This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/intern/cycles/scene/image_vdb.cpp
Brecht Van Lommel fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00

250 lines
5.7 KiB
C++

/*
* Copyright 2011-2020 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "scene/image_vdb.h"
#include "util/log.h"
#include "util/openvdb.h"
#ifdef WITH_OPENVDB
# include <openvdb/tools/Dense.h>
#endif
#ifdef WITH_NANOVDB
# include <nanovdb/util/OpenToNanoVDB.h>
#endif
CCL_NAMESPACE_BEGIN
#ifdef WITH_OPENVDB
struct NumChannelsOp {
int num_channels = 0;
template<typename GridType, typename FloatGridType, typename FloatDataType, int channels>
bool operator()(const openvdb::GridBase::ConstPtr &)
{
num_channels = channels;
return true;
}
};
struct ToDenseOp {
openvdb::CoordBBox bbox;
void *pixels;
template<typename GridType, typename FloatGridType, typename FloatDataType, int channels>
bool operator()(const openvdb::GridBase::ConstPtr &grid)
{
openvdb::tools::Dense<FloatDataType, openvdb::tools::LayoutXYZ> dense(bbox,
(FloatDataType *)pixels);
openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<GridType>(grid), dense);
return true;
}
};
# ifdef WITH_NANOVDB
struct ToNanoOp {
nanovdb::GridHandle<> nanogrid;
template<typename GridType, typename FloatGridType, typename FloatDataType, int channels>
bool operator()(const openvdb::GridBase::ConstPtr &grid)
{
if constexpr (!std::is_same_v<GridType, openvdb::MaskGrid>) {
try {
nanogrid = nanovdb::openToNanoVDB(
FloatGridType(*openvdb::gridConstPtrCast<GridType>(grid)));
}
catch (const std::exception &e) {
VLOG(1) << "Error converting OpenVDB to NanoVDB grid: " << e.what();
}
return true;
}
else {
return false;
}
}
};
# endif
#endif
VDBImageLoader::VDBImageLoader(const string &grid_name) : grid_name(grid_name)
{
}
VDBImageLoader::~VDBImageLoader()
{
}
bool VDBImageLoader::load_metadata(const ImageDeviceFeatures &features, ImageMetaData &metadata)
{
#ifdef WITH_OPENVDB
if (!grid) {
return false;
}
/* Get number of channels from type. */
NumChannelsOp op;
if (!openvdb::grid_type_operation(grid, op)) {
return false;
}
metadata.channels = op.num_channels;
/* Set data type. */
# ifdef WITH_NANOVDB
if (features.has_nanovdb) {
/* NanoVDB expects no inactive leaf nodes. */
/*openvdb::FloatGrid &pruned_grid = *openvdb::gridPtrCast<openvdb::FloatGrid>(grid);
openvdb::tools::pruneInactive(pruned_grid.tree());
nanogrid = nanovdb::openToNanoVDB(pruned_grid);*/
ToNanoOp op;
if (!openvdb::grid_type_operation(grid, op)) {
return false;
}
nanogrid = std::move(op.nanogrid);
}
# endif
/* Set dimensions. */
bbox = grid->evalActiveVoxelBoundingBox();
if (bbox.empty()) {
return false;
}
openvdb::Coord dim = bbox.dim();
metadata.width = dim.x();
metadata.height = dim.y();
metadata.depth = dim.z();
# ifdef WITH_NANOVDB
if (nanogrid) {
metadata.byte_size = nanogrid.size();
if (metadata.channels == 1) {
metadata.type = IMAGE_DATA_TYPE_NANOVDB_FLOAT;
}
else {
metadata.type = IMAGE_DATA_TYPE_NANOVDB_FLOAT3;
}
}
else
# endif
{
if (metadata.channels == 1) {
metadata.type = IMAGE_DATA_TYPE_FLOAT;
}
else {
metadata.type = IMAGE_DATA_TYPE_FLOAT4;
}
}
/* Set transform from object space to voxel index. */
openvdb::math::Mat4f grid_matrix = grid->transform().baseMap()->getAffineMap()->getMat4();
Transform index_to_object;
for (int col = 0; col < 4; col++) {
for (int row = 0; row < 3; row++) {
index_to_object[row][col] = (float)grid_matrix[col][row];
}
}
Transform texture_to_index;
# ifdef WITH_NANOVDB
if (nanogrid) {
texture_to_index = transform_identity();
}
else
# endif
{
openvdb::Coord min = bbox.min();
texture_to_index = transform_translate(min.x(), min.y(), min.z()) *
transform_scale(dim.x(), dim.y(), dim.z());
}
metadata.transform_3d = transform_inverse(index_to_object * texture_to_index);
metadata.use_transform_3d = true;
# ifndef WITH_NANOVDB
(void)features;
# endif
return true;
#else
(void)metadata;
(void)features;
return false;
#endif
}
bool VDBImageLoader::load_pixels(const ImageMetaData &, void *pixels, const size_t, const bool)
{
#ifdef WITH_OPENVDB
# ifdef WITH_NANOVDB
if (nanogrid) {
memcpy(pixels, nanogrid.data(), nanogrid.size());
}
else
# endif
{
ToDenseOp op;
op.pixels = pixels;
op.bbox = bbox;
openvdb::grid_type_operation(grid, op);
}
return true;
#else
(void)pixels;
return false;
#endif
}
string VDBImageLoader::name() const
{
return grid_name;
}
bool VDBImageLoader::equals(const ImageLoader &other) const
{
#ifdef WITH_OPENVDB
const VDBImageLoader &other_loader = (const VDBImageLoader &)other;
return grid == other_loader.grid;
#else
(void)other;
return true;
#endif
}
void VDBImageLoader::cleanup()
{
#ifdef WITH_OPENVDB
/* Free OpenVDB grid memory as soon as we can. */
grid.reset();
#endif
#ifdef WITH_NANOVDB
nanogrid.reset();
#endif
}
bool VDBImageLoader::is_vdb_loader() const
{
return true;
}
#ifdef WITH_OPENVDB
openvdb::GridBase::ConstPtr VDBImageLoader::get_grid()
{
return grid;
}
#endif
CCL_NAMESPACE_END