(NOTE: new include dependency in Render module, might need MSVC update! It has to include the imbuf/intern/openexr/ directory in search path) -> New Composite node: "Hue Saturation". Works like the former 'post process' menu. There's no gamma, brightness or multiply needed in this node, for that the Curves Node functions better. -> Enabled Toolbox in Node editor This now also replaces the SHIFT+A for adding nodes. The nodes are automatically added to the menus, using the 'class' category from the type definition. Current classes are (compositor examples): Inputs: RenderResult, Image Outputs: Composite, Viewer Color Ops: RGB Curves, Mix, Hue Saturation, AlphaOver Vector Ops: Normal, Vector Curves, Map Value Filters: Filter, Blur, VectorBlur Convertors: ColorRamp, RGBtoBW, Separate RGBA, Separate HSVA, Set Alpha Generators: RGB, Value, Time Groups: the list of custom defined nodes -> OpenEXR tile saving support Created an API for for saving tile-based Images with an unlimited amount of layers/channels. I've tested it for 'render result' now, with the idea that this can (optionally) replace the current inserting of tiles in the main result buffers. Especially with a lot of layers, the used memory for these buffers can easily go into the 100s of megs. Two other advantages: - all 'render result' layers can be saved entirely in a single file, for later use in compositing, also for animation output. - on each render, per scene, a unique temp file can be stored, allowing to re-use these temp files on starting Blender or loading files, showing the last result of a render command. The option is currently disabled, needs more work... but I had to commit this because of the rest of the work I did! -> Bug fix The Image node didn't call an execute event when browsing another image.
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