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Ken Hughes e57ce8489b ===Python API===
Two small bugfixes:
   * Image.New() resets id.us to 0; it is set to 1 by new_image()
   * allow ima.depth and ima.size getters to propagate their own error
     messages (missing image was returning MemoryError)

Also, seems to me there's something funny going on with image id.us
accounting.  In do_image_buttons(), id.us is set whenever an image is
accessed vi the datablock menu:

        if(idtest!=id) {
            G.sima->image= (Image *)idtest;
            if(idtest->us==0) idtest->us= 1;
            allqueue(REDRAWIMAGE, 0);
        }

This is independent of whether a UV face is selected or not (and it also
seems that the number of UV faces linked to an image is not maintained
either).
2006-03-21 23:30:25 +00:00
2006-02-12 18:07:45 +00:00
2006-03-20 17:25:42 +00:00
2006-03-17 16:42:43 +00:00
2006-02-12 17:19:53 +00:00
2006-03-21 23:30:25 +00:00
2006-03-17 16:38:39 +00:00
2004-08-24 02:51:07 +00:00
2006-03-17 16:38:39 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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Bug tracker:
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Feature request tracker:
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Description
Archive of Blender with old branches
Readme 823 MiB
Languages
C 67.4%
C++ 23.4%
Python 6.1%
CMake 1.5%
GLSL 1.1%
Other 0.4%