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Bastien Montagne e72b86d3cb Fix T98469: Crash trying to add an object to a linked collection that is linked to multiple scenes.
Crash happened because code could not find a valid base in current scene
after adding the object, added some checks for that.

Root of the issue was wrong assumptions in `BKE_object_add` logic, which
would pick the first valid ancestor collection in case initially
selected collection was not editable. In some case, this could pick a
collection not instanced in the current scene's view layer, leading to
not getting a valid base for the newly added object.

Addressed this by adding a new variant of `BKE_collection_object_add`,
`BKE_collection_viewlayer_object_add`, which ensures final collection is
in given viewlayer.
2022-06-01 15:04:34 +02:00
2021-10-23 10:49:51 +05:30
2022-04-04 12:35:33 +10:00
2021-03-26 16:15:02 +01:00
2010-10-13 14:44:22 +00:00
2022-01-25 09:19:03 -07:00

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