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blender-archive/source/blender/gpu/GPU_shader.h
Clément Foucault deb5416a1a GPU: Vertex Format: ADd function for safe GLSL attrib name
This remove code duplication and use base63 encoding of the hash.
Use mumur hash to have more randomness.
2019-08-14 23:59:33 +02:00

14 KiB