Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
399 lines
12 KiB
C++
399 lines
12 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "scene/colorspace.h"
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#include "util/color.h"
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#include "util/half.h"
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#include "util/image.h"
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#include "util/log.h"
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#include "util/math.h"
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#include "util/thread.h"
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#include "util/vector.h"
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#ifdef WITH_OCIO
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# include <OpenColorIO/OpenColorIO.h>
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namespace OCIO = OCIO_NAMESPACE;
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#endif
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CCL_NAMESPACE_BEGIN
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/* Builtin colorspaces. */
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ustring u_colorspace_auto;
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ustring u_colorspace_raw("__builtin_raw");
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ustring u_colorspace_srgb("__builtin_srgb");
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/* Cached data. */
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#ifdef WITH_OCIO
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static thread_mutex cache_colorspaces_mutex;
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static thread_mutex cache_processors_mutex;
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static unordered_map<ustring, ustring, ustringHash> cached_colorspaces;
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static unordered_map<ustring, OCIO::ConstProcessorRcPtr, ustringHash> cached_processors;
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#endif
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ColorSpaceProcessor *ColorSpaceManager::get_processor(ustring colorspace)
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{
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#ifdef WITH_OCIO
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/* Only use this for OpenColorIO color spaces, not the builtin ones. */
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assert(colorspace != u_colorspace_srgb && colorspace != u_colorspace_auto);
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if (colorspace == u_colorspace_raw) {
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return NULL;
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}
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OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig();
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if (!config) {
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return NULL;
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}
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/* Cache processor until free_memory(), memory overhead is expected to be
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* small and the processor is likely to be reused. */
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thread_scoped_lock cache_processors_lock(cache_processors_mutex);
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if (cached_processors.find(colorspace) == cached_processors.end()) {
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try {
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cached_processors[colorspace] = config->getProcessor(colorspace.c_str(), "scene_linear");
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}
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catch (OCIO::Exception &exception) {
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cached_processors[colorspace] = OCIO::ConstProcessorRcPtr();
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VLOG(1) << "Colorspace " << colorspace.c_str()
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<< " can't be converted to scene_linear: " << exception.what();
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}
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}
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const OCIO::Processor *processor = cached_processors[colorspace].get();
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return (ColorSpaceProcessor *)processor;
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#else
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/* No OpenColorIO. */
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(void)colorspace;
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return NULL;
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#endif
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}
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bool ColorSpaceManager::colorspace_is_data(ustring colorspace)
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{
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if (colorspace == u_colorspace_auto || colorspace == u_colorspace_raw ||
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colorspace == u_colorspace_srgb) {
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return false;
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}
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#ifdef WITH_OCIO
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OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig();
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if (!config) {
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return false;
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}
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try {
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OCIO::ConstColorSpaceRcPtr space = config->getColorSpace(colorspace.c_str());
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return space && space->isData();
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}
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catch (OCIO::Exception &) {
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return false;
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}
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#else
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return false;
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#endif
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}
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ustring ColorSpaceManager::detect_known_colorspace(ustring colorspace,
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const char *file_format,
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bool is_float)
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{
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if (colorspace == u_colorspace_auto) {
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/* Auto detect sRGB or raw if none specified. */
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if (is_float) {
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bool srgb = (colorspace == "sRGB" || colorspace == "GammaCorrected" ||
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(colorspace.empty() &&
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(strcmp(file_format, "png") == 0 || strcmp(file_format, "tiff") == 0 ||
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strcmp(file_format, "dpx") == 0 || strcmp(file_format, "jpeg2000") == 0)));
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return srgb ? u_colorspace_srgb : u_colorspace_raw;
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}
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else {
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return u_colorspace_srgb;
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}
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}
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else if (colorspace == u_colorspace_srgb || colorspace == u_colorspace_raw) {
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/* Builtin colorspaces. */
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return colorspace;
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}
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else {
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/* Use OpenColorIO. */
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#ifdef WITH_OCIO
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{
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thread_scoped_lock cache_lock(cache_colorspaces_mutex);
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/* Cached lookup. */
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if (cached_colorspaces.find(colorspace) != cached_colorspaces.end()) {
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return cached_colorspaces[colorspace];
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}
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}
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/* Detect if it matches a simple builtin colorspace. */
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bool is_scene_linear, is_srgb;
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is_builtin_colorspace(colorspace, is_scene_linear, is_srgb);
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thread_scoped_lock cache_lock(cache_colorspaces_mutex);
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if (is_scene_linear) {
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VLOG(1) << "Colorspace " << colorspace.string() << " is no-op";
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cached_colorspaces[colorspace] = u_colorspace_raw;
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return u_colorspace_raw;
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}
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else if (is_srgb) {
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VLOG(1) << "Colorspace " << colorspace.string() << " is sRGB";
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cached_colorspaces[colorspace] = u_colorspace_srgb;
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return u_colorspace_srgb;
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}
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/* Verify if we can convert from the requested color space. */
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if (!get_processor(colorspace)) {
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OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig();
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if (!config || !config->getColorSpace(colorspace.c_str())) {
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VLOG(1) << "Colorspace " << colorspace.c_str() << " not found, using raw instead";
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}
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else {
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VLOG(1) << "Colorspace " << colorspace.c_str()
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<< " can't be converted to scene_linear, using raw instead";
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}
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cached_colorspaces[colorspace] = u_colorspace_raw;
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return u_colorspace_raw;
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}
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/* Convert to/from colorspace with OpenColorIO. */
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VLOG(1) << "Colorspace " << colorspace.string() << " handled through OpenColorIO";
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cached_colorspaces[colorspace] = colorspace;
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return colorspace;
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#else
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VLOG(1) << "Colorspace " << colorspace.c_str() << " not available, built without OpenColorIO";
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return u_colorspace_raw;
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#endif
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}
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}
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void ColorSpaceManager::is_builtin_colorspace(ustring colorspace,
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bool &is_scene_linear,
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bool &is_srgb)
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{
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#ifdef WITH_OCIO
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const OCIO::Processor *processor = (const OCIO::Processor *)get_processor(colorspace);
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if (!processor) {
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is_scene_linear = false;
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is_srgb = false;
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return;
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}
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OCIO::ConstCPUProcessorRcPtr device_processor = processor->getDefaultCPUProcessor();
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is_scene_linear = true;
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is_srgb = true;
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for (int i = 0; i < 256; i++) {
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float v = i / 255.0f;
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float cR[3] = {v, 0, 0};
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float cG[3] = {0, v, 0};
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float cB[3] = {0, 0, v};
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float cW[3] = {v, v, v};
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device_processor->applyRGB(cR);
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device_processor->applyRGB(cG);
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device_processor->applyRGB(cB);
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device_processor->applyRGB(cW);
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/* Make sure that there is no channel crosstalk. */
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if (fabsf(cR[1]) > 1e-5f || fabsf(cR[2]) > 1e-5f || fabsf(cG[0]) > 1e-5f ||
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fabsf(cG[2]) > 1e-5f || fabsf(cB[0]) > 1e-5f || fabsf(cB[1]) > 1e-5f) {
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is_scene_linear = false;
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is_srgb = false;
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break;
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}
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/* Make sure that the three primaries combine linearly. */
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if (!compare_floats(cR[0], cW[0], 1e-6f, 64) || !compare_floats(cG[1], cW[1], 1e-6f, 64) ||
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!compare_floats(cB[2], cW[2], 1e-6f, 64)) {
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is_scene_linear = false;
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is_srgb = false;
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break;
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}
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/* Make sure that the three channels behave identically. */
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if (!compare_floats(cW[0], cW[1], 1e-6f, 64) || !compare_floats(cW[1], cW[2], 1e-6f, 64)) {
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is_scene_linear = false;
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is_srgb = false;
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break;
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}
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float out_v = average(make_float3(cW[0], cW[1], cW[2]));
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if (!compare_floats(v, out_v, 1e-6f, 64)) {
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is_scene_linear = false;
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}
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if (!compare_floats(color_srgb_to_linear(v), out_v, 1e-6f, 64)) {
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is_srgb = false;
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}
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}
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#else
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(void)colorspace;
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is_scene_linear = false;
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is_srgb = false;
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#endif
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}
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#ifdef WITH_OCIO
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template<typename T> inline float4 cast_to_float4(T *data)
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{
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return make_float4(util_image_cast_to_float(data[0]),
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util_image_cast_to_float(data[1]),
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util_image_cast_to_float(data[2]),
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util_image_cast_to_float(data[3]));
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}
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template<typename T> inline void cast_from_float4(T *data, float4 value)
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{
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data[0] = util_image_cast_from_float<T>(value.x);
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data[1] = util_image_cast_from_float<T>(value.y);
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data[2] = util_image_cast_from_float<T>(value.z);
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data[3] = util_image_cast_from_float<T>(value.w);
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}
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/* Slower versions for other all data types, which needs to convert to float and back. */
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template<typename T, bool compress_as_srgb = false>
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inline void processor_apply_pixels(const OCIO::Processor *processor, T *pixels, size_t num_pixels)
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{
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/* TODO: implement faster version for when we know the conversion
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* is a simple matrix transform between linear spaces. In that case
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* un-premultiply is not needed. */
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OCIO::ConstCPUProcessorRcPtr device_processor = processor->getDefaultCPUProcessor();
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/* Process large images in chunks to keep temporary memory requirement down. */
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const size_t chunk_size = std::min((size_t)(16 * 1024 * 1024), num_pixels);
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vector<float4> float_pixels(chunk_size);
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for (size_t j = 0; j < num_pixels; j += chunk_size) {
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size_t width = std::min(chunk_size, num_pixels - j);
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for (size_t i = 0; i < width; i++) {
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float4 value = cast_to_float4(pixels + 4 * (j + i));
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if (!(value.w <= 0.0f || value.w == 1.0f)) {
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float inv_alpha = 1.0f / value.w;
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value.x *= inv_alpha;
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value.y *= inv_alpha;
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value.z *= inv_alpha;
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}
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float_pixels[i] = value;
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}
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OCIO::PackedImageDesc desc((float *)float_pixels.data(), width, 1, 4);
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device_processor->apply(desc);
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for (size_t i = 0; i < width; i++) {
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float4 value = float_pixels[i];
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if (compress_as_srgb) {
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value = color_linear_to_srgb_v4(value);
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}
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if (!(value.w <= 0.0f || value.w == 1.0f)) {
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value.x *= value.w;
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value.y *= value.w;
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value.z *= value.w;
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}
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cast_from_float4(pixels + 4 * (j + i), value);
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}
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}
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}
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#endif
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template<typename T>
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void ColorSpaceManager::to_scene_linear(ustring colorspace,
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T *pixels,
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size_t num_pixels,
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bool compress_as_srgb)
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{
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#ifdef WITH_OCIO
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const OCIO::Processor *processor = (const OCIO::Processor *)get_processor(colorspace);
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if (processor) {
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if (compress_as_srgb) {
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/* Compress output as sRGB. */
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processor_apply_pixels<T, true>(processor, pixels, num_pixels);
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}
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else {
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/* Write output as scene linear directly. */
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processor_apply_pixels<T>(processor, pixels, num_pixels);
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}
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}
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#else
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(void)colorspace;
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(void)pixels;
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(void)num_pixels;
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(void)compress_as_srgb;
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#endif
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}
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void ColorSpaceManager::to_scene_linear(ColorSpaceProcessor *processor_,
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float *pixel,
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int channels)
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{
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#ifdef WITH_OCIO
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const OCIO::Processor *processor = (const OCIO::Processor *)processor_;
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if (processor) {
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OCIO::ConstCPUProcessorRcPtr device_processor = processor->getDefaultCPUProcessor();
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if (channels == 3) {
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device_processor->applyRGB(pixel);
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}
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else if (channels == 4) {
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if (pixel[3] == 1.0f || pixel[3] == 0.0f) {
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/* Fast path for RGBA. */
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device_processor->applyRGB(pixel);
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}
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else {
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/* Un-associate and associate alpha since color management should not
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* be affected by transparency. */
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float alpha = pixel[3];
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float inv_alpha = 1.0f / alpha;
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pixel[0] *= inv_alpha;
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pixel[1] *= inv_alpha;
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pixel[2] *= inv_alpha;
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device_processor->applyRGB(pixel);
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pixel[0] *= alpha;
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pixel[1] *= alpha;
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pixel[2] *= alpha;
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}
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}
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}
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#else
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(void)processor_;
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(void)pixel;
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(void)channels;
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#endif
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}
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void ColorSpaceManager::free_memory()
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{
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#ifdef WITH_OCIO
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map_free_memory(cached_colorspaces);
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map_free_memory(cached_processors);
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#endif
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}
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/* Template instantiations so we don't have to inline functions. */
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template void ColorSpaceManager::to_scene_linear(ustring, uchar *, size_t, bool);
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template void ColorSpaceManager::to_scene_linear(ustring, ushort *, size_t, bool);
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template void ColorSpaceManager::to_scene_linear(ustring, half *, size_t, bool);
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template void ColorSpaceManager::to_scene_linear(ustring, float *, size_t, bool);
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CCL_NAMESPACE_END
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