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Germano Cavalcante e4c6da29b2 Draw Cache: use threading for Mesh extract lines
This is an optimization, but the difference is still not that
significant as some extractions are still done in single thread.

**Benchmarking**
||before:|after:
|---|---|---|
|large_mesh_editing:|Average: 14.246502 FPS|Average: 15.438118 FPS
||rdata 9ms iter 31ms (frame 69ms)|rdata 9ms iter 27ms (frame 65ms)
|large_mesh_editing_ledge: |Average: 14.913622 FPS|Average: 15.856538 FPS
||rdata 9ms iter 30ms (frame 67ms)|rdata 9ms iter 26ms (frame 63ms)
|looptris_test:|Average: 3.970774 FPS|Average: 4.095200 FPS
||rdata 11ms iter 90ms (frame 235ms)|rdata 12ms iter 87ms (frame 229ms)

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11467
2021-06-09 08:58:08 -03:00
2021-06-09 03:05:44 +10:00
2021-06-09 03:05:44 +10:00
2021-06-09 03:05:44 +10:00
2021-05-07 10:26:39 +02:00
2021-03-26 16:15:02 +01:00
2010-10-13 14:44:22 +00:00

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