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blender-archive/source/blender/bmesh
Joseph Eagar e21c21bbf9 Sculpt-dev: support area weighted smooth for PBVH_FACES
* This was actually kind of annoying; the
  vertex->face-area-list code is in pbvh and
  relies on edge ordering
  around verts, but that order is non-trivial for
  PBVH_FACES (relying as it does on a vertex->poly
  map).  This ordering was calculated entirely in
  editors/sculpt_paint/sculpt.c, not callable from
  pbvh.
* The solution was to add a helper function to pbvh
  for building vertex->edge lists from vertex->poly
  maps.  This is then used by both sculpt.c and the
  vertex->face-area-list code.

* Also improved boundary bevel smooth a bit.  I'm
  thinking of extracting it from SCULPT_neighbor_coords_average_interior
  into its own function and possibly its own brush.
2021-11-28 01:19:23 -08:00
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2021-11-09 01:49:39 -08:00