* Correct URL for documentation (was changed recently). * Add comments. * Reevaluate and update which functions are public, protected or private. * Reorder functions and classes to be more logical and readable. * Add helper class for the public item API so individual functions it uses can be made protected/private (the helper class is a friend). Also allows splitting API implementation from the C-API. * Move internal layout builder helper class to the source file, out of the header. * More consistent naming. * Add alias for item-container, so it's more clear how it can be used. * Use const. * Remove unnecessary forward declaration.
483 lines
16 KiB
C++
483 lines
16 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup editorui
|
|
*
|
|
* API for simple creation of tree UIs supporting typically needed features.
|
|
* https://wiki.blender.org/wiki/Source/Interface/Views/Tree_Views
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <functional>
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
#include "DNA_defs.h"
|
|
|
|
#include "BLI_function_ref.hh"
|
|
#include "BLI_vector.hh"
|
|
|
|
#include "UI_resources.h"
|
|
|
|
struct bContext;
|
|
struct uiBlock;
|
|
struct uiBut;
|
|
struct uiButTreeRow;
|
|
struct uiLayout;
|
|
struct wmEvent;
|
|
struct wmDrag;
|
|
|
|
namespace blender::ui {
|
|
|
|
class AbstractTreeView;
|
|
class AbstractTreeViewItem;
|
|
class AbstractTreeViewItemDropController;
|
|
class AbstractTreeViewItemDragController;
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Tree-View Item Container
|
|
*
|
|
* Base class for tree-view and tree-view items, so both can contain children.
|
|
* \{ */
|
|
|
|
/**
|
|
* Both the tree-view (as the root of the tree) and the items can have children. This is the base
|
|
* class for both, to store and manage child items. Children are owned by their parent container
|
|
* (tree-view or item).
|
|
*
|
|
* That means this type can be used whenever either an #AbstractTreeView or an
|
|
* #AbstractTreeViewItem is needed, but the #TreeViewOrItem alias is a better name to use then.
|
|
*/
|
|
class TreeViewItemContainer {
|
|
friend class AbstractTreeView;
|
|
friend class AbstractTreeViewItem;
|
|
|
|
/* Private constructor, so only the friends above can create this! */
|
|
TreeViewItemContainer() = default;
|
|
|
|
protected:
|
|
Vector<std::unique_ptr<AbstractTreeViewItem>> children_;
|
|
/** Adding the first item to the root will set this, then it's passed on to all children. */
|
|
TreeViewItemContainer *root_ = nullptr;
|
|
/** Pointer back to the owning item. */
|
|
AbstractTreeViewItem *parent_ = nullptr;
|
|
|
|
public:
|
|
enum class IterOptions {
|
|
None = 0,
|
|
SkipCollapsed = 1 << 0,
|
|
|
|
/* Keep ENUM_OPERATORS() below updated! */
|
|
};
|
|
using ItemIterFn = FunctionRef<void(AbstractTreeViewItem &)>;
|
|
|
|
/**
|
|
* Convenience wrapper constructing the item by forwarding given arguments to the constructor of
|
|
* the type (\a ItemT).
|
|
*
|
|
* E.g. if your tree-item type has the following constructor:
|
|
* \code{.cpp}
|
|
* MyTreeItem(std::string str, int i);
|
|
* \endcode
|
|
* You can add an item like this:
|
|
* \code
|
|
* add_tree_item<MyTreeItem>("blabla", 42);
|
|
* \endcode
|
|
*/
|
|
template<class ItemT, typename... Args> inline ItemT &add_tree_item(Args &&...args);
|
|
/**
|
|
* Add an already constructed tree item to this parent. Ownership is moved to it.
|
|
* All tree items must be added through this, it handles important invariants!
|
|
*/
|
|
AbstractTreeViewItem &add_tree_item(std::unique_ptr<AbstractTreeViewItem> item);
|
|
|
|
protected:
|
|
void foreach_item_recursive(ItemIterFn iter_fn, IterOptions options = IterOptions::None) const;
|
|
};
|
|
|
|
ENUM_OPERATORS(TreeViewItemContainer::IterOptions,
|
|
TreeViewItemContainer::IterOptions::SkipCollapsed);
|
|
|
|
/** The container class is the base for both the tree-view and the items. This alias gives it a
|
|
* clearer name for handles that accept both. Use whenever something wants to act on child-items,
|
|
* irrespective of if they are stored at root level or as children of some other item. */
|
|
using TreeViewOrItem = TreeViewItemContainer;
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Tree-View Base Class
|
|
* \{ */
|
|
|
|
class AbstractTreeView : public TreeViewItemContainer {
|
|
friend class AbstractTreeViewItem;
|
|
friend class TreeViewBuilder;
|
|
|
|
/**
|
|
* Only one item can be renamed at a time. So the tree is informed about the renaming state to
|
|
* enforce that.
|
|
*/
|
|
std::unique_ptr<std::array<char, MAX_NAME>> rename_buffer_;
|
|
|
|
bool is_reconstructed_ = false;
|
|
|
|
public:
|
|
virtual ~AbstractTreeView() = default;
|
|
|
|
void foreach_item(ItemIterFn iter_fn, IterOptions options = IterOptions::None) const;
|
|
|
|
/** Only one item can be renamed at a time. */
|
|
bool is_renaming() const;
|
|
|
|
protected:
|
|
virtual void build_tree() = 0;
|
|
|
|
/**
|
|
* Check if the tree is fully (re-)constructed. That means, both #build_tree() and
|
|
* #update_from_old() have finished.
|
|
*/
|
|
bool is_reconstructed() const;
|
|
|
|
private:
|
|
/**
|
|
* Match the tree-view against an earlier version of itself (if any) and copy the old UI state
|
|
* (e.g. collapsed, active, selected, renaming, etc.) to the new one. See
|
|
* #AbstractTreeViewItem.update_from_old().
|
|
*/
|
|
void update_from_old(uiBlock &new_block);
|
|
static void update_children_from_old_recursive(const TreeViewOrItem &new_items,
|
|
const TreeViewOrItem &old_items);
|
|
static AbstractTreeViewItem *find_matching_child(const AbstractTreeViewItem &lookup_item,
|
|
const TreeViewOrItem &items);
|
|
|
|
/**
|
|
* Items may want to do additional work when state changes. But these state changes can only be
|
|
* reliably detected after the tree has completed reconstruction (see #is_reconstructed()). So
|
|
* the actual state changes are done in a delayed manner through this function.
|
|
*/
|
|
void change_state_delayed();
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Tree-View Item Type
|
|
* \{ */
|
|
|
|
/** \brief Abstract base class for defining a customizable tree-view item.
|
|
*
|
|
* The tree-view item defines how to build its data into a tree-row. There are implementations for
|
|
* common layouts, e.g. #BasicTreeViewItem.
|
|
* It also stores state information that needs to be persistent over redraws, like the collapsed
|
|
* state.
|
|
*/
|
|
class AbstractTreeViewItem : public TreeViewItemContainer {
|
|
friend class AbstractTreeView;
|
|
friend class TreeViewLayoutBuilder;
|
|
/* Higher-level API. */
|
|
friend class TreeViewItemAPIWrapper;
|
|
|
|
private:
|
|
bool is_open_ = false;
|
|
bool is_active_ = false;
|
|
bool is_renaming_ = false;
|
|
|
|
protected:
|
|
/** This label is used for identifying an item within its parent. */
|
|
std::string label_{};
|
|
/** Every visible item gets a button of type #UI_BTYPE_TREEROW during the layout building. */
|
|
uiButTreeRow *tree_row_but_ = nullptr;
|
|
|
|
public:
|
|
virtual ~AbstractTreeViewItem() = default;
|
|
|
|
virtual void build_row(uiLayout &row) = 0;
|
|
virtual void build_context_menu(bContext &C, uiLayout &column) const;
|
|
|
|
AbstractTreeView &get_tree_view() const;
|
|
|
|
void begin_renaming();
|
|
void toggle_collapsed();
|
|
void set_collapsed(bool collapsed);
|
|
/**
|
|
* Requires the tree to have completed reconstruction, see #is_reconstructed(). Otherwise we
|
|
* can't be sure about the item state.
|
|
*/
|
|
bool is_collapsed() const;
|
|
/**
|
|
* Requires the tree to have completed reconstruction, see #is_reconstructed(). Otherwise we
|
|
* can't be sure about the item state.
|
|
*/
|
|
bool is_active() const;
|
|
|
|
protected:
|
|
/**
|
|
* Called when the items state changes from inactive to active.
|
|
*/
|
|
virtual void on_activate();
|
|
/**
|
|
* If the result is not empty, it controls whether the item should be active or not,
|
|
* usually depending on the data that the view represents.
|
|
*/
|
|
virtual std::optional<bool> should_be_active() const;
|
|
|
|
/**
|
|
* Queries if the tree-view item supports renaming in principle. Renaming may still fail, e.g. if
|
|
* another item is already being renamed.
|
|
*/
|
|
virtual bool supports_renaming() const;
|
|
/**
|
|
* Try renaming the item, or the data it represents. Can assume
|
|
* #AbstractTreeViewItem::supports_renaming() returned true. Sub-classes that override this
|
|
* should usually call this, unless they have a custom #AbstractTreeViewItem.matches().
|
|
*
|
|
* \return True if the renaming was successful.
|
|
*/
|
|
virtual bool rename(StringRefNull new_name);
|
|
|
|
/**
|
|
* Return whether the item can be collapsed. Used to disable collapsing for items with children.
|
|
*/
|
|
virtual bool supports_collapsing() const;
|
|
|
|
/**
|
|
* Copy persistent state (e.g. is-collapsed flag, selection, etc.) from a matching item of
|
|
* the last redraw to this item. If sub-classes introduce more advanced state they should
|
|
* override this and make it update their state accordingly.
|
|
*/
|
|
virtual void update_from_old(const AbstractTreeViewItem &old);
|
|
|
|
/**
|
|
* Compare this item to \a other to check if they represent the same data.
|
|
* Used to recognize an item from a previous redraw, to be able to keep its state (e.g.
|
|
* open/closed, active, etc.). Items are only matched if their parents also match.
|
|
* By default this just matches the item's label (if the parents match!). If that isn't
|
|
* good enough for a sub-class, that can override it.
|
|
*/
|
|
virtual bool matches(const AbstractTreeViewItem &other) const;
|
|
|
|
/**
|
|
* If an item wants to support being dragged, it has to return a drag controller here.
|
|
* That is an object implementing #AbstractTreeViewItemDragController.
|
|
*/
|
|
virtual std::unique_ptr<AbstractTreeViewItemDragController> create_drag_controller() const;
|
|
/**
|
|
* If an item wants to support dropping data into it, it has to return a drop controller here.
|
|
* That is an object implementing #AbstractTreeViewItemDropController.
|
|
*
|
|
* \note This drop controller may be requested for each event. The tree-view doesn't keep a drop
|
|
* controller around currently. So it can not contain persistent state.
|
|
*/
|
|
virtual std::unique_ptr<AbstractTreeViewItemDropController> create_drop_controller() const;
|
|
|
|
/**
|
|
* Activates this item, deactivates other items, calls the #AbstractTreeViewItem::on_activate()
|
|
* function and ensures this item's parents are not collapsed (so the item is visible).
|
|
* Requires the tree to have completed reconstruction, see #is_reconstructed(). Otherwise the
|
|
* actual item state is unknown, possibly calling state-change update functions incorrectly.
|
|
*/
|
|
void activate();
|
|
void deactivate();
|
|
|
|
/**
|
|
* Can be called from the #AbstractTreeViewItem::build_row() implementation, but not earlier. The
|
|
* hovered state can't be queried reliably otherwise.
|
|
* Note that this does a linear lookup in the old block, so isn't too great performance-wise.
|
|
*/
|
|
bool is_hovered() const;
|
|
bool is_collapsible() const;
|
|
bool is_renaming() const;
|
|
|
|
void ensure_parents_uncollapsed();
|
|
|
|
uiButTreeRow *tree_row_button();
|
|
|
|
private:
|
|
static void rename_button_fn(bContext *, void *, char *);
|
|
static AbstractTreeViewItem *find_tree_item_from_rename_button(const uiBut &but);
|
|
static void tree_row_click_fn(struct bContext *, void *, void *);
|
|
static void collapse_chevron_click_fn(bContext *, void *but_arg1, void *);
|
|
static bool is_collapse_chevron_but(const uiBut *but);
|
|
|
|
/** See #AbstractTreeView::change_state_delayed() */
|
|
void change_state_delayed();
|
|
void end_renaming();
|
|
|
|
void add_treerow_button(uiBlock &block);
|
|
void add_indent(uiLayout &row) const;
|
|
void add_collapse_chevron(uiBlock &block) const;
|
|
void add_rename_button(uiLayout &row);
|
|
|
|
bool matches_including_parents(const AbstractTreeViewItem &other) const;
|
|
bool has_active_child() const;
|
|
int count_parents() const;
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Drag 'n Drop
|
|
* \{ */
|
|
|
|
/**
|
|
* Class to enable dragging a tree-item. An item can return a drop controller for itself via a
|
|
* custom implementation of #AbstractTreeViewItem::create_drag_controller().
|
|
*/
|
|
class AbstractTreeViewItemDragController {
|
|
protected:
|
|
AbstractTreeView &tree_view_;
|
|
|
|
public:
|
|
AbstractTreeViewItemDragController(AbstractTreeView &tree_view);
|
|
virtual ~AbstractTreeViewItemDragController() = default;
|
|
|
|
virtual int get_drag_type() const = 0;
|
|
virtual void *create_drag_data() const = 0;
|
|
virtual void on_drag_start();
|
|
|
|
template<class TreeViewType> inline TreeViewType &tree_view() const;
|
|
};
|
|
|
|
/**
|
|
* Class to customize the drop behavior of a tree-item, plus the behavior when dragging over this
|
|
* item. An item can return a drop controller for itself via a custom implementation of
|
|
* #AbstractTreeViewItem::create_drop_controller().
|
|
*/
|
|
class AbstractTreeViewItemDropController {
|
|
protected:
|
|
AbstractTreeView &tree_view_;
|
|
|
|
public:
|
|
AbstractTreeViewItemDropController(AbstractTreeView &tree_view);
|
|
virtual ~AbstractTreeViewItemDropController() = default;
|
|
|
|
/**
|
|
* Check if the data dragged with \a drag can be dropped on the item this controller is for.
|
|
* \param r_disabled_hint: Return a static string to display to the user, explaining why dropping
|
|
* isn't possible on this item. Shouldn't be done too aggressively, e.g.
|
|
* don't set this if the drag-type can't be dropped here; only if it can
|
|
* but there's another reason it can't be dropped.
|
|
* Can assume this is a non-null pointer.
|
|
*/
|
|
virtual bool can_drop(const wmDrag &drag, const char **r_disabled_hint) const = 0;
|
|
/**
|
|
* Custom text to display when dragging over a tree item. Should explain what happens when
|
|
* dropping the data onto this item. Will only be used if #AbstractTreeViewItem::can_drop()
|
|
* returns true, so the implementing override doesn't have to check that again.
|
|
* The returned value must be a translated string.
|
|
*/
|
|
virtual std::string drop_tooltip(const wmDrag &drag) const = 0;
|
|
/**
|
|
* Execute the logic to apply a drop of the data dragged with \a drag onto/into the item this
|
|
* controller is for.
|
|
*/
|
|
virtual bool on_drop(struct bContext *C, const wmDrag &drag) = 0;
|
|
|
|
template<class TreeViewType> inline TreeViewType &tree_view() const;
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Predefined Tree-View Item Types
|
|
*
|
|
* Common, Basic Tree-View Item Types.
|
|
* \{ */
|
|
|
|
/**
|
|
* The most basic type, just a label with an icon.
|
|
*/
|
|
class BasicTreeViewItem : public AbstractTreeViewItem {
|
|
public:
|
|
using IsActiveFn = std::function<bool()>;
|
|
using ActivateFn = std::function<void(BasicTreeViewItem &new_active)>;
|
|
BIFIconID icon;
|
|
|
|
explicit BasicTreeViewItem(StringRef label, BIFIconID icon = ICON_NONE);
|
|
|
|
void build_row(uiLayout &row) override;
|
|
void add_label(uiLayout &layout, StringRefNull label_override = "");
|
|
void set_on_activate_fn(ActivateFn fn);
|
|
/**
|
|
* Set a custom callback to check if this item should be active.
|
|
*/
|
|
void set_is_active_fn(IsActiveFn fn);
|
|
|
|
protected:
|
|
/**
|
|
* Optionally passed to the #BasicTreeViewItem constructor. Called when activating this tree
|
|
* view item. This way users don't have to sub-class #BasicTreeViewItem, just to implement
|
|
* custom activation behavior (a common thing to do).
|
|
*/
|
|
ActivateFn activate_fn_;
|
|
|
|
IsActiveFn is_active_fn_;
|
|
|
|
private:
|
|
static void tree_row_click_fn(struct bContext *C, void *arg1, void *arg2);
|
|
|
|
std::optional<bool> should_be_active() const override;
|
|
void on_activate() override;
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Tree-View Builder
|
|
* \{ */
|
|
|
|
class TreeViewBuilder {
|
|
uiBlock &block_;
|
|
|
|
public:
|
|
TreeViewBuilder(uiBlock &block);
|
|
|
|
void build_tree_view(AbstractTreeView &tree_view);
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
|
|
template<class ItemT, typename... Args>
|
|
inline ItemT &TreeViewItemContainer::add_tree_item(Args &&...args)
|
|
{
|
|
static_assert(std::is_base_of<AbstractTreeViewItem, ItemT>::value,
|
|
"Type must derive from and implement the AbstractTreeViewItem interface");
|
|
|
|
return dynamic_cast<ItemT &>(
|
|
add_tree_item(std::make_unique<ItemT>(std::forward<Args>(args)...)));
|
|
}
|
|
|
|
template<class TreeViewType> TreeViewType &AbstractTreeViewItemDragController::tree_view() const
|
|
{
|
|
static_assert(std::is_base_of<AbstractTreeView, TreeViewType>::value,
|
|
"Type must derive from and implement the AbstractTreeView interface");
|
|
return static_cast<TreeViewType &>(tree_view_);
|
|
}
|
|
|
|
template<class TreeViewType> TreeViewType &AbstractTreeViewItemDropController::tree_view() const
|
|
{
|
|
static_assert(std::is_base_of<AbstractTreeView, TreeViewType>::value,
|
|
"Type must derive from and implement the AbstractTreeView interface");
|
|
return static_cast<TreeViewType &>(tree_view_);
|
|
}
|
|
|
|
} // namespace blender::ui
|