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blender-archive/intern/cycles/scene/image_sky.cpp
Brecht Van Lommel fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00

95 lines
2.9 KiB
C++

/*
* Copyright 2011-2020 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "scene/image_sky.h"
#include "sky_model.h"
#include "util/image.h"
#include "util/log.h"
#include "util/path.h"
#include "util/task.h"
CCL_NAMESPACE_BEGIN
SkyLoader::SkyLoader(float sun_elevation,
float altitude,
float air_density,
float dust_density,
float ozone_density)
: sun_elevation(sun_elevation),
altitude(altitude),
air_density(air_density),
dust_density(dust_density),
ozone_density(ozone_density)
{
}
SkyLoader::~SkyLoader(){};
bool SkyLoader::load_metadata(const ImageDeviceFeatures &, ImageMetaData &metadata)
{
metadata.width = 512;
metadata.height = 128;
metadata.channels = 3;
metadata.depth = 1;
metadata.type = IMAGE_DATA_TYPE_FLOAT4;
metadata.compress_as_srgb = false;
return true;
}
bool SkyLoader::load_pixels(const ImageMetaData &metadata,
void *pixels,
const size_t /*pixels_size*/,
const bool /*associate_alpha*/)
{
/* definitions */
int width = metadata.width;
int height = metadata.height;
float *pixel_data = (float *)pixels;
/* precompute sky texture */
const int rows_per_task = divide_up(1024, width);
parallel_for(blocked_range<size_t>(0, height, rows_per_task),
[&](const blocked_range<size_t> &r) {
SKY_nishita_skymodel_precompute_texture(pixel_data,
metadata.channels,
r.begin(),
r.end(),
width,
height,
sun_elevation,
altitude,
air_density,
dust_density,
ozone_density);
});
return true;
}
string SkyLoader::name() const
{
return "sky_nishita";
}
bool SkyLoader::equals(const ImageLoader & /*other*/) const
{
return false;
}
CCL_NAMESPACE_END