This refactors the geometry nodes evaluation system. No changes for the user are expected. At a high level the goals are: * Support using geometry nodes outside of the geometry nodes modifier. * Support using the evaluator infrastructure for other purposes like field evaluation. * Support more nodes, especially when many of them are disabled behind switch nodes. * Support doing preprocessing on node groups. For more details see T98492. There are fairly detailed comments in the code, but here is a high level overview for how it works now: * There is a new "lazy-function" system. It is similar in spirit to the multi-function system but with different goals. Instead of optimizing throughput for highly parallelizable work, this system is designed to compute only the data that is actually necessary. What data is necessary can be determined dynamically during evaluation. Many lazy-functions can be composed in a graph to form a new lazy-function, which can again be used in a graph etc. * Each geometry node group is converted into a lazy-function graph prior to evaluation. To evaluate geometry nodes, one then just has to evaluate that graph. Node groups are no longer inlined into their parents. Next steps for the evaluation system is to reduce the use of threads in some situations to avoid overhead. Many small node groups don't benefit from multi-threading at all. This is much easier to do now because not everything has to be inlined in one huge node tree anymore. Differential Revision: https://developer.blender.org/D15914
422 lines
9.0 KiB
C++
422 lines
9.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#pragma once
|
|
|
|
/** \file
|
|
* \ingroup fn
|
|
*
|
|
* This file contains a graph data structure that allows composing multiple lazy-functions into a
|
|
* combined lazy-function.
|
|
*
|
|
* There are two types of nodes in the graph:
|
|
* - #FunctionNode: Corresponds to a #LazyFunction. The inputs and outputs of the function become
|
|
* input and output sockets of the node.
|
|
* - #DummyNode: Is used to indicate inputs and outputs of the entire graph. It can have an
|
|
* arbitrary number of sockets.
|
|
*/
|
|
|
|
#include "BLI_linear_allocator.hh"
|
|
|
|
#include "FN_lazy_function.hh"
|
|
|
|
namespace blender::fn::lazy_function {
|
|
|
|
class Socket;
|
|
class InputSocket;
|
|
class OutputSocket;
|
|
class Node;
|
|
class Graph;
|
|
|
|
/**
|
|
* A #Socket is the interface of a #Node. Every #Socket is either an #InputSocket or #OutputSocket.
|
|
* Links can be created from output sockets to input sockets.
|
|
*/
|
|
class Socket : NonCopyable, NonMovable {
|
|
protected:
|
|
/**
|
|
* The node the socket belongs to.
|
|
*/
|
|
Node *node_;
|
|
/**
|
|
* Data type of the socket. Only sockets with the same type can be linked.
|
|
*/
|
|
const CPPType *type_;
|
|
/**
|
|
* Indicates whether this is an #InputSocket or #OutputSocket.
|
|
*/
|
|
bool is_input_;
|
|
/**
|
|
* Index of the socket. E.g. 0 for the first input and the first output socket.
|
|
*/
|
|
int index_in_node_;
|
|
|
|
friend Graph;
|
|
|
|
public:
|
|
bool is_input() const;
|
|
bool is_output() const;
|
|
|
|
int index() const;
|
|
|
|
InputSocket &as_input();
|
|
OutputSocket &as_output();
|
|
const InputSocket &as_input() const;
|
|
const OutputSocket &as_output() const;
|
|
|
|
const Node &node() const;
|
|
Node &node();
|
|
|
|
const CPPType &type() const;
|
|
|
|
std::string name() const;
|
|
};
|
|
|
|
class InputSocket : public Socket {
|
|
private:
|
|
/**
|
|
* An input can have at most one link connected to it. The linked socket is the "origin" because
|
|
* it's where the data is coming from. The type of the origin must be the same as the type of
|
|
* this socket.
|
|
*/
|
|
OutputSocket *origin_;
|
|
/**
|
|
* Can be null or a non-owning pointer to a value of the type of the socket. This value will be
|
|
* used when the input is used but not linked.
|
|
*
|
|
* This is technically not needed, because one could just create a separate node that just
|
|
* outputs the value, but that would have more overhead. Especially because it's commonly the
|
|
* case that most inputs are unlinked.
|
|
*/
|
|
const void *default_value_ = nullptr;
|
|
|
|
friend Graph;
|
|
|
|
public:
|
|
OutputSocket *origin();
|
|
const OutputSocket *origin() const;
|
|
|
|
const void *default_value() const;
|
|
void set_default_value(const void *value);
|
|
};
|
|
|
|
class OutputSocket : public Socket {
|
|
private:
|
|
/**
|
|
* An output can be linked to an arbitrary number of inputs of the same type.
|
|
*/
|
|
Vector<InputSocket *> targets_;
|
|
|
|
friend Graph;
|
|
|
|
public:
|
|
Span<InputSocket *> targets();
|
|
Span<const InputSocket *> targets() const;
|
|
};
|
|
|
|
/**
|
|
* A #Node has input and output sockets. Every node is either a #FunctionNode or a #DummyNode.
|
|
*/
|
|
class Node : NonCopyable, NonMovable {
|
|
protected:
|
|
/**
|
|
* The function this node corresponds to. If this is null, the node is a #DummyNode.
|
|
* The function is not owned by this #Node nor by the #Graph.
|
|
*/
|
|
const LazyFunction *fn_ = nullptr;
|
|
/**
|
|
* Input sockets of the node.
|
|
*/
|
|
Span<InputSocket *> inputs_;
|
|
/**
|
|
* Output sockets of the node.
|
|
*/
|
|
Span<OutputSocket *> outputs_;
|
|
/**
|
|
* An index that is set when calling #Graph::update_node_indices. This can be used to create
|
|
* efficient mappings from nodes to other data using just an array instead of a hash map.
|
|
*
|
|
* This is technically not necessary but has better performance than always using hash maps.
|
|
*/
|
|
int index_in_graph_ = -1;
|
|
|
|
friend Graph;
|
|
|
|
public:
|
|
bool is_dummy() const;
|
|
bool is_function() const;
|
|
int index_in_graph() const;
|
|
|
|
Span<const InputSocket *> inputs() const;
|
|
Span<const OutputSocket *> outputs() const;
|
|
Span<InputSocket *> inputs();
|
|
Span<OutputSocket *> outputs();
|
|
|
|
const InputSocket &input(int index) const;
|
|
const OutputSocket &output(int index) const;
|
|
InputSocket &input(int index);
|
|
OutputSocket &output(int index);
|
|
|
|
std::string name() const;
|
|
};
|
|
|
|
/**
|
|
* A #Node that corresponds to a specific #LazyFunction.
|
|
*/
|
|
class FunctionNode : public Node {
|
|
public:
|
|
const LazyFunction &function() const;
|
|
};
|
|
|
|
/**
|
|
* A #Node that does *not* correspond to a #LazyFunction. Instead it can be used to indicate inputs
|
|
* and outputs of the entire graph. It can have an arbitrary number of inputs and outputs.
|
|
*/
|
|
class DummyNode : public Node {
|
|
private:
|
|
std::string name_;
|
|
|
|
friend Node;
|
|
};
|
|
|
|
/**
|
|
* A container for an arbitrary number of nodes and links between their sockets.
|
|
*/
|
|
class Graph : NonCopyable, NonMovable {
|
|
private:
|
|
/**
|
|
* Used to allocate nodes and sockets in the graph.
|
|
*/
|
|
LinearAllocator<> allocator_;
|
|
/**
|
|
* Contains all nodes in the graph so that it is efficient to iterate over them.
|
|
*/
|
|
Vector<Node *> nodes_;
|
|
|
|
public:
|
|
~Graph();
|
|
|
|
/**
|
|
* Get all nodes in the graph. The index in the span corresponds to #Node::index_in_graph.
|
|
*/
|
|
Span<const Node *> nodes() const;
|
|
|
|
/**
|
|
* Add a new function node with sockets that match the passed in #LazyFunction.
|
|
*/
|
|
FunctionNode &add_function(const LazyFunction &fn);
|
|
|
|
/**
|
|
* Add a new dummy node with the given socket types.
|
|
*/
|
|
DummyNode &add_dummy(Span<const CPPType *> input_types, Span<const CPPType *> output_types);
|
|
|
|
/**
|
|
* Add a link between the two given sockets.
|
|
* This has undefined behavior when the input is linked to something else already.
|
|
*/
|
|
void add_link(OutputSocket &from, InputSocket &to);
|
|
|
|
/**
|
|
* Make sure that #Node::index_in_graph is up to date.
|
|
*/
|
|
void update_node_indices();
|
|
|
|
/**
|
|
* Can be used to assert that #update_node_indices has been called.
|
|
*/
|
|
bool node_indices_are_valid() const;
|
|
|
|
/**
|
|
* Utility to generate a dot graph string for the graph. This can be used for debugging.
|
|
*/
|
|
std::string to_dot() const;
|
|
};
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Socket Inline Methods
|
|
* \{ */
|
|
|
|
inline bool Socket::is_input() const
|
|
{
|
|
return is_input_;
|
|
}
|
|
|
|
inline bool Socket::is_output() const
|
|
{
|
|
return !is_input_;
|
|
}
|
|
|
|
inline int Socket::index() const
|
|
{
|
|
return index_in_node_;
|
|
}
|
|
|
|
inline InputSocket &Socket::as_input()
|
|
{
|
|
BLI_assert(this->is_input());
|
|
return *static_cast<InputSocket *>(this);
|
|
}
|
|
|
|
inline OutputSocket &Socket::as_output()
|
|
{
|
|
BLI_assert(this->is_output());
|
|
return *static_cast<OutputSocket *>(this);
|
|
}
|
|
|
|
inline const InputSocket &Socket::as_input() const
|
|
{
|
|
BLI_assert(this->is_input());
|
|
return *static_cast<const InputSocket *>(this);
|
|
}
|
|
|
|
inline const OutputSocket &Socket::as_output() const
|
|
{
|
|
BLI_assert(this->is_output());
|
|
return *static_cast<const OutputSocket *>(this);
|
|
}
|
|
|
|
inline const Node &Socket::node() const
|
|
{
|
|
return *node_;
|
|
}
|
|
|
|
inline Node &Socket::node()
|
|
{
|
|
return *node_;
|
|
}
|
|
|
|
inline const CPPType &Socket::type() const
|
|
{
|
|
return *type_;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #InputSocket Inline Methods
|
|
* \{ */
|
|
|
|
inline const OutputSocket *InputSocket::origin() const
|
|
{
|
|
return origin_;
|
|
}
|
|
|
|
inline OutputSocket *InputSocket::origin()
|
|
{
|
|
return origin_;
|
|
}
|
|
|
|
inline const void *InputSocket::default_value() const
|
|
{
|
|
return default_value_;
|
|
}
|
|
|
|
inline void InputSocket::set_default_value(const void *value)
|
|
{
|
|
default_value_ = value;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #OutputSocket Inline Methods
|
|
* \{ */
|
|
|
|
inline Span<const InputSocket *> OutputSocket::targets() const
|
|
{
|
|
return targets_;
|
|
}
|
|
|
|
inline Span<InputSocket *> OutputSocket::targets()
|
|
{
|
|
return targets_;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Node Inline Methods
|
|
* \{ */
|
|
|
|
inline bool Node::is_dummy() const
|
|
{
|
|
return fn_ == nullptr;
|
|
}
|
|
|
|
inline bool Node::is_function() const
|
|
{
|
|
return fn_ != nullptr;
|
|
}
|
|
|
|
inline int Node::index_in_graph() const
|
|
{
|
|
return index_in_graph_;
|
|
}
|
|
|
|
inline Span<const InputSocket *> Node::inputs() const
|
|
{
|
|
return inputs_;
|
|
}
|
|
|
|
inline Span<const OutputSocket *> Node::outputs() const
|
|
{
|
|
return outputs_;
|
|
}
|
|
|
|
inline Span<InputSocket *> Node::inputs()
|
|
{
|
|
return inputs_;
|
|
}
|
|
|
|
inline Span<OutputSocket *> Node::outputs()
|
|
{
|
|
return outputs_;
|
|
}
|
|
|
|
inline const InputSocket &Node::input(const int index) const
|
|
{
|
|
return *inputs_[index];
|
|
}
|
|
|
|
inline const OutputSocket &Node::output(const int index) const
|
|
{
|
|
return *outputs_[index];
|
|
}
|
|
|
|
inline InputSocket &Node::input(const int index)
|
|
{
|
|
return *inputs_[index];
|
|
}
|
|
|
|
inline OutputSocket &Node::output(const int index)
|
|
{
|
|
return *outputs_[index];
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #FunctionNode Inline Methods
|
|
* \{ */
|
|
|
|
inline const LazyFunction &FunctionNode::function() const
|
|
{
|
|
BLI_assert(fn_ != nullptr);
|
|
return *fn_;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name #Graph Inline Methods
|
|
* \{ */
|
|
|
|
inline Span<const Node *> Graph::nodes() const
|
|
{
|
|
return nodes_;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::fn::lazy_function
|