- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
783 lines
22 KiB
C
783 lines
22 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008, Blender Foundation
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* This is a new part of Blender
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <math.h>
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#include <float.h>
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#include "BLO_sys_types.h"
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#include "IMB_imbuf_types.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_gpencil.h"
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#include "WM_api.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "ED_gpencil.h"
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#include "ED_sequencer.h"
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#include "ED_view3d.h"
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#include "gpencil_intern.h"
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/* ************************************************** */
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/* GREASE PENCIL DRAWING */
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/* ----- General Defines ------ */
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/* flags for sflag */
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enum {
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GP_DRAWDATA_NOSTATUS = (1<<0), /* don't draw status info */
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GP_DRAWDATA_ONLY3D = (1<<1), /* only draw 3d-strokes */
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GP_DRAWDATA_ONLYV2D = (1<<2), /* only draw 'canvas' strokes */
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GP_DRAWDATA_ONLYI2D = (1<<3), /* only draw 'image' strokes */
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GP_DRAWDATA_IEDITHACK = (1<<4), /* special hack for drawing strokes in Image Editor (weird coordinates) */
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};
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/* thickness above which we should use special drawing */
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#define GP_DRAWTHICKNESS_SPECIAL 3
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/* ----- Tool Buffer Drawing ------ */
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/* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */
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static void gp_draw_stroke_buffer (tGPspoint *points, int totpoints, short thickness, short dflag, short sflag)
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{
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tGPspoint *pt;
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int i;
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/* error checking */
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if ((points == NULL) || (totpoints <= 0))
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return;
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/* check if buffer can be drawn */
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if (dflag & (GP_DRAWDATA_ONLY3D|GP_DRAWDATA_ONLYV2D))
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return;
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/* if drawing a single point, draw it larger */
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if (totpoints == 1) {
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/* draw point */
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glBegin(GL_POINTS);
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glVertex2f(points->x, points->y);
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glEnd();
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}
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else if (sflag & GP_STROKE_ERASER) {
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/* don't draw stroke at all! */
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}
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else {
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float oldpressure = 0.0f;
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/* draw stroke curve */
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if (G.f & G_DEBUG) setlinestyle(2);
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glBegin(GL_LINE_STRIP);
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for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
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/* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
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* and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
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*/
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if (fabs(pt->pressure - oldpressure) > 0.2f) {
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glEnd();
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glLineWidth(pt->pressure * thickness);
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glBegin(GL_LINE_STRIP);
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/* need to roll-back one point to ensure that there are no gaps in the stroke */
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if (i != 0) {
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pt--;
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glVertex2f(pt->x, pt->y);
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pt++;
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}
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/* now the point we want... */
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glVertex2f(pt->x, pt->y);
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oldpressure = pt->pressure;
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}
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else
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glVertex2f(pt->x, pt->y);
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}
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glEnd();
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if (G.f & G_DEBUG) setlinestyle(0);
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}
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}
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/* ----- Existing Strokes Drawing (3D and Point) ------ */
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/* draw a given stroke - just a single dot (only one point) */
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static void gp_draw_stroke_point (bGPDspoint *points, short thickness, short sflag, int offsx, int offsy, int winx, int winy)
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{
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/* draw point */
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if (sflag & GP_STROKE_3DSPACE) {
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glBegin(GL_POINTS);
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glVertex3f(points->x, points->y, points->z);
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glEnd();
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}
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else {
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int spacetype= 0; // XXX make local gpencil state var?
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float co[2];
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/* get coordinates of point */
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if (sflag & GP_STROKE_2DSPACE) {
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co[0]= points->x;
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co[1]= points->y;
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}
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else if (sflag & GP_STROKE_2DIMAGE) {
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co[0]= (points->x * winx) + offsx;
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co[1]= (points->y * winy) + offsy;
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}
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else {
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co[0]= (points->x / 100 * winx) + offsx;
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co[1]= (points->y / 100 * winy) + offsy;
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}
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/* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, simple dot looks ok
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* - also mandatory in if Image Editor 'image-based' dot
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*/
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if ( (thickness < GP_DRAWTHICKNESS_SPECIAL) ||
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((spacetype==SPACE_IMAGE) && (sflag & GP_STROKE_2DSPACE)) )
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{
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glBegin(GL_POINTS);
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glVertex2fv(co);
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glEnd();
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}
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else
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{
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/* draw filled circle as is done in circf (but without the matrix push/pops which screwed things up) */
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GLUquadricObj *qobj = gluNewQuadric();
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gluQuadricDrawStyle(qobj, GLU_FILL);
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/* need to translate drawing position, but must reset after too! */
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glTranslatef(co[0], co[1], 0.);
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gluDisk(qobj, 0.0, thickness, 32, 1);
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glTranslatef(-co[0], -co[1], 0.);
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gluDeleteQuadric(qobj);
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}
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}
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}
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/* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */
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static void gp_draw_stroke_3d (bGPDspoint *points, int totpoints, short thickness, short debug)
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{
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bGPDspoint *pt;
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float oldpressure = 0.0f;
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int i;
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/* draw stroke curve */
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glBegin(GL_LINE_STRIP);
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for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
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/* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
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* and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
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*/
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if (fabs(pt->pressure - oldpressure) > 0.2f) {
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glEnd();
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glLineWidth(pt->pressure * thickness);
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glBegin(GL_LINE_STRIP);
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/* need to roll-back one point to ensure that there are no gaps in the stroke */
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if (i != 0) {
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pt--;
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glVertex3f(pt->x, pt->y, pt->z);
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pt++;
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}
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/* now the point we want... */
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glVertex3f(pt->x, pt->y, pt->z);
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oldpressure = pt->pressure;
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}
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else
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glVertex3f(pt->x, pt->y, pt->z);
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}
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glEnd();
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/* draw debug points of curve on top? */
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if (debug) {
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glBegin(GL_POINTS);
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for (i=0, pt=points; i < totpoints && pt; i++, pt++)
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glVertex3f(pt->x, pt->y, pt->z);
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glEnd();
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}
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}
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/* ----- Fancy 2D-Stroke Drawing ------ */
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/* draw a given stroke in 2d */
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static void gp_draw_stroke (bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag,
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short debug, int offsx, int offsy, int winx, int winy)
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{
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/* otherwise thickness is twice that of the 3D view */
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float thickness= (float)thickness_s * 0.5f;
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/* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, 'smooth' opengl lines look better
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* - 'smooth' opengl lines are also required if Image Editor 'image-based' stroke
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*/
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if ( (thickness < GP_DRAWTHICKNESS_SPECIAL) ||
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((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) )
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{
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bGPDspoint *pt;
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int i;
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glBegin(GL_LINE_STRIP);
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for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
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if (sflag & GP_STROKE_2DSPACE) {
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glVertex2f(pt->x, pt->y);
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}
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else if (sflag & GP_STROKE_2DIMAGE) {
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const float x= (pt->x * winx) + offsx;
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const float y= (pt->y * winy) + offsy;
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glVertex2f(x, y);
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}
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else {
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const float x= (pt->x / 100 * winx) + offsx;
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const float y= (pt->y / 100 * winy) + offsy;
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glVertex2f(x, y);
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}
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}
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glEnd();
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}
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/* tesselation code - draw stroke as series of connected quads with connection
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* edges rotated to minimise shrinking artifacts, and rounded endcaps
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*/
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else
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{
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bGPDspoint *pt1, *pt2;
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float pm[2];
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int i;
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glShadeModel(GL_FLAT);
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glBegin(GL_QUADS);
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for (i=0, pt1=points, pt2=points+1; i < (totpoints-1); i++, pt1++, pt2++) {
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float s0[2], s1[2]; /* segment 'center' points */
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float t0[2], t1[2]; /* tesselated coordinates */
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float m1[2], m2[2]; /* gradient and normal */
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float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
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float pthick; /* thickness at segment point */
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/* get x and y coordinates from points */
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if (sflag & GP_STROKE_2DSPACE) {
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s0[0]= pt1->x; s0[1]= pt1->y;
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s1[0]= pt2->x; s1[1]= pt2->y;
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}
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else if (sflag & GP_STROKE_2DIMAGE) {
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s0[0]= (pt1->x * winx) + offsx;
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s0[1]= (pt1->y * winy) + offsy;
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s1[0]= (pt2->x * winx) + offsx;
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s1[1]= (pt2->y * winy) + offsy;
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}
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else {
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s0[0]= (pt1->x / 100 * winx) + offsx;
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s0[1]= (pt1->y / 100 * winy) + offsy;
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s1[0]= (pt2->x / 100 * winx) + offsx;
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s1[1]= (pt2->y / 100 * winy) + offsy;
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}
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/* calculate gradient and normal - 'angle'=(ny/nx) */
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m1[1]= s1[1] - s0[1];
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m1[0]= s1[0] - s0[0];
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normalize_v2(m1);
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m2[1]= -m1[0];
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m2[0]= m1[1];
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/* always use pressure from first point here */
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pthick= (pt1->pressure * thickness);
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/* if the first segment, start of segment is segment's normal */
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if (i == 0) {
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/* draw start cap first
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* - make points slightly closer to center (about halfway across)
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*/
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mt[0]= m2[0] * pthick * 0.5f;
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mt[1]= m2[1] * pthick * 0.5f;
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sc[0]= s0[0] - (m1[0] * pthick * 0.75f);
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sc[1]= s0[1] - (m1[1] * pthick * 0.75f);
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t0[0]= sc[0] - mt[0];
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t0[1]= sc[1] - mt[1];
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t1[0]= sc[0] + mt[0];
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t1[1]= sc[1] + mt[1];
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glVertex2fv(t0);
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glVertex2fv(t1);
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/* calculate points for start of segment */
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mt[0]= m2[0] * pthick;
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mt[1]= m2[1] * pthick;
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t0[0]= s0[0] - mt[0];
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t0[1]= s0[1] - mt[1];
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t1[0]= s0[0] + mt[0];
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t1[1]= s0[1] + mt[1];
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/* draw this line twice (first to finish off start cap, then for stroke) */
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glVertex2fv(t1);
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glVertex2fv(t0);
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glVertex2fv(t0);
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glVertex2fv(t1);
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}
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/* if not the first segment, use bisector of angle between segments */
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else {
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float mb[2]; /* bisector normal */
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float athick, dfac; /* actual thickness, difference between thicknesses */
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/* calculate gradient of bisector (as average of normals) */
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mb[0]= (pm[0] + m2[0]) / 2;
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mb[1]= (pm[1] + m2[1]) / 2;
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normalize_v2(mb);
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/* calculate gradient to apply
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* - as basis, use just pthick * bisector gradient
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* - if cross-section not as thick as it should be, add extra padding to fix it
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*/
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mt[0]= mb[0] * pthick;
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mt[1]= mb[1] * pthick;
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athick= len_v2(mt);
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dfac= pthick - (athick * 2);
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if ( ((athick * 2) < pthick) && (IS_EQ(athick, pthick)==0) )
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{
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mt[0] += (mb[0] * dfac);
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mt[1] += (mb[1] * dfac);
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}
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/* calculate points for start of segment */
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t0[0]= s0[0] - mt[0];
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t0[1]= s0[1] - mt[1];
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t1[0]= s0[0] + mt[0];
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t1[1]= s0[1] + mt[1];
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/* draw this line twice (once for end of current segment, and once for start of next) */
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glVertex2fv(t1);
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glVertex2fv(t0);
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glVertex2fv(t0);
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glVertex2fv(t1);
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}
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/* if last segment, also draw end of segment (defined as segment's normal) */
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if (i == totpoints-2) {
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/* for once, we use second point's pressure (otherwise it won't be drawn) */
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pthick= (pt2->pressure * thickness);
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/* calculate points for end of segment */
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mt[0]= m2[0] * pthick;
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mt[1]= m2[1] * pthick;
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t0[0]= s1[0] - mt[0];
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t0[1]= s1[1] - mt[1];
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t1[0]= s1[0] + mt[0];
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t1[1]= s1[1] + mt[1];
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/* draw this line twice (once for end of stroke, and once for endcap)*/
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glVertex2fv(t1);
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glVertex2fv(t0);
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glVertex2fv(t0);
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glVertex2fv(t1);
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/* draw end cap as last step
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* - make points slightly closer to center (about halfway across)
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*/
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mt[0]= m2[0] * pthick * 0.5f;
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mt[1]= m2[1] * pthick * 0.5f;
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sc[0]= s1[0] + (m1[0] * pthick * 0.75f);
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sc[1]= s1[1] + (m1[1] * pthick * 0.75f);
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t0[0]= sc[0] - mt[0];
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t0[1]= sc[1] - mt[1];
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t1[0]= sc[0] + mt[0];
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t1[1]= sc[1] + mt[1];
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glVertex2fv(t1);
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glVertex2fv(t0);
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}
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/* store stroke's 'natural' normal for next stroke to use */
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copy_v2_v2(pm, m2);
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}
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glEnd();
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}
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/* draw debug points of curve on top? (original stroke points) */
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if (debug) {
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bGPDspoint *pt;
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int i;
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glBegin(GL_POINTS);
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for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
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if (sflag & GP_STROKE_2DSPACE) {
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glVertex2f(pt->x, pt->y);
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}
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else if (sflag & GP_STROKE_2DIMAGE) {
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const float x= (float)((pt->x * winx) + offsx);
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const float y= (float)((pt->y * winy) + offsy);
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glVertex2f(x, y);
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}
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else {
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const float x= (float)(pt->x / 100 * winx) + offsx;
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const float y= (float)(pt->y / 100 * winy) + offsy;
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glVertex2f(x, y);
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}
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}
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glEnd();
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}
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}
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/* ----- General Drawing ------ */
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/* draw a set of strokes */
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static void gp_draw_strokes (bGPDframe *gpf, int offsx, int offsy, int winx, int winy, int dflag,
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short debug, short lthick, float color[4])
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{
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bGPDstroke *gps;
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/* set color first (may need to reset it again later too) */
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glColor4f(color[0], color[1], color[2], color[3]);
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for (gps= gpf->strokes.first; gps; gps= gps->next) {
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/* check if stroke can be drawn - checks here generally fall into pairs */
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if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE))
|
|
continue;
|
|
if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
|
|
continue;
|
|
if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
|
|
continue;
|
|
if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
|
|
continue;
|
|
if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE))
|
|
continue;
|
|
if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
|
|
continue;
|
|
if ((gps->points == 0) || (gps->totpoints < 1))
|
|
continue;
|
|
|
|
/* check which stroke-drawer to use */
|
|
if (gps->totpoints == 1)
|
|
gp_draw_stroke_point(gps->points, lthick, gps->flag, offsx, offsy, winx, winy);
|
|
else if (dflag & GP_DRAWDATA_ONLY3D)
|
|
gp_draw_stroke_3d(gps->points, gps->totpoints, lthick, debug);
|
|
else if (gps->totpoints > 1)
|
|
gp_draw_stroke(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug, offsx, offsy, winx, winy);
|
|
}
|
|
}
|
|
|
|
/* draw grease-pencil datablock */
|
|
static void gp_draw_data (bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag)
|
|
{
|
|
bGPDlayer *gpl, *actlay=NULL;
|
|
|
|
/* reset line drawing style (in case previous user didn't reset) */
|
|
setlinestyle(0);
|
|
|
|
/* turn on smooth lines (i.e. anti-aliasing) */
|
|
glEnable(GL_LINE_SMOOTH);
|
|
|
|
/* turn on alpha-blending */
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable(GL_BLEND);
|
|
|
|
/* loop over layers, drawing them */
|
|
for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
|
|
bGPDframe *gpf;
|
|
|
|
short debug = (gpl->flag & GP_LAYER_DRAWDEBUG) ? 1 : 0;
|
|
short lthick= gpl->thickness;
|
|
float color[4], tcolor[4];
|
|
|
|
/* don't draw layer if hidden */
|
|
if (gpl->flag & GP_LAYER_HIDE)
|
|
continue;
|
|
|
|
/* if layer is active one, store pointer to it */
|
|
if (gpl->flag & GP_LAYER_ACTIVE)
|
|
actlay= gpl;
|
|
|
|
/* get frame to draw */
|
|
gpf= gpencil_layer_getframe(gpl, cfra, 0);
|
|
if (gpf == NULL)
|
|
continue;
|
|
|
|
/* set color, stroke thickness, and point size */
|
|
glLineWidth(lthick);
|
|
QUATCOPY(color, gpl->color); // just for copying 4 array elements
|
|
QUATCOPY(tcolor, gpl->color); // additional copy of color (for ghosting)
|
|
glColor4f(color[0], color[1], color[2], color[3]);
|
|
glPointSize((float)(gpl->thickness + 2));
|
|
|
|
/* draw 'onionskins' (frame left + right) */
|
|
if (gpl->flag & GP_LAYER_ONIONSKIN) {
|
|
/* drawing method - only immediately surrounding (gstep = 0), or within a frame range on either side (gstep > 0)*/
|
|
if (gpl->gstep) {
|
|
bGPDframe *gf;
|
|
float fac;
|
|
|
|
/* draw previous frames first */
|
|
for (gf=gpf->prev; gf; gf=gf->prev) {
|
|
/* check if frame is drawable */
|
|
if ((gpf->framenum - gf->framenum) <= gpl->gstep) {
|
|
/* alpha decreases with distance from curframe index */
|
|
fac= (float)(gpf->framenum - gf->framenum) / (float)gpl->gstep;
|
|
tcolor[3] = color[3] - fac;
|
|
gp_draw_strokes(gf, offsx, offsy, winx, winy, dflag, debug, lthick, tcolor);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
/* now draw next frames */
|
|
for (gf= gpf->next; gf; gf=gf->next) {
|
|
/* check if frame is drawable */
|
|
if ((gf->framenum - gpf->framenum) <= gpl->gstep) {
|
|
/* alpha decreases with distance from curframe index */
|
|
fac= (float)(gf->framenum - gpf->framenum) / (float)gpl->gstep;
|
|
tcolor[3] = color[3] - fac;
|
|
gp_draw_strokes(gf, offsx, offsy, winx, winy, dflag, debug, lthick, tcolor);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
/* restore alpha */
|
|
glColor4f(color[0], color[1], color[2], color[3]);
|
|
}
|
|
else {
|
|
/* draw the strokes for the ghost frames (at half of the alpha set by user) */
|
|
if (gpf->prev) {
|
|
tcolor[3] = (color[3] / 7);
|
|
gp_draw_strokes(gpf->prev, offsx, offsy, winx, winy, dflag, debug, lthick, tcolor);
|
|
}
|
|
|
|
if (gpf->next) {
|
|
tcolor[3] = (color[3] / 4);
|
|
gp_draw_strokes(gpf->next, offsx, offsy, winx, winy, dflag, debug, lthick, tcolor);
|
|
}
|
|
|
|
/* restore alpha */
|
|
glColor4f(color[0], color[1], color[2], color[3]);
|
|
}
|
|
}
|
|
|
|
/* draw the strokes already in active frame */
|
|
tcolor[3]= color[3];
|
|
gp_draw_strokes(gpf, offsx, offsy, winx, winy, dflag, debug, lthick, tcolor);
|
|
|
|
/* Check if may need to draw the active stroke cache, only if this layer is the active layer
|
|
* that is being edited. (Stroke buffer is currently stored in gp-data)
|
|
*/
|
|
if ((G.f & G_GREASEPENCIL) && (gpl->flag & GP_LAYER_ACTIVE) &&
|
|
(gpf->flag & GP_FRAME_PAINT))
|
|
{
|
|
/* Buffer stroke needs to be drawn with a different linestyle to help differentiate them from normal strokes. */
|
|
gp_draw_stroke_buffer(gpd->sbuffer, gpd->sbuffer_size, lthick, dflag, gpd->sbuffer_sflag);
|
|
}
|
|
}
|
|
|
|
/* turn off alpha blending, then smooth lines */
|
|
glDisable(GL_BLEND); // alpha blending
|
|
glDisable(GL_LINE_SMOOTH); // smooth lines
|
|
|
|
/* restore initial gl conditions */
|
|
glLineWidth(1.0);
|
|
glPointSize(1.0);
|
|
glColor4f(0, 0, 0, 1);
|
|
}
|
|
|
|
/* ----- Grease Pencil Sketches Drawing API ------ */
|
|
|
|
// ............................
|
|
// XXX
|
|
// We need to review the calls below, since they may be/are not that suitable for
|
|
// the new ways that we intend to be drawing data...
|
|
// ............................
|
|
|
|
/* draw grease-pencil sketches to specified 2d-view that uses ibuf corrections */
|
|
void draw_gpencil_2dimage (bContext *C, ImBuf *ibuf)
|
|
{
|
|
ScrArea *sa= CTX_wm_area(C);
|
|
ARegion *ar= CTX_wm_region(C);
|
|
Scene *scene= CTX_data_scene(C);
|
|
bGPdata *gpd;
|
|
int offsx, offsy, sizex, sizey;
|
|
int dflag = GP_DRAWDATA_NOSTATUS;
|
|
|
|
/* check that we have grease-pencil stuff to draw */
|
|
if (ELEM(NULL, sa, ibuf)) return;
|
|
gpd= gpencil_data_get_active(C); // XXX
|
|
if (gpd == NULL) return;
|
|
|
|
/* calculate rect */
|
|
switch (sa->spacetype) {
|
|
case SPACE_IMAGE: /* image */
|
|
{
|
|
|
|
/* just draw using standard scaling (settings here are currently ignored anyways) */
|
|
// FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled
|
|
offsx= 0;
|
|
offsy= 0;
|
|
sizex= ar->winx;
|
|
sizey= ar->winy;
|
|
|
|
wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax);
|
|
|
|
dflag |= GP_DRAWDATA_ONLYV2D|GP_DRAWDATA_IEDITHACK;
|
|
}
|
|
break;
|
|
|
|
case SPACE_SEQ: /* sequence */
|
|
{
|
|
SpaceSeq *sseq= (SpaceSeq *)sa->spacedata.first;
|
|
float zoom, zoomx, zoomy;
|
|
|
|
/* calculate accessory values */
|
|
zoom= (float)(SEQ_ZOOM_FAC(sseq->zoom));
|
|
if (sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
|
|
/* XXX sequencer zoom should store it? */
|
|
zoomx = zoom; // * (G.scene->r.xasp / G.scene->r.yasp);
|
|
zoomy = zoom;
|
|
}
|
|
else
|
|
zoomx = zoomy = zoom;
|
|
|
|
/* calculate transforms (Note: we use ibuf here, as we have it) */
|
|
sizex= (int)(zoomx * ibuf->x);
|
|
sizey= (int)(zoomy * ibuf->y);
|
|
offsx= (int)( (ar->winx-sizex)/2 + sseq->xof );
|
|
offsy= (int)( (ar->winy-sizey)/2 + sseq->yof );
|
|
|
|
dflag |= GP_DRAWDATA_ONLYI2D;
|
|
}
|
|
break;
|
|
|
|
default: /* for spacetype not yet handled */
|
|
offsx= 0;
|
|
offsy= 0;
|
|
sizex= ar->winx;
|
|
sizey= ar->winy;
|
|
|
|
dflag |= GP_DRAWDATA_ONLYI2D;
|
|
break;
|
|
}
|
|
|
|
|
|
/* draw it! */
|
|
gp_draw_data(gpd, offsx, offsy, sizex, sizey, CFRA, dflag);
|
|
}
|
|
|
|
/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly
|
|
* Note: this gets called twice - first time with onlyv2d=1 to draw 'canvas' strokes, second time with onlyv2d=0 for screen-aligned strokes
|
|
*/
|
|
void draw_gpencil_view2d (bContext *C, short onlyv2d)
|
|
{
|
|
ScrArea *sa= CTX_wm_area(C);
|
|
ARegion *ar= CTX_wm_region(C);
|
|
Scene *scene= CTX_data_scene(C);
|
|
bGPdata *gpd;
|
|
int dflag = 0;
|
|
|
|
/* check that we have grease-pencil stuff to draw */
|
|
if (sa == NULL) return;
|
|
gpd= gpencil_data_get_active(C); // XXX
|
|
if (gpd == NULL) return;
|
|
|
|
/* special hack for Image Editor */
|
|
// FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled
|
|
if (sa->spacetype == SPACE_IMAGE)
|
|
dflag |= GP_DRAWDATA_IEDITHACK;
|
|
|
|
/* draw it! */
|
|
if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D|GP_DRAWDATA_NOSTATUS);
|
|
gp_draw_data(gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag);
|
|
}
|
|
|
|
/* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly
|
|
* Note: this gets called twice - first time with only3d=1 to draw 3d-strokes, second time with only3d=0 for screen-aligned strokes
|
|
*/
|
|
|
|
void draw_gpencil_view3d_ext (Scene *scene, View3D *v3d, ARegion *ar, short only3d)
|
|
{
|
|
bGPdata *gpd;
|
|
int dflag = 0;
|
|
rcti rect;
|
|
RegionView3D *rv3d= ar->regiondata;
|
|
|
|
/* check that we have grease-pencil stuff to draw */
|
|
gpd= gpencil_data_get_active_v3d(scene); // XXX
|
|
if(gpd == NULL) return;
|
|
|
|
/* when rendering to the offscreen buffer we dont want to
|
|
* deal with the camera border, otherwise map the coords to the camera border. */
|
|
if(rv3d->persp == RV3D_CAMOB && !(G.f & G_RENDER_OGL)) {
|
|
rctf rectf;
|
|
view3d_calc_camera_border(scene, ar, rv3d, v3d, &rectf, -1); /* negative shift */
|
|
BLI_copy_rcti_rctf(&rect, &rectf);
|
|
}
|
|
else {
|
|
rect.xmin= 0;
|
|
rect.ymin= 0;
|
|
rect.xmax= ar->winx;
|
|
rect.ymax= ar->winy;
|
|
}
|
|
|
|
/* draw it! */
|
|
if (only3d) dflag |= (GP_DRAWDATA_ONLY3D|GP_DRAWDATA_NOSTATUS);
|
|
|
|
gp_draw_data(gpd, rect.xmin, rect.ymin, rect.xmax, rect.ymax, CFRA, dflag);
|
|
}
|
|
|
|
void draw_gpencil_view3d (bContext *C, short only3d)
|
|
{
|
|
ARegion *ar= CTX_wm_region(C);
|
|
View3D *v3d= CTX_wm_view3d(C);
|
|
Scene *scene= CTX_data_scene(C);
|
|
draw_gpencil_view3d_ext(scene, v3d, ar, only3d);
|
|
}
|
|
|
|
/* ************************************************** */
|