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blender-archive/source/blender/editors/include/ED_keyframing.h
Campbell Barton bd2b48e98d Cleanup: move public doc-strings into headers for various API's
Some doc-strings were skipped because of blank-lines between
the doc-string and the symbol and needed to be moved manually.

- Added space below non doc-string comments to make it clear
  these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.

Ref T92709
2021-12-10 21:42:06 +11:00

693 lines
24 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008, Blender Foundation
* This is a new part of Blender (with some old code)
*/
/** \file
* \ingroup editors
*/
#pragma once
#include "DNA_anim_types.h"
#include "RNA_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ID;
struct ListBase;
struct Main;
struct Scene;
struct KeyingSet;
struct AnimationEvalContext;
struct BezTriple;
struct FCurve;
struct bAction;
struct bPoseChannel;
struct ReportList;
struct bContext;
struct EnumPropertyItem;
struct PointerRNA;
struct PropertyRNA;
struct NlaKeyframingContext;
/* -------------------------------------------------------------------- */
/** \name Key-Framing Management
* \{ */
/**
* Get the active settings for key-framing settings from context (specifically the given scene)
* \param use_autokey_mode: include settings from key-framing mode in the result
* (i.e. replace only).
*/
eInsertKeyFlags ANIM_get_keyframing_flags(struct Scene *scene, const bool use_autokey_mode);
/* -------- */
/**
* Get (or add relevant data to be able to do so) the Active Action for the given
* Animation Data block, given an ID block where the Animation Data should reside.
*/
struct bAction *ED_id_action_ensure(struct Main *bmain, struct ID *id);
/**
* Get (or add relevant data to be able to do so) F-Curve from the Active Action,
* for the given Animation Data block. This assumes that all the destinations are valid.
*/
struct FCurve *ED_action_fcurve_ensure(struct Main *bmain,
struct bAction *act,
const char group[],
struct PointerRNA *ptr,
const char rna_path[],
const int array_index);
/**
* Find the F-Curve from the Active Action,
* for the given Animation Data block. This assumes that all the destinations are valid.
*/
struct FCurve *ED_action_fcurve_find(struct bAction *act,
const char rna_path[],
const int array_index);
/* -------- */
/**
* \brief Lesser Key-framing API call.
*
* Update integer/discrete flags of the FCurve (used when creating/inserting keyframes,
* but also through RNA when editing an ID prop, see T37103).
*/
void update_autoflags_fcurve(struct FCurve *fcu,
struct bContext *C,
struct ReportList *reports,
struct PointerRNA *ptr);
/* -------- */
/**
* \brief Lesser Key-framing API call.
*
* Use this when validation of necessary animation data isn't necessary as it already
* exists, and there is a #BezTriple that can be directly copied into the array.
*
* This function adds a given #BezTriple to an F-Curve. It will allocate
* memory for the array if needed, and will insert the #BezTriple into a
* suitable place in chronological order.
*
* \note any recalculate of the F-Curve that needs to be done will need to be done by the caller.
*/
int insert_bezt_fcurve(struct FCurve *fcu, const struct BezTriple *bezt, eInsertKeyFlags flag);
/**
* \brief Main Key-framing API call.
*
* Use this when validation of necessary animation data isn't necessary as it
* already exists. It will insert a keyframe using the current value being keyframed.
* Returns the index at which a keyframe was added (or -1 if failed).
*
* This function is a wrapper for #insert_bezt_fcurve(), and should be used when
* adding a new keyframe to a curve, when the keyframe doesn't exist anywhere else yet.
* It returns the index at which the keyframe was added.
*
* \param keyframe_type: The type of keyframe (#eBezTriple_KeyframeType).
* \param flag: Optional flags (#eInsertKeyFlags) for controlling how keys get added
* and/or whether updates get done.
*/
int insert_vert_fcurve(struct FCurve *fcu,
float x,
float y,
eBezTriple_KeyframeType keyframe_type,
eInsertKeyFlags flag);
/* -------- */
/**
* \brief Secondary Insert Key-framing API call.
*
* Use this when validation of necessary animation data is not necessary,
* since an RNA-pointer to the necessary data being keyframed,
* and a pointer to the F-Curve to use have both been provided.
*
* This function can't keyframe quaternion channels on some NLA strip types.
*
* \param keytype: The "keyframe type" (eBezTriple_KeyframeType), as shown in the Dope Sheet.
*
* \param flag: Used for special settings that alter the behavior of the keyframe insertion.
* These include the 'visual' key-framing modes, quick refresh,
* and extra keyframe filtering.
* \return Success.
*/
bool insert_keyframe_direct(struct ReportList *reports,
struct PointerRNA ptr,
struct PropertyRNA *prop,
struct FCurve *fcu,
const struct AnimationEvalContext *anim_eval_context,
eBezTriple_KeyframeType keytype,
struct NlaKeyframingContext *nla,
eInsertKeyFlags flag);
/* -------- */
/**
* \brief Main Insert Key-framing API call.
*
* Use this to create any necessary animation data, and then insert a keyframe
* using the current value being keyframed, in the relevant place.
*
* \param flag: Used for special settings that alter the behavior of the keyframe insertion.
* These include the 'visual' key-framing modes, quick refresh, and extra keyframe filtering.
*
* \param array_index: The index to key or -1 keys all array indices.
* \return The number of key-frames inserted.
*/
int insert_keyframe(struct Main *bmain,
struct ReportList *reports,
struct ID *id,
struct bAction *act,
const char group[],
const char rna_path[],
int array_index,
const struct AnimationEvalContext *anim_eval_context,
eBezTriple_KeyframeType keytype,
struct ListBase *nla_cache,
eInsertKeyFlags flag);
/**
* \brief Main Delete Key-Framing API call.
*
* Use this to delete keyframe on current frame for relevant channel.
* Will perform checks just in case.
* \return The number of key-frames deleted.
*/
int delete_keyframe(struct Main *bmain,
struct ReportList *reports,
struct ID *id,
struct bAction *act,
const char rna_path[],
int array_index,
float cfra);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Keying Sets
* \{ */
/* forward decl. for this struct which is declared a bit later... */
struct ExtensionRNA;
struct KeyingSetInfo;
/* Polling Callback for KeyingSets */
typedef bool (*cbKeyingSet_Poll)(struct KeyingSetInfo *ksi, struct bContext *C);
/* Context Iterator Callback for KeyingSets */
typedef void (*cbKeyingSet_Iterator)(struct KeyingSetInfo *ksi,
struct bContext *C,
struct KeyingSet *ks);
/* Property Specifier Callback for KeyingSets (called from iterators) */
typedef void (*cbKeyingSet_Generate)(struct KeyingSetInfo *ksi,
struct bContext *C,
struct KeyingSet *ks,
struct PointerRNA *ptr);
/* Callback info for 'Procedural' KeyingSets to use */
typedef struct KeyingSetInfo {
struct KeyingSetInfo *next, *prev;
/* info */
/* identifier used for class name, which KeyingSet instances reference as "Typeinfo Name" */
char idname[64];
/* identifier so that user can hook this up to a KeyingSet (used as label). */
char name[64];
/* short help/description. */
char description[240]; /* RNA_DYN_DESCR_MAX */
/* keying settings */
short keyingflag;
/* polling callbacks */
/* callback for polling the context for whether the right data is available */
cbKeyingSet_Poll poll;
/* generate callbacks */
/* iterator to use to go through collections of data in context
* - this callback is separate from the 'adding' stage, allowing
* BuiltIn KeyingSets to be manually specified to use
*/
cbKeyingSet_Iterator iter;
/* generator to use to add properties based on the data found by iterator */
cbKeyingSet_Generate generate;
/* RNA integration */
struct ExtensionRNA rna_ext;
} KeyingSetInfo;
/* -------- */
/**
* Add another data source for Relative Keying Sets to be evaluated with.
*/
void ANIM_relative_keyingset_add_source(ListBase *dsources,
struct ID *id,
struct StructRNA *srna,
void *data);
/* mode for modify_keyframes */
typedef enum eModifyKey_Modes {
MODIFYKEY_MODE_INSERT = 0,
MODIFYKEY_MODE_DELETE,
} eModifyKey_Modes;
/* return codes for errors (with Relative KeyingSets) */
typedef enum eModifyKey_Returns {
/* context info was invalid for using the Keying Set */
MODIFYKEY_INVALID_CONTEXT = -1,
/* there isn't any typeinfo for generating paths from context */
MODIFYKEY_MISSING_TYPEINFO = -2,
} eModifyKey_Returns;
/**
* Given a #KeyingSet and context info, validate Keying Set's paths.
* This is only really necessary with relative/built-in KeyingSets
* where their list of paths is dynamically generated based on the
* current context info.
*
* \return 0 if succeeded, otherwise an error code: #eModifyKey_Returns.
*/
eModifyKey_Returns ANIM_validate_keyingset(struct bContext *C,
ListBase *dsources,
struct KeyingSet *ks);
/**
* Use the specified #KeyingSet and context info (if required)
* to add/remove various Keyframes on the specified frame.
*
* Modify keyframes for the channels specified by the KeyingSet.
* This takes into account many of the different combinations of using KeyingSets.
*
* \returns the number of channels that key-frames were added or
* an #eModifyKey_Returns value (always a negative number).
*/
int ANIM_apply_keyingset(struct bContext *C,
ListBase *dsources,
struct bAction *act,
struct KeyingSet *ks,
short mode,
float cfra);
/* -------- */
/**
* Find builtin #KeyingSet by name.
*
* \return The first builtin #KeyingSet with the given name, which occurs after the given one
* (or start of list if none given).
*/
struct KeyingSet *ANIM_builtin_keyingset_get_named(struct KeyingSet *prevKS, const char name[]);
/**
* Find KeyingSet type info given a name.
*/
KeyingSetInfo *ANIM_keyingset_info_find_name(const char name[]);
/**
* Check if the ID appears in the paths specified by the #KeyingSet.
*/
bool ANIM_keyingset_find_id(struct KeyingSet *ks, ID *id);
/**
* Add the given KeyingSetInfo to the list of type infos,
* and create an appropriate builtin set too.
*/
void ANIM_keyingset_info_register(KeyingSetInfo *ksi);
/**
* Remove the given #KeyingSetInfo from the list of type infos,
* and also remove the builtin set if appropriate.
*/
void ANIM_keyingset_info_unregister(struct Main *bmain, KeyingSetInfo *ksi);
/* cleanup on exit */
/* --------------- */
void ANIM_keyingset_infos_exit(void);
/* -------- */
/**
* Get the active Keying Set for the given scene.
*/
struct KeyingSet *ANIM_scene_get_active_keyingset(const struct Scene *scene);
/**
* Get the index of the Keying Set provided, for the given Scene.
*/
int ANIM_scene_get_keyingset_index(struct Scene *scene, struct KeyingSet *ks);
/**
* Get Keying Set to use for Auto-Key-Framing some transforms.
*/
struct KeyingSet *ANIM_get_keyingset_for_autokeying(const struct Scene *scene,
const char *transformKSName);
/**
* Dynamically populate an enum of Keying Sets.
*/
const struct EnumPropertyItem *ANIM_keying_sets_enum_itemf(struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
bool *r_free);
/**
* Get the keying set from enum values generated in #ANIM_keying_sets_enum_itemf.
*
* Type is the Keying Set the user specified to use when calling the operator:
* \param type:
* - == 0: use scene's active Keying Set.
* - > 0: use a user-defined Keying Set from the active scene.
* - < 0: use a builtin Keying Set.
*/
KeyingSet *ANIM_keyingset_get_from_enum_type(struct Scene *scene, int type);
KeyingSet *ANIM_keyingset_get_from_idname(struct Scene *scene, const char *idname);
/**
* Check if #KeyingSet can be used in the current context.
*/
bool ANIM_keyingset_context_ok_poll(struct bContext *C, struct KeyingSet *ks);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Drivers
* \{ */
/* Flags for use by driver creation calls */
typedef enum eCreateDriverFlags {
/** create drivers with a default variable for nicer UI */
CREATEDRIVER_WITH_DEFAULT_DVAR = (1 << 0),
/** create drivers with Generator FModifier (for backwards compat) */
CREATEDRIVER_WITH_FMODIFIER = (1 << 1),
} eCreateDriverFlags;
/* Heuristic to use for connecting target properties to driven ones */
typedef enum eCreateDriver_MappingTypes {
/** 1 to Many - Use the specified index, and drive all elements with it */
CREATEDRIVER_MAPPING_1_N = 0,
/** 1 to 1 - Only for the specified index on each side */
CREATEDRIVER_MAPPING_1_1 = 1,
/** Many to Many - Match up the indices one by one (only for drivers on vectors/arrays) */
CREATEDRIVER_MAPPING_N_N = 2,
/** None (Single Prop):
* Do not create driver with any targets; these will get added later instead */
CREATEDRIVER_MAPPING_NONE = 3,
/** None (All Properties):
* Do not create driver with any targets; these will get added later instead */
CREATEDRIVER_MAPPING_NONE_ALL = 4,
} eCreateDriver_MappingTypes;
/**
* Mapping Types enum for operators.
* \note Used by #ANIM_OT_driver_button_add and #UI_OT_eyedropper_driver.
*/
extern EnumPropertyItem prop_driver_create_mapping_types[];
/* -------- */
typedef enum eDriverFCurveCreationMode {
DRIVER_FCURVE_LOOKUP_ONLY = 0, /* Don't add anything if not found. */
DRIVER_FCURVE_KEYFRAMES = 1, /* Add with keyframes, for visual tweaking. */
DRIVER_FCURVE_GENERATOR = 2, /* Add with generator, for script backwards compatibility. */
DRIVER_FCURVE_EMPTY = 3 /* Add without data, for pasting. */
} eDriverFCurveCreationMode;
/**
* Get (or add relevant data to be able to do so) F-Curve from the driver stack,
* for the given Animation Data block. This assumes that all the destinations are valid.
*
* \note This low-level function shouldn't be used directly for most tools,
* although there are special cases where this approach is preferable.
*/
struct FCurve *verify_driver_fcurve(struct ID *id,
const char rna_path[],
const int array_index,
eDriverFCurveCreationMode creation_mode);
struct FCurve *alloc_driver_fcurve(const char rna_path[],
const int array_index,
eDriverFCurveCreationMode creation_mode);
/* -------- */
/**
* \brief Main Driver Management API calls
*
* Add a new driver for the specified property on the given ID block,
* and make it be driven by the specified target.
*
* This is intended to be used in conjunction with a modal "eyedropper"
* for picking the variable that is going to be used to drive this one.
*
* \param flag: eCreateDriverFlags
* \param driver_type: eDriver_Types
* \param mapping_type: eCreateDriver_MappingTypes
*/
int ANIM_add_driver_with_target(struct ReportList *reports,
struct ID *dst_id,
const char dst_path[],
int dst_index,
struct ID *src_id,
const char src_path[],
int src_index,
short flag,
int driver_type,
short mapping_type);
/* -------- */
/**
* \brief Main Driver Management API calls.
*
* Add a new driver for the specified property on the given ID block
*/
int ANIM_add_driver(struct ReportList *reports,
struct ID *id,
const char rna_path[],
int array_index,
short flag,
int type);
/**
* \brief Main Driver Management API calls.
*
* Remove the driver for the specified property on the given ID block (if available).
*/
bool ANIM_remove_driver(
struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
/* -------- */
/**
* Clear copy-paste buffer for drivers.
* \note This function frees any MEM_calloc'ed copy/paste buffer data.
*/
void ANIM_drivers_copybuf_free(void);
/**
* Clear copy-paste buffer for driver variable sets.
* \note This function frees any MEM_calloc'ed copy/paste buffer data.
*/
void ANIM_driver_vars_copybuf_free(void);
/* -------- */
/**
* Returns whether there is a driver in the copy/paste buffer to paste.
*/
bool ANIM_driver_can_paste(void);
/**
* \brief Main Driver Management API calls.
*
* Make a copy of the driver for the specified property on the given ID block.
*/
bool ANIM_copy_driver(
struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
/**
* \brief Main Driver Management API calls.
*
* Add a new driver for the specified property on the given ID block or replace an existing one
* with the driver + driver-curve data from the buffer.
*/
bool ANIM_paste_driver(
struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
/* -------- */
/**
* Checks if there are driver variables in the copy/paste buffer.
*/
bool ANIM_driver_vars_can_paste(void);
/**
* Copy the given driver's variables to the buffer.
*/
bool ANIM_driver_vars_copy(struct ReportList *reports, struct FCurve *fcu);
/**
* Paste the variables in the buffer to the given FCurve.
*/
bool ANIM_driver_vars_paste(struct ReportList *reports, struct FCurve *fcu, bool replace);
/* -------- */
/**
* Create a driver & variable that reads the specified property,
* and store it in the buffers for Paste Driver and Paste Variables.
*/
void ANIM_copy_as_driver(struct ID *target_id, const char *target_path, const char *var_name);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Auto-Key-Framing
*
* Notes:
* - All the defines for this (User-Pref settings and Per-Scene settings)
* are defined in DNA_userdef_types.h
* - Scene settings take precedence over those for user-preferences, with old files
* inheriting user-preferences settings for the scene settings
* - "On/Off + Mode" are stored per Scene, but "settings" are currently stored as user-preferences.
* \{ */
/* Auto-Keying macros for use by various tools. */
/** Check if auto-key-framing is enabled (per scene takes precedence).
*/
#define IS_AUTOKEY_ON(scene) \
((scene) ? ((scene)->toolsettings->autokey_mode & AUTOKEY_ON) : (U.autokey_mode & AUTOKEY_ON))
/** Check the mode for auto-keyframing (per scene takes precedence). */
#define IS_AUTOKEY_MODE(scene, mode) \
((scene) ? ((scene)->toolsettings->autokey_mode == AUTOKEY_MODE_##mode) : \
(U.autokey_mode == AUTOKEY_MODE_##mode))
/** Check if a flag is set for auto-key-framing (per scene takes precedence). */
#define IS_AUTOKEY_FLAG(scene, flag) \
((scene) ? (((scene)->toolsettings->autokey_flag & AUTOKEY_FLAG_##flag) || \
(U.autokey_flag & AUTOKEY_FLAG_##flag)) : \
(U.autokey_flag & AUTOKEY_FLAG_##flag))
/**
* Auto-keyframing feature - checks for whether anything should be done for the current frame.
*/
bool autokeyframe_cfra_can_key(const struct Scene *scene, struct ID *id);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Keyframe Checking
* \{ */
/**
* \brief Lesser Keyframe Checking API call.
*
* Checks if some F-Curve has a keyframe for a given frame.
* \note Used for the buttons to check for keyframes.
*/
bool fcurve_frame_has_keyframe(const struct FCurve *fcu, float frame, short filter);
/**
* \brief Lesser Keyframe Checking API call.
*
* - Returns whether the current value of a given property differs from the interpolated value.
* - Used for button drawing.
*/
bool fcurve_is_changed(struct PointerRNA ptr,
struct PropertyRNA *prop,
struct FCurve *fcu,
const struct AnimationEvalContext *anim_eval_context);
/**
* \brief Main Keyframe Checking API call.
*
* Checks whether a keyframe exists for the given ID-block one the given frame.
* It is recommended to call this method over the other keyframe-checkers directly,
* in case some detail of the implementation changes...
* \param frame: The value of this is quite often result of #BKE_scene_ctime_get()
*/
bool id_frame_has_keyframe(struct ID *id, float frame, short filter);
/**
* Filter flags for #id_frame_has_keyframe.
*
* \warning do not alter order of these, as also stored in files (for `v3d->keyflags`).
*/
typedef enum eAnimFilterFlags {
/* general */
ANIMFILTER_KEYS_LOCAL = (1 << 0), /* only include locally available anim data */
ANIMFILTER_KEYS_MUTED = (1 << 1), /* include muted elements */
ANIMFILTER_KEYS_ACTIVE = (1 << 2), /* only include active-subelements */
/* object specific */
ANIMFILTER_KEYS_NOMAT = (1 << 9), /* don't include material keyframes */
ANIMFILTER_KEYS_NOSKEY = (1 << 10), /* don't include shape keys (for geometry) */
} eAnimFilterFlags;
/* Utility functions for auto key-frame. */
bool ED_autokeyframe_object(struct bContext *C,
struct Scene *scene,
struct Object *ob,
struct KeyingSet *ks);
bool ED_autokeyframe_pchan(struct bContext *C,
struct Scene *scene,
struct Object *ob,
struct bPoseChannel *pchan,
struct KeyingSet *ks);
/**
* Use for auto-key-framing from the UI.
*/
bool ED_autokeyframe_property(struct bContext *C,
struct Scene *scene,
PointerRNA *ptr,
PropertyRNA *prop,
int rnaindex,
float cfra);
/* Names for builtin keying sets so we don't confuse these with labels/text,
* defined in python script: `keyingsets_builtins.py`. */
#define ANIM_KS_LOCATION_ID "Location"
#define ANIM_KS_ROTATION_ID "Rotation"
#define ANIM_KS_SCALING_ID "Scaling"
#define ANIM_KS_LOC_ROT_SCALE_ID "LocRotScale"
#define ANIM_KS_LOC_ROT_SCALE_CPROP_ID "LocRotScaleCProp"
#define ANIM_KS_AVAILABLE_ID "Available"
#define ANIM_KS_WHOLE_CHARACTER_ID "WholeCharacter"
#define ANIM_KS_WHOLE_CHARACTER_SELECTED_ID "WholeCharacterSelected"
/** \} */
#ifdef __cplusplus
}
#endif