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e5f7b0f330c09d6944969a0cc1e496ca112f0711
The issue was caused by CCG code being confused by number of geometry returned by utility functions in the case of the skipped grids. Made it so that code is always only working with CCG data and handled drawing code in a bit special way now. This solves such crashes as i.e. snapping.
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Archive of Blender with old branches
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