/tree_element.cc
Bastien Montagne 0449da5460 Outliner: Refactor: Move overrides tree items to new CPP code.
Fairly straight forwards.

Also fixes the bug from recent refactor that would not show overrides as
a tree, but as a flat list directly under IDs.
2021-03-16 18:35:53 +01:00

161 lines
6.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup spoutliner
*/
#include "DNA_anim_types.h"
#include "DNA_listBase.h"
#include "tree_element_anim_data.hh"
#include "tree_element_collection.hh"
#include "tree_element_driver.hh"
#include "tree_element_gpencil_layer.hh"
#include "tree_element_id.hh"
#include "tree_element_nla.hh"
#include "tree_element_overrides.hh"
#include "tree_element_scene_objects.hh"
#include "tree_element_view_layer.hh"
#include "tree_element.h"
#include "tree_element.hh"
namespace blender::ed::outliner {
static AbstractTreeElement *tree_element_create(int type, TreeElement &legacy_te, void *idv)
{
ID &id = *static_cast<ID *>(idv);
/*
* The following calls make an implicit assumption about what data was passed to the `idv`
* argument of #outliner_add_element(). The old code does this already, here we just centralize
* it as much as possible for now. Would be nice to entirely get rid of that, no more `void *`.
*
* Once #outliner_add_element() is sufficiently simplified, it should be replaced by a C++ call.
* It could take the derived type as template parameter (e.g. #TreeElementAnimData) and use C++
* perfect forwarding to pass any data to the type's constructor.
* If general Outliner code wants to access the data, they can query that through the derived
* element type then. There's no need for `void *` anymore then.
*/
switch (type) {
case TSE_SOME_ID:
return TreeElementID::createFromID(legacy_te, id);
case TSE_ANIM_DATA:
return new TreeElementAnimData(legacy_te, *reinterpret_cast<IdAdtTemplate &>(id).adt);
case TSE_DRIVER_BASE:
return new TreeElementDriverBase(legacy_te, *static_cast<AnimData *>(idv));
case TSE_NLA:
return new TreeElementNLA(legacy_te, *static_cast<AnimData *>(idv));
case TSE_NLA_TRACK:
return new TreeElementNLATrack(legacy_te, *static_cast<NlaTrack *>(idv));
case TSE_NLA_ACTION:
return new TreeElementNLAAction(legacy_te, *static_cast<bAction *>(idv));
case TSE_GP_LAYER:
return new TreeElementGPencilLayer(legacy_te, *static_cast<bGPDlayer *>(idv));
case TSE_R_LAYER_BASE:
return new TreeElementViewLayerBase(legacy_te, *static_cast<Scene *>(idv));
case TSE_SCENE_COLLECTION_BASE:
return new TreeElementCollectionBase(legacy_te, *static_cast<Scene *>(idv));
case TSE_SCENE_OBJECTS_BASE:
return new TreeElementSceneObjectsBase(legacy_te, *static_cast<Scene *>(idv));
case TSE_LIBRARY_OVERRIDE_BASE:
return new TreeElementOverridesBase(legacy_te, id);
case TSE_LIBRARY_OVERRIDE:
return new TreeElementOverridesProperty(legacy_te,
*static_cast<TreeElementOverridesData *>(idv));
default:
break;
}
return nullptr;
}
static void tree_element_free(AbstractTreeElement **tree_element)
{
delete *tree_element;
*tree_element = nullptr;
}
static void tree_element_expand(AbstractTreeElement &tree_element, SpaceOutliner &space_outliner)
{
/* Most types can just expand. IDs optionally expand (hence the poll) and do additional, common
* expanding. Could be done nicer, we could request a small "expander" helper object from the
* element type, that the IDs have a more advanced implementation for. */
if (!tree_element.expandPoll(space_outliner)) {
return;
}
tree_element.expand(space_outliner);
tree_element.postExpand(space_outliner);
}
/**
* Needed for types that still expand in C, but need to execute the same post-expand logic. Can be
* removed once all ID types expand entirely using the new design.
*/
static void tree_element_post_expand_only(AbstractTreeElement &tree_element,
SpaceOutliner &space_outliner)
{
tree_element.postExpand(space_outliner);
}
/**
* Needed for types that still expand in C, to poll if they should expand in current context. Can
* be removed once all ID types expand entirely using the new design.
*/
static bool tree_element_expand_poll(AbstractTreeElement &tree_element,
SpaceOutliner &space_outliner)
{
return tree_element.expandPoll(space_outliner);
}
} // namespace blender::ed::outliner
namespace outliner = blender::ed::outliner;
TreeElementType *outliner_tree_element_type_create(int type, TreeElement *legacy_te, void *idv)
{
outliner::AbstractTreeElement *element = outliner::tree_element_create(type, *legacy_te, idv);
return reinterpret_cast<TreeElementType *>(element);
}
void outliner_tree_element_type_expand(TreeElementType *type, SpaceOutliner *space_outliner)
{
outliner::tree_element_expand(reinterpret_cast<outliner::AbstractTreeElement &>(*type),
*space_outliner);
}
bool outliner_tree_element_type_is_expand_valid(TreeElementType *type)
{
outliner::AbstractTreeElement &element = reinterpret_cast<outliner::AbstractTreeElement &>(
*type);
return element.isExpandValid();
}
bool outliner_tree_element_type_expand_poll(TreeElementType *type, SpaceOutliner *space_outliner)
{
return outliner::tree_element_expand_poll(
reinterpret_cast<outliner::AbstractTreeElement &>(*type), *space_outliner);
}
void outliner_tree_element_type_post_expand(TreeElementType *type, SpaceOutliner *space_outliner)
{
outliner::tree_element_post_expand_only(reinterpret_cast<outliner::AbstractTreeElement &>(*type),
*space_outliner);
}
void outliner_tree_element_type_free(TreeElementType **type)
{
outliner::tree_element_free(reinterpret_cast<outliner::AbstractTreeElement **>(type));
}